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same physical bones and joints settings, just different physics engines, interesting how in jolt they are so stable

29,785 views • 1 year ago •via X (Twitter)

9 Comments

Je suis Trudos!'s profile picture
Je suis Trudos!1 year ago

Wow that's really good! Godotphysics reminds me of the stuff Skyrim would do with any added physics mods. Jolt is so much more stable. Btw are you on the butterfly app?

Andrei Mishanin's profile picture
Andrei Mishanin1 year ago

yeah, same username, they only just recently added video support, maybe I’ll start crossposting there too, I dunno :)

Blaine Hodge's profile picture
Blaine Hodge1 year ago

Jolt is really solid from my experiences comparing with Bullet, PhysX, Chaos/Unreal as well

fen's profile picture
fen1 year ago

Can I ask what settings you're using for this? Been trying to get a jolt joint tail working for months w/ physical bones and never been sure what I'm doing wrong

Plush idiot's profile picture
Plush idiot1 year ago

reminds me of something i made the other day

Zach's Beard Sucks's profile picture
Zach's Beard Sucks1 year ago

Tail spinnaronni

iomeanslife's profile picture
iomeanslife1 year ago

Whenever I see a physics engine do this, I am reminded of a specific Skyrim chandelier that lagged my game and then killed me.

Fan of 4869's profile picture
Fan of 48691 year ago

Meanwhile, that Chaos Emerald is just floating there with Chaos thinking, "..."

LuxurianHattington's profile picture
LuxurianHattington1 year ago

gmod_ragdoll_impact.mp3

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