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same physical bones and joints settings, just different physics engines, interesting how in jolt they are so stable

29,785 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von Je suis Trudos!
Je suis Trudos!vor 1 Jahr

Wow that's really good! Godotphysics reminds me of the stuff Skyrim would do with any added physics mods. Jolt is so much more stable. Btw are you on the butterfly app?

Profilbild von Andrei Mishanin
Andrei Mishaninvor 1 Jahr

yeah, same username, they only just recently added video support, maybe I’ll start crossposting there too, I dunno :)

Profilbild von Blaine Hodge
Blaine Hodgevor 1 Jahr

Jolt is really solid from my experiences comparing with Bullet, PhysX, Chaos/Unreal as well

Profilbild von fen
fenvor 1 Jahr

Can I ask what settings you're using for this? Been trying to get a jolt joint tail working for months w/ physical bones and never been sure what I'm doing wrong

Profilbild von Plush idiot
Plush idiotvor 1 Jahr

reminds me of something i made the other day

Profilbild von Zach's Beard Sucks
Zach's Beard Sucksvor 1 Jahr

Tail spinnaronni

Profilbild von iomeanslife
iomeanslifevor 1 Jahr

Whenever I see a physics engine do this, I am reminded of a specific Skyrim chandelier that lagged my game and then killed me.

Profilbild von Fan of 4869
Fan of 4869vor 1 Jahr

Meanwhile, that Chaos Emerald is just floating there with Chaos thinking, "..."

Profilbild von LuxurianHattington
LuxurianHattingtonvor 1 Jahr

gmod_ragdoll_impact.mp3

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