Loading video...

Video Failed to Load

Go Home

Seedance 2.0 Takeshi's Castle (Roller Game version) prompt 🎎 Authentic 1980s Japanese television game show broadcast footage, realistic recreation of original Takeshi's Castle ENG camera footage, natural handheld camera with subtle shake and tracking, broadcast video noise, analog grain, limited dynamic range and color saturation of the era, slight...

138,188 views • 3 months ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos

Seedance2.0 × パルクール Prompt ↓ A hyper-realistic, 8K resolution, adrenaline-fueled single-take POV action sequence. The camera is chest-mounted on a man wearing camouflage joggers and worn-out black-and-white sneakers. He stands on the dizzying edge of a rusted skyscraper, 1000 feet above a crystalline turquoise ocean. No clouds, no haze—just a sheer, terrifying vertical drop into the deep blue. [The Initial Freefall] The sequence begins with a sudden, heart-stopping leap into a 20-meter vertical freefall. The camera points directly at his feet as the sea surface rushes toward the lens. A deafening, high-pitched whistling 'Hyuo' wind screams past the microphone. Just before the impact, he catches a lower rusted horizontal bar with both hands—white wristband visible—and swings his body forward to land on a tiny vertical pole. [The Rhythmic Jumps & The Near-Death Slip] He immediately begins a rhythmic series of high-speed jumps: Jump 1: A clean, agile spring to a second vertical pole 2 meters away. Jump 2: A rapid leap to a thin, rusted horizontal pipe. Jump 3 (The Slip): As he jumps toward the third vertical pole, his right sneaker completely misses the mark and slides off the rusted metal. The camera tilts violently over the edge, staring straight down at the 1000-foot abyss. He lets out a sharp, panicked gasp. For a terrifying second, his body leans into the void, but he desperately claws at the pole with his fingers, his boots scrambling against the side until he manages to hook his leg and haul himself back up. Jump 4: Still trembling, he forces a frantic, heavy-breathing leap to the next bar to keep the momentum. Jump 5: A final, explosive long-distance jump to a swaying metal platform. He lands with a heavy, jarring metallic 'Clang', his body hunching low, gripping the vibrating metal for dear life. [The Ending] The camera remains in a low, fetal position on the final bar, shaking from the adrenaline. No dialogue. The audio is a visceral layer of the aggressive 'Hyuo' wind, his intense, ragged, and rapid gasping for air, and a loud, thumping heartbeat that resonates as if inside his chest. The harsh midday sun glints off the ocean waves far below, creating a blinding, beautiful, yet lethal glare. Cinematic materials, fluid 120fps motion, hyper-detailed rust and skin textures.

GENEL | AIを用いた動画制作

24,201 views • 6 months ago

john wick seedance text to video prompt: [STYLE / CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps create a high-contrast mixed-light environment, with reflections across wet floors and pavement. Shoot with a 35mm spherical lens, shallow-to-moderate depth of field and cinematic motion blur appropriate to the actual speed of movement. Use close shoulder-mounted and handheld coverage, connecting seven short close-combat shots with fast hard cuts. The camera instinctively pans, retreats or drops with each block, takedown and collision while keeping the action and contact points readable. No dialogue, no subtitles and no BGM. Generate only synchronized rain, appliance hum, urgent footsteps, fabric movement, body impacts, gunshots, metal contact and breaking glass. [IMAGE REFERENCES] No external still-image reference. Follow the written character and environment descriptions consistently. If the platform supports reference video, use the supplied video only as a reference for editing rhythm, camera distance, action direction and lighting atmosphere, not for copying a specific actor’s identity. The protagonist remains the same lean, agile man in his early forties throughout the sequence: neck-length black hair swept back, a short beard, a tired but focused face, a slightly wrinkled black suit, white shirt and narrow black tie, all carrying faint rain and wear marks. Preserve his face, hairstyle, body proportions, clothing and screen direction across all seven shots. Keep every opponent visually distinct: a man in a blue work uniform, a bald man in a navy jacket, a heavy man in a black jacket, a bald counter attacker, a red-headband attacker, a red-jacketed armed attacker and a heavy man in a dark green coat outside. [TIMELINE SECOND BY SECOND] 0–1.9s: [Shoulder-height medium close-up, tight lateral handheld tracking, real-time speed] The protagonist stands on screen left, pinning the blue-uniformed attacker against a glass refrigerator with his left forearm and palm. He delivers two compact, weighted elbow and palm-heel strikes. Each impact drives the attacker’s head into the refrigerator door, loosening his white headband and leaving a small blood trace on the glass; the attacker finishes sliding down the door while the protagonist remains standing. 1.9–4.3s: [Medium shot transitioning into a high-angle overhead, shoulder-mounted drop, real-time speed] Hard cut near the restaurant’s rear entrance. The bald attacker in a navy jacket locks the protagonist from behind. The protagonist lowers his center of gravity, traps the attacker’s arm and rotates his hips, throwing him heavily over the shoulder onto the wet floor. The camera drops with them into an overhead view. Kneeling across the attacker’s torso, the protagonist draws a compact black pistol and fires one downward shot; recoil travels through his wrist and the attacker jolts once before becoming still. 4.3–5.9s: [Tight medium shot, lateral handheld follow, real-time speed] Hard cut with both men already upright. A heavy attacker in a black jacket swings from screen right. The protagonist slips outside the punch, allowing it to pass close to his face, circles behind the attacker and locks his shoulder and neck off balance. He presses the pistol close to the side of the attacker’s head and fires. The muzzle flash briefly illuminates both faces; the attacker’s head and shoulders snap backward and his body begins to collapse. 5.9–7.9s: [Counter-height medium close-up, subtle handheld push-in, real-time speed] Hard cut to the restaurant counter. Another bald attacker bends forward and clamps around the protagonist’s waist. The protagonist pins the attacker’s head and neck under his left arm while grabbing a short, rigid pointed utensil from the counter. He drives two compact downward thrusts into the upper shoulder and side of the neck. Each contact bends the attacker’s knees further; a restrained amount of blood marks the shirt and counter edge before the attacker hangs helplessly beneath the protagonist’s controlling arm. 7.9–9.0s: [Two-person medium close-up, fast pan with a short retreat, real-time speed] Hard cut as the red-headband attacker rushes into close range. He throws a wide hook from screen right. The protagonist raises his forearm to block, catches the wrist and pulls it outward, then drives a palm heel and forearm into the attacker’s face. The camera retreats with the impact as the attacker loses his balance and staggers toward the rear right of the frame. 9.0–9.9s: [Low-angle wide shot, slight arc around the action, real-time speed] Hard cut to a wider section of the restaurant. The red-jacketed armed attacker advances from screen left. Holding a long black firearm with both hands, the protagonist uses it as a blunt weapon and swings horizontally from right to left. The weapon strikes the attacker’s upper chest and shoulder, rotating his torso, crossing his feet and sending him off balance toward screen left. 9.9–10.5s: [Exterior rainy-street medium shot, fast parallel tracking, real-time speed] Hard cut outside the restaurant. The protagonist already controls a heavy attacker in a dark green coat and uses his forward momentum to drive the man’s head and upper body into the side window of a parked black station wagon. The glass bursts inward at the contact point, scattering both large and fine fragments. The attacker folds through the broken window while the protagonist regains stable footing beside the car, ending with glass fragments still falling. [STYLE & QUALITY BOOSTERS] Maintain the protagonist’s face, black suit, white shirt, tie, hairstyle and body proportions through every hard cut. The pistol, pointed utensil, injuries and blood marks must appear only in their designated shots and must never morph or change ownership. Throws, recoil, strike reactions, loss of balance and window breakage must show believable weight, inertia and precise contact. Apply motion blur only to rapidly moving arms, weapons, glass fragments and camera-relative backgrounds. No sudden face or costume changes; no extra fingers, fused limbs or inverted joints; no morphing weapons, utensils or vehicles; no foot sliding or rubber-like collision reactions; no blood, bullet damage or glass fragments appearing before physical contact.

underwood

24,627 views • 2 months ago

He picked the wrong baddie to mess with. Made with seedance 2.5 Prompt : Create a 13-second ultra-realistic cinematic action sequence set inside a messy, atmospheric urban apartment/studio filled with books, posters, scattered furniture, old equipment and warm practical lamps. Two young women in realistic casual streetwear are engaged in an intense hand-to-hand fight. Begin with a wide establishing shot showing the entire room as the confrontation starts. One woman suddenly attacks with a long wooden object, while the other quickly blocks and dodges the attack. Build the sequence with fast, believable choreography: blocking, punches, evasive movements, close-range grappling, aggressive shoves and a powerful takedown. The fighters should move naturally with realistic weight, balance and physical impact. Clothing, hair and bodies should react naturally to every movement. Use dynamic handheld cinematic camera movement, alternating between wide shots, medium tracking shots, low-angle shots and tight close-ups during impacts. Add subtle camera shake and realistic motion blur during fast movements, but keep the characters clearly visible. The room should remain consistent throughout the sequence. Bright cool daylight streams through large windows while warm orange lamps illuminate parts of the room, creating a gritty cinematic teal-and-orange contrast. Use realistic shadows, volumetric light, dust particles and reflections on the slightly polished floor. Toward the final seconds, the fight becomes more intense. One woman loses balance and is thrown to the floor. The other remains standing in the foreground, breathing heavily and maintaining a strong defensive stance as the camera settles into a dramatic final shot. Ultra-realistic human movement, authentic fight choreography, detailed facial expressions, natural skin texture, realistic hair physics, cinematic depth of field, 35mm film look, high dynamic range, realistic motion blur, dramatic practical lighting, premium Hollywood action-film cinematography, no cartoon look, no exaggerated physics, no unnatural body deformation.

Noor 🌸

16,431 views • 23 days ago

When the subway platform turns into a full-blown action scene. 🥊🚇🎬 Created with Seedance 2.5 Prompt:Create a 10-second cinematic action sequence set inside a gritty modern subway station, featuring a determined young woman confronting a larger male attacker on a wet underground platform. Maintain the same character appearance, facial features, body proportions, hairstyle, clothing, and accessories throughout the entire sequence. Begin with a cinematic medium shot of the woman standing on the subway platform beside a stopped silver train, looking alert and focused as the male opponent approaches her from the side → transition into a sudden close-range confrontation as the man attempts to attack, while she quickly reacts and raises her arms defensively → cut into a dynamic action sequence as the woman delivers a powerful side kick toward the man's torso, with realistic body mechanics and believable impact → transition to fast handheld-style camera movement as both characters exchange rapid punches, blocks, dodges, and defensive movements across the platform → capture the woman's controlled fighting technique as she remains balanced and focused while the larger man struggles to keep up → cut to a dramatic low-angle shot as she delivers a final powerful strike, causing the man to lose his balance and fall heavily onto the wet platform → show him lying on the ground while the woman stands above him, breathing steadily and watching him cautiously → transition to a wider cinematic shot as she turns away and begins walking down the subway platform while the defeated man remains motionless in the foreground → final shot follows behind the woman as she walks away beside the stationary train, creating a stylish action-movie ending. Visual style: high-end cinematic action filmmaking, realistic human movement, gritty underground subway atmosphere, wet reflective floor, dramatic overhead fluorescent lighting, realistic train details, natural clothing movement, subtle motion blur, dynamic handheld camera, low-angle action shots, fast cinematic cuts, believable martial-arts choreography, realistic impact physics, strong facial expressions, shallow depth of field, atmospheric urban tension, polished color grading, intense but grounded action tone. Character consistency: preserve the woman's exact facial identity, hairstyle, body proportions, black outfit, and overall appearance throughout every shot. Preserve the man's appearance, clothing, hairstyle, and body proportions throughout the entire sequence. No character morphing or identity drift. Negative prompt: distorted faces, changing faces, character morphing, extra limbs, missing limbs, extra fingers, broken hands, unnatural anatomy, floating bodies, unrealistic physics, cartoon movement, exaggerated CGI, duplicated characters, clothing changes, hairstyle changes, inconsistent characters, warped train, flickering background, excessive motion blur, text, subtitles, logos, watermark.

Elvorya

19,493 views • 16 days ago

ハロウィンダンス🎃...踊っちゃうんだ... #Grok Imagineの動画プロンプトはプロンプトは下記を参照してください...#ハロウィンダンス ↓ ↓ Action + Camera Work (10 seconds): BGM is hip-hop music. [0–2 seconds] While conversing naturally in Japanese and facing the camera, the subject abruptly shrugs both shoulders up and drops them forcefully. Immediately after, they thrust both arms straight forward to shoulder height with elbows locked, then sharply snap both wrists downward at a 90-degree angle. They open their hands, extending all fingers straight down to create a classic zombie silhouette. Maintaining this arm posture, they take two short steps forward (right foot, then left foot). With each step, they forcefully jerk their shoulders—first right, then left—while their head tilts unnaturally in the same direction, lagging slightly behind the shoulder movement. Finally, keeping their arms extended forward, they bring their body to a complete, momentary halt, then quickly tilt their head to look directly into the lens. Camera framing is a frontal medium shot (framing from the knees up). A brief push-in occurs in sync with the initial shoulder jerk; the camera follows slightly sideways during the left-right shifts, followed by another short dolly-in as the face thrusts forward at the end. [2–4 seconds] With arms extended forward and wrists bent 90 degrees downward—fingers straight and pointing down—the subject advances toward the camera for four consecutive steps in a zombie-like manner. They walk with a heavy gait and slightly bent knees, stepping right, left, right, then left. Instead of a standard walk, the movement follows a "stop-and-go" rhythm: take a step, momentarily freeze the body, then sharply execute the next step. With each step, they add accents to the upper body: right shoulder jerk, left shoulder jerk, chest jerk, and finally a jerk of both shoulders. Throughout this sequence, the arms remain extended forward. However, with each "hit" (accented movement), thrust the entire arm forward by only about 5–10 cm to create a motion resembling a zombie reaching for prey. Maintain the 90-degree bend at the wrist and the specific finger shape throughout the movement. The camera slides quickly left and right in sync with the steps. It pulls back slightly each time the subject steps forward and performs a brief push-in only at the moment the arms are thrust out. Although the movement is rapid, keep the subject positioned near the center of the frame at all times. [4–6 seconds] Pull both hands sharply toward the chest, using the recoil to swing both arms wide open to the sides. Immediately follow this by swinging the right arm diagonally downward and the left arm diagonally upward, then reverse the positions on the next beat. Drop into a low squat with knees apart and shift forcefully from right to left, accenting the movements of the shoulders, elbows, and hips in succession. Finally, bring both hands to a sharp stop beside the face. The camera pulls back slightly to a wider framing that includes the thighs. It performs a brief arc movement matching the wide swings and comes to an abrupt halt the moment the arms stop. [6–8 seconds] Rise quickly from the low stance and sharply accent the shoulders twice. Immediately shift the upper body rapidly from right to left, then to the front. Fully extend both arms straight ahead, keeping them parallel to each other. Clearly bend both wrists 90 degrees downward, with all fingers straightened and pointing down. Holding this arm position almost static for two seconds, bend the knees slightly, lean the body forward a bit, and take four quick steps toward the camera. Shift the body weight significantly forward with each step (right, left, right, left), adopting an unnatural "zombie walk" where the body seems to follow with a slight lag rather than a standard walking gait. For each step, rapidly repeat the sequence: STEP → shoulder hit → FREEZE → STEP → chest hit → FREEZE. Maintain the silhouette of a "zombie with both arms thrust forward" at all times. The camera lowers to a slightly low angle and dollies back in sync with the subject's forward step. Incorporate a very slight pan with each hand movement, locking the composition to the center the moment the subject returns to a frontal position. [8–9 seconds] Suddenly stop walking while keeping both arms extended upward. Spread the knees, squat deeply, and drop the body down in one motion, keeping the wrists bent at 90-degree angles. After a complete freeze of about 0.2 seconds, snap the body upward in a wave-like motion: legs → hips → chest → shoulders. The momentum causes both arms to thrust forcefully forward another 10–20 cm, though they remain pointed straight ahead. The camera pulls back slightly as the body drops, then executes a rapid push-in at the exact moment of the upward snap. [9–10 seconds] Take a strong step forward with the right foot and thrust both hands rapidly toward the camera. Spread the fingers wide. Stare intensely at the lens from between the hands. Instead of a standard smile, briefly flash a sharp, playful, and provocative expression, followed by a slight smile just at the corners of the mouth. The camera performs a rapid dolly-in matching the step forward. Zoom in quickly from a chest-up shot to a tight close-up on the face, making the hands appear large in the foreground. Hold a complete freeze for the final 0.3–0.5 seconds. [Overall Dance Direction] The tempo is quite fast. Minimize soft, swaying movements; instead, build the choreography around "hits," "stops," "direction changes," "steps," and "arm thrusts." Move the shoulders, chest, neck, elbows, and hips independently and precisely, ensuring a clear, sharp stop at the end of each movement. Rather than executing movements in a continuous, fluid flow, repeat a rhythm of "sharp movement → complete stop → sudden switch to the opposite direction." 【Overall Camera Direction】 A single-shot sequence primarily from a frontal angle. Synchronize short, quick dolly-ins, dolly-backs, lateral slides, slight low-angle shots, and brief arc movements with the "hits" in the dance. The camera should not move continuously; instead, it should pause momentarily to match the subject's "stops." Rapidly shift the camera's direction only at the moment the dance changes direction, creating a strong sense of the beat throughout the visuals. Utilize wide-angle perspective to make hands thrusting toward the camera appear larger. Avoid excessive camera shake, random swaying, violent spinning, or meaningless zooming. Connect the sequence in a single 10-second shot to create a hard-hitting, sharp aesthetic reminiscent of a Halloween dance music video. 【Key Movement Keywords】 hard-hitting dance, sharp isolations, powerful hits, fast arm strikes, precise stops, strong body accents, shoulder pops, chest hits, rapid directional changes, aggressive footwork, sharp head movements, rhythmic freeze poses, high-energy choreography, crisp motion, strong beat synchronization

SPLASH GIRLS@AI Image

54,825 views • 7 days ago

The vet had been honest with the Hollands. Baxter didn't have much time left, and the kindest thing they could do now was make whatever he had left count. So on a warm Saturday in June , instead of a normal quiet day at home, they loaded the old Bernese into the back of the van and drove him two hours to the coast. Baxter had never seen the ocean. He was 13, and his whole life had been the backyard and the same worn spot on the living room rug. The kids wanted him to see something big before he went. He moved slow getting out of the van. His back legs weren't what they used to be, and the boys had to help him down onto the sand. For a second he just stood there at the top of the beach, nose up, taking in all that salt air and open water like he couldn't quite believe it. Then something in him shifted. He started down toward the surf on his own, stiff and determined, the way he used to trot to the door when the kids came home from school. When the first cold wave washed over his paws, his whole face lit up. He didn't run, he couldn't, but he waded in up to his chest and stood in the shallow water with the sun going down behind him, and the whole family just watched. Nobody said much. They didn't need to. They stayed until the light was almost gone, taking pictures, letting Baxter rest against their legs, giving him one perfect afternoon to hold onto. The vet was right about the time. Baxter left them a few weeks later, at home, surrounded by the people who loved him. But he saw the ocean first. And every one of them is glad they gave him that.

Gabriele Corno

119,678 views • 2 months ago

From an ordinary man to a celestial warrior, this cinematic transformation. Created with Seedance 2.0 on Lart AI . Unreal visuals, smooth motion, and movie-quality storytelling. Try yours here 👇 Prompt: Duration: 10 seconds Style: Ultra-cinematic, photorealistic IMAX realism, continuous single shot, no cuts. --- Character & Setup Use Image as the identity reference. Preserve the exact facial identity, facial structure, hairstyle, skin tone, and proportions throughout the entire sequence. His face is bruised with a small streak of blood at the corner of his mouth. He looks exhausted after battle. During the transformation, he shows restrained pain with only a slight frown—no exaggerated screaming. Armor design is inspired by image2. His clothing is battle-damaged, torn, dusty, and partially burned. In his right hand he tightly grips a glowing Holy Ring Crystal Core radiating intense white-blue divine energy. Environment Apocalyptic Jakarta under a dark overcast sky. Ruined skyscrapers, burning buildings, drifting ash, smoke, flying debris, distant fires, and flaming meteors crossing the sky. Cold grey-blue cinematic color palette with dramatic atmosphere. Visual Style Photorealistic cinematic realism, IMAX-quality visuals, 35mm Panavision lens, handheld camera with subtle breathing movement, compressed shadows, highly detailed textures, slight edge softness, natural film grain, grounded realism. Thousands of glowing feathers physically assemble the armor with a powerful divine aura, combining biological pain with advanced alien technology. --- 0–2.5s — Fall The hero crashes violently into broken concrete and rubble, creating a powerful dust explosion. The handheld camera shakes from the impact. He slowly rises to one knee, breathing heavily while staring at the glowing Holy Ring Crystal Core in his right hand. 2.5–5s — Awakening He quietly whispers, "Berubah!", then crushes the crystal. A blinding white-blue beam erupts into the sky. Thousands of glowing feathers materialize and spiral around him. They wrap around his arm, chest, and entire body. His eyes become pure white as a faint golden halo symbol briefly appears behind him. 5–7.5s — Transformation Sacred energy explodes outward. White smoke, golden sparks, and streams of blue energy surround him. Feather light solidifies into mechanical armor components that rapidly lock onto his torso, arms, legs, and shoulders with satisfying metallic clicks. The camera circles smoothly around him during the transformation. 7.5–10s — Completion The transformation completes into magnificent white-platinum armor with pearl-like metallic surfaces, elegant golden engravings, and glowing blue energy flowing through every armor seam. Massive mechanical angel wings unfold dramatically, scattering thousands of glowing feathers. A radiant halo appears behind him while a transparent energy helmet forms over his face. Two blazing holy energy blades materialize in his hands. The camera pulls back to a low-angle full-body shot as divine energy lifts rocks and debris into the air. In the final second, the armored angel launches straight upward at incredible speed, blasting out of frame as the camera violently shakes from the shockwave.

Zar⭕on

24,053 views • 3 months ago

Video generated by Seedance 2.0 on Lart AI Try it there 👇🏻 Prompt 10-Second Cinematic Timeline Prompt — "The Train Escape" 0–2s | The Robbery A crowded 19th-century train station during golden hour. A masked thief steals a mysterious black briefcase and runs toward a departing steam train. Crowds scatter in panic. Cinematic lighting, realistic motion, dramatic atmosphere. Camera: Wide establishing shot → handheld chase shot. --- 2–4s | The Pursuit A fearless young female detective wearing a black trench coat sprints after the thief through the crowded platform, jumping over luggage carts and avoiding passengers. Steam fills the air as the train begins moving. Dialogue: "Stop! Drop the case!" Camera: Dynamic tracking shot with cinematic motion blur. --- 4–6s | The Leap The thief jumps onto the moving steam train. The detective runs at full speed and leaps onto the train moments before it leaves the station. Sparks fly from the tracks. Camera: Slow-motion side tracking shot transitioning to normal speed. --- 6–8s | The Fight On the roof of the speeding train, the detective and thief engage in an intense hand-to-hand fight. Strong wind blows their clothes as steam and sparks surround them. Mountains rush past in the background. Camera: Fast cinematic action shots with dramatic close-ups. --- 8–10s | The Victory The detective defeats the thief, recovers the briefcase, and stands on top of the speeding train as the sun sets behind distant mountains. The thief lies defeated. Camera: Epic wide aerial shot slowly pulling back. Atmosphere: Heroic, cinematic, action movie ending, ultra-realistic, 4K.

Stacy Lee 🇺🇸

22,899 views • 3 months ago

Made with Seedance 2.0 by Yapper Prompt: MASTER CINEMATIC PROMPT — ROOFTOP CHASE (INTENSE VERSION) SUBJECT: image1 Use the first image as the main subject. Maintain consistent face, body shape, hairstyle, clothing, and proportions throughout the entire video. Use the image2 as the primary storyboard reference. The second image strictly defines scene order, framing, and timing. Prioritize matching the second image over any creative interpretation. ⸻ FACE LOCK The face must remain sharp at all times. No blur, no distortion, no flickering. Expression progression: focused → tense → survival instinct → aggressive. ⸻ OUTFIT LOCK (STRICT) White undershirt (lightweight, slightly sweat-soaked, visible fabric texture, natural wrinkles) Red shorts (knee-length, soft fabric, natural folds, slightly loose fit) Barefoot (no footwear, visible natural foot movement and contact with surfaces) Rules: * Outfit must remain identical in all frames * No color change, no design change, no wardrobe switching * Clothing must stay consistent even when wet * Fabric reacts naturally to wind, movement, and water * Feet must remain barefoot at all times (no shoes appearing) ⸻ ENVIRONMENT Jakarta dense urban rooftop (corrugated metal roofs, rough concrete, tightly packed buildings) Golden hour lighting with strong backlight Hazy atmosphere with airborne dust particles Environment feels hot, dense, and visually chaotic ⸻ STYLE CORE Live-action, ultra-realistic, AAA cinematic quality High contrast, gritty, intense tone Natural motion blur (strong during fast movement) Heavy debris interaction and environmental destruction emphasis ⸻ CAMERA SYSTEM Handheld tracking, very close to the subject Micro-shake increases slightly on impact (controlled, not chaotic) Dynamic continuous movement following subject momentum Rule: Camera must feel physically present in the action No teleporting, no glitching Subject remains dominant in frame ⸻ TIMELINE (STRICT — HARD ACTION) 0.0 – 1.2s Wide rooftop view of Jakarta. Subject sprinting. A loud CRACK — bullet hits metal very close. Large sparks burst, slight camera shock reaction. ⸻ 1.2 – 2.5s Tight rear tracking shot. Heavy barefoot footsteps on metal roof (visible contact and impact). Bullet nearly hits the foot — debris flies toward camera. Clothesline hits his face; he forcefully pushes through without slowing. ⸻ 2.5 – 4.0s Fast slide under water tank. Bullet pierces the tank — heavy water burst crashes down. Clothing becomes wetter, sticks slightly to body. Camera partially passes through the water splash. He rolls hard and drops to a lower rooftop with impact weight. ⸻ 4.0 – 5.5s Running along a narrow ledge. Two rapid shots — concrete explodes beside his shoulder. Debris flies past camera. He nearly loses balance but recovers instantly. ⸻ 5.5 – 7.0s Full sprint into a large building gap jump. Slow motion mid-air. Bullet hits the edge behind him — fragments scatter in the air. Landing is unstable but controlled (barefoot impact visible). ⸻ 7.0 – 8.5s Grabs fire escape railing aggressively. Bullet slams into metal right beside his face — intense sparks. Camera swings with the momentum. He pulls himself up with force. ⸻ 8.5 – 9.5s Fast aggressive climb using windows and AC units. Bullet shatters glass right beside his head. Glass shards fall downward. Movement is fast, urgent, controlled panic. ⸻ 9.5 – 10.0s Reaches rooftop. Bullet hits near his feet. He pauses briefly, spots a hidden sniper suitcase under a water tank. Immediately sprints toward it. ⸻ PHYSICS & EFFECTS Bullet impacts create strong sparks, debris bursts, and visible force Water hits with weight and affects clothing behavior Barefoot contact interacts realistically with surfaces Camera reacts subtly to shock impacts Environment responds dynamically ⸻ CONSTRAINT No cuts No gore No additional scenes No timeline changes No mirrored movement No face distortion

Zar⭕on

11,116 views • 5 months ago

The Issa thread PART 1: The Ronaldinho Scam Let's first take a look at Parsa Abbasie’s Career Timeline Beginning as “sphex” he would scam people for Fortnite gift cards on streams. This is where he found his love of ripping people off and later used this name to transition to grifting SMMA and dropshipping courses. He made a big step up in his career after this, finding a way to get hired by Andrew Tate / Andrew Tate. This was huge for him and is what his entire brand was built on prior to crypto. He used to grift on money twitter as a sales and marketing aficionado before he made the shift into crypto scamming. The hook he had was that he was claimed to be Tate’s “top sales guy” when in reality he was probably just Tate’s bottom. He began working for Tate at a time when a majority of Andrew’s income was from trafficking Eastern European women under the age of 18 and forcing them to do sex acts on webcams. So we can see he had a very strong moral base to work off of. When he could no longer make monopoly money off his fake job he used the “G” boyfriend connections he made through his time with Tate to begin his crypto career. Let's take a look at the Pencil Neck Cabal (all pics will be in thread): Sam Patel - Seen pictured alone on a boat with him in the video below (sus) and one of his day ones and closest partner in crime Harry.XBT - You can watch 2 of his cringe tiktoks below, one of which alludes to a $240M crypto as you can see the crew renting cars and flexing their money acquired through stolen funds as well Louie H - He is the blonde guy you can see in the videos above and also goes by Hermes. Seems to have enemies based off the tweet below. Attaching his instagram as well as a pic of his LinkedIn below Jayden Mellor - Big piece of the puzzle. Another day 1 and his father Will Mellor would NOT want the world to know his son has affiliations with Issa. Will is a big deal in the UK, he’s a popular actor from line of duty, works in media, etc. More on Will Mellor - Issa and his goon squad’s scams go all the way back to 2023 when his speciality was HARD RUGGING presales. They would sign up KOLs with large amounts of supply and HARD rug them instantly, ask cheatcoiner.eth about it as he had fell victim before. There were too many of these instances to count, but they all shrinks into comparison to their greatest masterpiece: The Ronaldinho launch on BNB. Depicted below you can see the sussy squad driving around with Ronaldinho and taking pics with him as if he’s some circus animal. They got their practice rounds in prior then executed a swift and VIOLENT rug with Ronaldinho. Ronaldinho post launching the coin: The coin peaked at $400m FDV and is now sitting at near zero. Let that sink in. If you visit Issa's (now privated) twitter, you will see him gloating about his experience in the markets and dropping platitudes nobody asked for. He acts as if he's a market wizard when the reality of the matter is that he's a thief. And now he spends his days at Jumeriah Beach Residence (JBR) in Dubai whilst racing around rented cars and flexing rented watches off the money he stole from YOU.

Rosa Parks 🇺🇸

274,390 views • 9 months ago

Seedance 2.5 vs. FLUX 3 The arguments about AI being slop are DONE! Prompt: SEOUL SUMMER DAY — VIDEO PROMPT A 30-second, 1080p ultra-realistic documentary-style personal home video showing an ordinary summer day in the life of a young Korean man. The footage should feel spontaneous, intimate, imperfect, and genuinely observed rather than performed. ═══════════════════════════════════ MAIN SUBJECT ═══════════════════════════════════ - The same young Korean man in his early 20s throughout the entire video. - Naturally handsome, realistic skin texture, minimal styling, relaxed expression, slightly tired but peaceful eyes. - Naturally messy medium-length dark hair with a few strands falling over his forehead; very subtle stubble. - Wears: loose washed-black T-shirt, relaxed olive-beige trousers, worn white sneakers, simple silver wristwatch. - CONSISTENCY LOCK: face, identity, body proportions, hairstyle, clothing, watch, and overall appearance remain completely consistent from beginning to end. ═══════════════════════════════════ LOCATION ═══════════════════════════════════ - A quiet older residential neighborhood in Seoul, warm summer afternoon. - Narrow concrete alleys, low-rise homes, rooftop terraces, external staircases, potted plants, laundry lines, parked bicycles, utility poles, overhead wires, mature trees, concrete walls, small residential courtyards, distant city sounds. - Authentic and lived-in. - NO crowds, tourist attractions, advertisements, recognizable brands, or commercial activity. ═══════════════════════════════════ CAMERA / VISUAL STYLE ═══════════════════════════════════ - Authentic casual personal-video footage captured with an older consumer digital camera. - Handheld, operated by a friend walking nearby. - Natural camera shake, imperfect framing, occasional autofocus changes, slight exposure adjustments moving between sunlight and shade, soft image detail, mild motion blur, subtle digital noise, slightly muted colors, imperfect white balance, natural compression. - The camera operator occasionally reacts a little late, cuts off part of the subject, or briefly loses focus. - NO stabilization, gimbal movement, drone shots, cinematic choreography, dramatic lighting, slow motion, modern commercial color grading, or polished cinematography. - Feels like someone simply decided to record his friend during an ordinary day. ═══════════════════════════════════ TIMELINE ═══════════════════════════════════ [00:00–00:05] MORNING ROOFTOP - He sits casually on a small rooftop beside an old plastic chair; a cold bottled drink rests beside him. - He looks quietly across the neighborhood while the wind moves his hair and T-shirt. - He takes a sip, notices something in the distance, and smiles faintly. - He briefly notices the camera and gives a subtle nod before looking away. - The camera takes a moment to find focus on his face. [00:05–00:10] WALKING THROUGH THE ALLEY - He gets up and walks downstairs into the neighborhood. - He walks casually through a narrow concrete alley, hands in pockets. - He passes parked bicycles, potted plants, laundry hanging from balconies, old residential walls. - The camera follows several steps behind him. - He occasionally looks back toward the camera but never deliberately poses. - Footsteps stay naturally synchronized with his movement. [00:10–00:14] SMALL EVERYDAY MOMENT - He notices an old basketball resting near a wall. - He picks it up, casually bounces it twice, then takes a simple shot toward a nearby hoop. The shot misses. - He laughs quietly, shakes his head, and leaves the ball where he found it. - The camera briefly loses focus during the movement and recovers naturally. - No exaggerated athletic movement. [00:14–00:19] LOCAL SHOP - He walks to a tiny neighborhood shop and buys a cold drink. - He exchanges a few natural words with the shopkeeper; the conversation is not clearly audible. - He steps outside, opens the bottle, takes a drink, and leans casually against the wall. - He watches bicycles and pedestrians passing in the distance. - The camera remains handheld and slightly imperfect. [00:19–00:23] SUMMER RAIN - A sudden summer shower begins. He looks toward the sky with mild surprise. - Instead of running for shelter, he smiles and slowly walks into the rain. - The rain becomes heavier. His hair becomes wet and falls naturally across his forehead. - He eventually starts running down the alley, laughing genuinely. - He briefly spins around while running, then continues toward a covered walkway. - His clothes become visibly damp. - Maintain realistic rain interaction: wet fabric, wet hair, reflections, foot contact with the ground. [00:23–00:27] QUIET MOMENT - He reaches the covered walkway and catches his breath. Rain falls heavily behind him. - He wipes water from his forehead and looks quietly toward the street. - For a moment, everything becomes still. - He notices the camera again and gives a small genuine smile — not a posed expression. [00:27–00:30] WALKING AWAY - The rain becomes lighter. He walks away down the wet residential lane. - The camera follows from behind. Reflections shimmer across the concrete. - He turns his head once, gives a tiny wave toward the camera, smiles, and continues walking. - The camera remains pointed toward the empty street for a brief moment. - At approximately 00:29, the recording abruptly cuts to black mid-motion. No fade-out. ════════════════════════════════════ PHYSICAL REALISM ════════════════════════════════════ - Believable real-world physics throughout: hands, fingers, feet, clothing, hair, rain, bottle, basketball, and background objects behave naturally. - NO extra fingers, fused hands, duplicated limbs, distorted anatomy, floating objects, teleportation, disappearing objects, or sudden transformations. - The bottle remains a separate physical object and never intersects with his face. - The basketball behaves naturally and remains where it lands. - Parked bicycles and background objects remain stationary unless physically moved. - His feet remain properly connected to the ground while walking and running. - Environment and subject stay consistent between shots. ═══════════════════════════════════ AUDIO ═══════════════════════════════════ - Natural environmental audio only: footsteps on concrete, distant traffic, birds, leaves in the wind, bicycles, faint neighborhood conversations, shop sounds, bottle opening, basketball bouncing, rain hitting concrete, water dripping from rooftops, subtle camera-handling noise. - NO music, narration, soundtrack, or artificial sound effects. - No spoken dialogue is necessary. ═══════════════════════════════════ FINAL FEEL ═══════════════════════════════════ - A forgotten personal recording of an ordinary summer day. - NOT a commercial, fashion film, music video, or professional cinematic production. - Emotional appeal comes from small human moments: sitting alone, wandering familiar streets, missing a basketball shot, drinking something cold, getting caught in the rain, laughing, walking home. - Tone: quiet, masculine, youthful, nostalgic, slightly melancholic, warm, spontaneous, deeply human. - Prioritize natural behavior, consistent identity, believable physics, imperfect handheld framing, authentic environmental details, and the feeling that the camera happened to be there.

Ori Silver

14,443 views • 1 month ago

"Walter always said the Fourth of July was for everyone else. His daughter used to invite him inside before the fireworks started, close the curtains, turn the television up, and pretend she wasn’t watching his hands. Walter hated that part most. He didn’t want pity. He didn’t want people whispering around him. He wanted to sit on his own porch, in his own chair, and act like the noise didn’t still reach places in him he couldn’t explain. He had come home from Vietnam a long time ago, but some nights never seemed as far away as they should have. Most days, Walter was steady. He mowed his lawn, fixed the loose rail by the steps, and waved at every neighbor who passed. Loud sudden sounds were the one thing that could still pull the room out from under him. That night, the first fireworks started before it was fully dark. Walter stayed outside anyway. He sat on the porch steps with his cap low over his face, trying to breathe through each burst like he’d done so many times before. Duke watched him from the walkway. The black shepherd mix had been with Walter for three years. He knew the small things: the way Walter’s shoulders tightened before he said he was fine, the way his fingers curled when the noise got too close, the way silence after a loud boom sometimes scared him more than the boom itself. Another firework cracked over the neighborhood, and Walter covered his face with both hands. Duke came up the steps slowly. He didn’t crowd him. He just walked close enough, waited a second, then rested his head on Walter’s knee. Walter’s hand dropped almost right away. He touched Duke’s ear, then the side of his neck, and his breathing started to slow. The fireworks kept going behind them, lighting the street in red and white, but Walter wasn’t alone with the sound anymore. After a while, he leaned forward and held Duke with both arms. “Good boy,” he whispered. Duke stayed there until the noise moved farther away. What has your dog done when they somehow knew you needed them?

Crazy Moments

20,666 views • 3 months ago