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same physical bones and joints settings, just different physics engines, interesting how in jolt they are so stable

29,785 次观看 • 1 年前 •via X (Twitter)

9 条评论

Je suis Trudos! 的头像
Je suis Trudos!1 年前

Wow that's really good! Godotphysics reminds me of the stuff Skyrim would do with any added physics mods. Jolt is so much more stable. Btw are you on the butterfly app?

Andrei Mishanin 的头像
Andrei Mishanin1 年前

yeah, same username, they only just recently added video support, maybe I’ll start crossposting there too, I dunno :)

Blaine Hodge 的头像
Blaine Hodge1 年前

Jolt is really solid from my experiences comparing with Bullet, PhysX, Chaos/Unreal as well

fen 的头像
fen1 年前

Can I ask what settings you're using for this? Been trying to get a jolt joint tail working for months w/ physical bones and never been sure what I'm doing wrong

Plush idiot 的头像
Plush idiot1 年前

reminds me of something i made the other day

Zach's Beard Sucks 的头像
Zach's Beard Sucks1 年前

Tail spinnaronni

iomeanslife 的头像
iomeanslife1 年前

Whenever I see a physics engine do this, I am reminded of a specific Skyrim chandelier that lagged my game and then killed me.

Fan of 4869 的头像
Fan of 48691 年前

Meanwhile, that Chaos Emerald is just floating there with Chaos thinking, "..."

LuxurianHattington 的头像
LuxurianHattington1 年前

gmod_ragdoll_impact.mp3

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