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same physical bones and joints settings, just different physics engines, interesting how in jolt they are so stable

29,785 views • 2 years ago •via X (Twitter)

9 Comments

Je suis Trudos!'s profile picture
Je suis Trudos!2 years ago

Wow that's really good! Godotphysics reminds me of the stuff Skyrim would do with any added physics mods. Jolt is so much more stable. Btw are you on the butterfly app?

Andrei Mishanin's profile picture
Andrei Mishanin2 years ago

yeah, same username, they only just recently added video support, maybe I’ll start crossposting there too, I dunno :)

Blaine Hodge's profile picture
Blaine Hodge2 years ago

Jolt is really solid from my experiences comparing with Bullet, PhysX, Chaos/Unreal as well

fen's profile picture
fen2 years ago

Can I ask what settings you're using for this? Been trying to get a jolt joint tail working for months w/ physical bones and never been sure what I'm doing wrong

Plush idiot's profile picture
Plush idiot2 years ago

reminds me of something i made the other day

Zach's Beard Sucks's profile picture
Zach's Beard Sucks2 years ago

Tail spinnaronni

iomeanslife's profile picture
iomeanslife2 years ago

Whenever I see a physics engine do this, I am reminded of a specific Skyrim chandelier that lagged my game and then killed me.

Fan of 4869's profile picture
Fan of 48692 years ago

Meanwhile, that Chaos Emerald is just floating there with Chaos thinking, "..."

LuxurianHattington's profile picture
LuxurianHattington2 years ago

gmod_ragdoll_impact.mp3

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