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Scripted dialogue also known as “barks” in game dev has been the way NPCs utter dialogues in virtual worlds. Now with AI-powered characters, these characters can have a generated conversation based on environment cues, character backgrounds, or even prompted topics.
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When various characters interact with each other it brings the environment to life and AI-powered characters keep the conversation fresh, lively, and topical, always.

Whether you’re building characters for learning and training environments, social virtual worlds, or games, such AI-to-AI conversations would become an essential component to engage and immerse your users. We are sharing this demo project in Unity for developers to start testing and building on it.

If you want to learn about traditional "Barks and Dialogue" here's a great video from @AIandGames -

Also, to achieve the same AI2AI interaction in Unreal Engine checkout this tutorial here -

And finally, here's another demo from @nvidia and Convai earlier this year at CES that had character to character interaction presented @SethPSchneider by of Nvidia- #AICharacters #ConversationalAI #Unity #GameDevelopment #VirtualTraining

Watch the full tutorial here:

Just wish the voices didn't sound so bland and robotic this would need to change.

Can't wait to see this Ingame and sprint past the most boring, bland and uninspired conversations conversations one can't even imagine yet. This will be entertaining, for a clips compilation.

Just started experimenting with AI-powered NPCs in my project and I'm blown away by the realism they bring to my virtual world. Can't wait to see where this tech takes us.

And what is the minimum RAM/VRAM requirement to do STT/LLM/TTS locally?


