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same physical bones and joints settings, just different physics engines, interesting how in jolt they are so stable

29,785 görüntüleme • 1 yıl önce •via X (Twitter)

9 Yorum

Je suis Trudos! profil fotoğrafı
Je suis Trudos!1 yıl önce

Wow that's really good! Godotphysics reminds me of the stuff Skyrim would do with any added physics mods. Jolt is so much more stable. Btw are you on the butterfly app?

Andrei Mishanin profil fotoğrafı
Andrei Mishanin1 yıl önce

yeah, same username, they only just recently added video support, maybe I’ll start crossposting there too, I dunno :)

Blaine Hodge profil fotoğrafı
Blaine Hodge1 yıl önce

Jolt is really solid from my experiences comparing with Bullet, PhysX, Chaos/Unreal as well

fen profil fotoğrafı
fen1 yıl önce

Can I ask what settings you're using for this? Been trying to get a jolt joint tail working for months w/ physical bones and never been sure what I'm doing wrong

Plush idiot profil fotoğrafı
Plush idiot1 yıl önce

reminds me of something i made the other day

Zach's Beard Sucks profil fotoğrafı
Zach's Beard Sucks1 yıl önce

Tail spinnaronni

iomeanslife profil fotoğrafı
iomeanslife1 yıl önce

Whenever I see a physics engine do this, I am reminded of a specific Skyrim chandelier that lagged my game and then killed me.

Fan of 4869 profil fotoğrafı
Fan of 48691 yıl önce

Meanwhile, that Chaos Emerald is just floating there with Chaos thinking, "..."

LuxurianHattington profil fotoğrafı
LuxurianHattington1 yıl önce

gmod_ragdoll_impact.mp3

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