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Sharing something exciting we've been working on as a Thanksgiving gift: Diffusion Self-Distillation (DSD), which redefines zero-shot customized image generation using FLUX. DSD is like DreamBooth, but zero-shot/training-free. It works across any input subject and desired context—character consistency, item/asset adaptation, scene relighting, and more. It even enables the creation...

60,613 просмотров • 1 год назад •via X (Twitter)

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DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior paper page: present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

AK

161,530 просмотров • 2 лет назад

Google presents Still-Moving Customized Video Generation without Customized Video Data Customizing text-to-image (T2I) models has seen tremendous progress recently, particularly in areas such as personalization, stylization, and conditional generation. However, expanding this progress to video generation is still in its infancy, primarily due to the lack of customized video data. In this work, we introduce Still-Moving, a novel generic framework for customizing a text-to-video (T2V) model, without requiring any customized video data. The framework applies to the prominent T2V design where the video model is built over a text-to-image (T2I) model (e.g., via inflation). We assume access to a customized version of the T2I model, trained only on still image data (e.g., using DreamBooth or StyleDrop). Naively plugging in the weights of the customized T2I model into the T2V model often leads to significant artifacts or insufficient adherence to the customization data. To overcome this issue, we train lightweight Spatial Adapters that adjust the features produced by the injected T2I layers. Importantly, our adapters are trained on "frozen videos" (i.e., repeated images), constructed from image samples generated by the customized T2I model. This training is facilitated by a novel Motion Adapter module, which allows us to train on such static videos while preserving the motion prior of the video model. At test time, we remove the Motion Adapter modules and leave in only the trained Spatial Adapters. This restores the motion prior of the T2V model while adhering to the spatial prior of the customized T2I model. We demonstrate the effectiveness of our approach on diverse tasks including personalized, stylized, and conditional generation. In all evaluated scenarios, our method seamlessly integrates the spatial prior of the customized T2I model with a motion prior supplied by the T2V model.

AK

40,474 просмотров • 2 лет назад

We've officially released and open-sourced HunyuanImage 2.1, our latest text-to-image model. The new model delivers on our commitment to balancing performance and quality. With native 2K image generation, HunyuanImage 2.1 is an advanced open-source text-to-image model.🎨 ✨ New in 2.1: 🔹Advanced Semantics: Supports ultra-long and complex prompts of up to 1000 tokens, and precisely controls the generation of multiple subjects in a single image. 🔹Precise Chinese and English Text Rendering with seamless image–text integration: The model naturally integrates text into images, making it suitable for a wide range of applications such as product covers, illustrations, and poster design to meet the needs of various fields. 🔹Rich Styles and High Aesthetic: Capable of generating images in various styles—including photorealistic portraits, comics, and vinyl figures—it delivers outstanding visual appeal and artistic quality. 🔹High-Quality Generation: Efficiently produces ultra-high-definition (2K) images in the same time other models take to generate a 1K image. HunyuanImage 2.1 uses two text encoders: a multimodal large language model (MLLM) to improve the model's image and text alignment capabilities, and a multi-language character-aware encoder to improve text rendering capabilities. The model is a single- and double-stream diffusion transformer with 17B parameters. We've also open-sourced the weights of the the accelerated version with meanflow which reduces inference steps from 100 to just 8, and PromptEnhancer, the first industrial-grade rewriting model that enhances your prompts for more nuanced and expressive image generation. Now, creators turn complex ideas—like posters with slogans or multi-panel comics—into visuals faster than ever. We’re just getting started. Stay tuned for our native multimodal image generation model coming soon. 🌐Website: 🔗Github: 🤗Hugging Face: ✨Hugging Face Demo:

Tencent Hy

89,257 просмотров • 10 месяцев назад

Tencent presents GameGen-O Open-world Video Game Generation We introduce GameGen-O, the first diffusion transformer model tailored for the generation of open-world video games. This model facilitates high-quality, open-domain generation by simulating a wide array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, thus allowing for the gameplay simulation. The development of GameGen-O involves a comprehensive data collection and processing effort from scratch. We collect and build the first Open-World Video Game Dataset (OGameData), amassed extensive data from over a hundred of next-generation open-world games, employing a proprietary data pipeline for efficient sorting, scoring, filtering, and decoupled captioning. This robust and extensive OGameData forms the foundation of our model's training process. GameGen-O undergoes a two-stage training process, consisting of foundation model pretraining and instruction tuning. In the first phase, the model is pre-trained on the OGameData via the text-to-video and video continuation, endowing GameGen-O with the capability for open-domain video game generation. In the second phase, the pre-trained model is frozen, and we fine-tuned using a trainable InstructNet, which enables the production of subsequent frames based on multimodal structural instructions. This whole training process imparts the model with the ability to generate and interactively control content. In summary, GameGen-O represents a notable initial step forward in the realm of open-world video game generation via generative models. It underscores the potential of generative models to serve as an alternative to rendering techniques, which can efficiently combine creative generation with interactive capabilities.

AK

367,108 просмотров • 1 год назад

I’m thrilled to announce that we just released GraspGen, a multi-year project we have been cooking at NVIDIA Robotics 🚀 GraspGen: A Diffusion-Based Framework for 6-DOF Grasping Grasping is a foundational challenge in robotics 🤖 — whether for industrial picking or general-purpose humanoids. VLA + real data collection is all the rage now but is expensive and scales poorly for this task. For every new gripper and/or scene, you’ll have to recollect the dataset in this paradigm for the best perf. 💡Key Idea: Since grasping is such a well-defined task in simulation - why can’t we just scale synthetic data generation and train a generative model for grasping? By embracing modularity and standardized grasp formats, we can make this a turnkey technology that works zero-shot for multiple settings. GraspGen is a modular framework for diffusion-based 6-DOF grasp generation that scales across embodiment types, observability conditions, clutter, task complexity. Key Features: ✅ Multi-embodiment support: suction, parallel-jaw, and multi-fingered grippers ✅ Generalization to partial + complete 3D point clouds ✅ Generalization to single-objects + cluttered scenes ✅ Modular design uses other robotics modules and foundation models (SAM2, cuRobo, FoundationStereo, FoundationPose). This allows GraspGen to focus on only one thing - grasp generation ✅ Training recipe: grasp discriminator is trained with On-Generator data from the diffusion model - so that it learns to correct the mistakes (if any) of the diffusion generator ✅ Real-time performance (~20 Hz) before any GPU acceleration; low memory footprint 📊 Results: • SOTA on the FetchBench [Han et al. CoRL 2024] benchmark • Zero-shot sim-to-real transfer on unknown objects and cluttered scenes • Dataset of 53M simulated grasps across 8K objects from Objaverse 📄 arXiv: 🌐 Website: 💻 Code: A huge thank you to everyone involved in this journey — excited to see what the community builds on top of it! Joint work with Clemens Eppner , Balakumar Sundaralingam , Yu-Wei, Jun Yamada Wentao Yuan and other collaborators #robotics #diffusionmodels #physicalAI #simtoreal

Adithya Murali

24,106 просмотров • 1 год назад

Gemini-1.5 Pro has its spotlight stolen today, and people are poking fun at Sora vs Google memes. Well, I think it's the biggest boost in LLM capability so far in 2024. v1.5's 10M token context (1) excels at retrieval; (2) generalizes zero-shot to extremely long instructions like full tutorials and codebases; and (3) works across modalities such as text, audio, and video. Here's a stunning example: v1.5 learns to translate from English to Kalamang purely in context, following a full linguistic manual at inference time. Kalamang is a language spoken by fewer than 200 speakers in western New Guinea. Gemini has never seen this language during training and is only provided with 500 pages of linguistic documentation, a dictionary, and ~400 parallel sentences in context. It basically acquires a sophisticated new skill in the neural activations, instead of gradient finetuning. I talked about the Myth of Context Length many times before: don't get too excited by claims of 1M or even 1B context tokens. LSTMs already achieved literally infinite context length 25 yrs ago! What truly matters is how well the model actually uses the context to solve real-world problems, and Gemini-1.5 has surpassed the SOTA with flying colors. The paper is also well-written with lots of solid quantitative analysis on in-context memorization and generalization. Paper: “Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context” Congrats to Jeff Dean Oriol Vinyals Sundar Pichai and team!

Jim Fan

278,483 просмотров • 2 лет назад

New Course: Reinforcement Fine-Tuning LLMs with GRPO! Learn to use reinforcement learning to improve your LLM performance in this short course, built in collaboration with Predibase by Rubrik, and taught by Travis Addair, its Co-Founder and CTO, and Arnav Garg, its Senior Engineer and Machine Learning Lead. Reasoning models have been one of the most important developments in LLMs. Reinforcement Fine-Tuning (RFT) uses rewards to encourage LLMs to find solutions to multi-step reasoning tasks such as solving math problems and debugging code - without needing pre-existing training examples like in traditional supervised fine-tuning. Group Relative Policy Optimization (GRPO) is a reinforcement fine-tuning algorithm gaining rapid adoption. Developed by the DeepSeek team and used to train the R1 reasoning model, GRPO uses reward functions that you can write in Python to assign rewards to model responses. It’s beneficial for tasks with verifiable outcomes and can work well even with fewer than 100 training examples. It can also significantly improve the reasoning ability of smaller LLMs, making applications faster and more cost effective. In this course, you’ll take a technical deep dive into RFT with GRPO. You’ll learn to build reward functions that you can use in the GRPO training process to guide an LLM toward better performance on multi-step reasoning tasks. In detail, you’ll: - Learn when reinforcement fine-tuning is a better fit than supervised fine-tuning, especially for tasks involving multi-step reasoning or limited labeled data. - Understand how GRPO uses programmable reward functions as a more scalable alternative to the human feedback required for other reinforcement learning algorithms, such as RLHF and DPO. - Frame the Wordle game as a reinforcement fine-tuning problem and see how an LLM can learn to plan, analyze feedback, and improve its strategy over time. - Design reward functions that power the reinforcement fine-tuning process. - Learn techniques for evaluating more subjective tasks, such as rating the quality of a text summary, using an LLM as a judge. - Understand why reward hacking happens and how to avoid it by adding penalty functions to discourage undesirable behaviors. - Learn the four key components of the loss calculation in the GRPO algorithm: token probability distribution ratios, advantages, clipping, and KL-divergence. - Launch reinforcement fine-tuning jobs using Predibase’s hosted training services. By the end of this course, you’ll be able to build and fine-tune LLMs using reinforcement learning to improve reasoning without relying on large labeled datasets or subjective human feedback. Please sign up here:

Andrew Ng

86,457 просмотров • 1 год назад

We've built 40+ AI agents and internal tools. The hardest part is Context Creation. AI runs playbooks and makes judgment calls for you. But without your company's context, you get slop. Context Creation means extracting the subject matter expertise and playbooks that live in people's heads, not in LLM training data, or even your tools. As forward deployed engineers (FDEs), we create context and turn it into code. We evaluate the business impact, how it aligns with the dev roadmap, and come up with creative solutions. We built The FDE Factory to replace ourselves. It drives AI adoption inside our clients' companies by running discovery sessions using prototypes to create context. Here's how it works: We put a prototype in front of a stakeholder. The stakeholder gives feedback via voice while they're using or reviewing it. Then our FDE Factory Agents builds in their expertise in minutes: > Context Agent reviews the codebase and feedback, extracts the requirements, and creates a spec > Scope Agent checks the spec against the development roadmap, validates it, and hands it off > Engineering Agent builds a new feature and wires the integration > QA Agent runs tests to prove to itself it works > PR merges, feature goes live, product updates itself in real time It's like the nontechnical stakeholder wrote the code without even knowing it. Coding agents are great at turning good development plans into code, and they're getting better at turning context into good development plans in collaboration with professional engineers. But nontechnical people are capped on what they can build without product people and engineers. The bridge that takes nontechnical people from vibe coding basic apps to building production AI tools that run on first party context is FDEs. Our new FDE Factory gives you the system to go from idea to production. Context Creation is the first and most important step in our FDE lifecycle, and we just automated it. Now clients get the right agents and tools built for them, customized to their unique business and encoded with their expertise. PS: If you're building AI agents within your company, reply "Playbook" and I'll DM you the entire FDE playbook we've run with 30+ companies. It covers finding high-impact AI use cases, building them, and deploying them across the org.

Mike Fishbein

10,137 просмотров • 1 месяц назад

🚨 Paper Alert 🚨 ➡️Paper Title: Articulate3D: Zero-Shot Text-Driven 3D Object Posing 🌟Few pointers from the paper 🎯Authors of this paper proposed a training-free method, “Articulate3D”, to pose a 3D asset through language control. 🎯Despite advances in vision and language models, this task remains surprisingly challenging. 🎯To achieve this goal, they decomposed the problem into two steps. 🎯They modified a powerful image-generator to create target images conditioned on the input image and a text instruction. 🎯They then align the mesh to the target images through a multi-view pose optimisation step. 🎯 In detail, they introduced a self-attention rewiring mechanism (RSActrl) that decouples the source structure from pose within an image generative model, allowing it to maintain a consistent structure across varying poses. 🎯They observed that differentiable rendering is an unreliable signal for articulation optimisation; instead, they used keypoints to establish correspondences between input and target images. 🎯The effectiveness of Articulate3D is demonstrated across a diverse range of 3D objects and free-form text prompts, successfully manipulating poses while maintaining the original identity of the mesh. 🎯Quantitative evaluations and a comparative user study, in which their method was preferred over 85% of the time, confirm its superiority over existing approaches. 🏢Organization: University of Oxford , Google DeepMind 🧙Paper Authors: Oishi Deb, Anjun Hu, Ashkan Khakzar, Philip Torr, Christian Rupprecht 📝 Read the Full Paper here: 🗂️ Project Page: 🎥 Be sure to watch the attached Demo Video - Sound on 🔊🔊 Find this Valuable 💎 ? ♻️QT and teach your network something new Follow me 👣, naveen manwani , for the latest updates on Tech and AI-related news, insightful research papers, and exciting announcements.

naveen manwani

14,334 просмотров • 11 месяцев назад

How can you solve complex tasks using a Large Language Model? Here is a 2-minute introduction to everything you need to know to 10x the quality of your results. Let's talk about three techniques, in order of complexity, starting with the easiest one: • In-Context Learning • Indexing + In-Context Learning • Fine-tuning In-Context Learning The team that trained GPT-3 found something they couldn't explain: You can condition a model using examples of how you want it to behave. I included an example prompt in the attached video. You can "teach" the model how you want it to interpret questions, select the correct answers, and format the results by giving a few examples. You can also give specific knowledge to the model that will be helpful when formulating answers. We call this approach "grounding the model." There's another example in the video. Indexing + In-Context Learning Unfortunately, there is a limit to how much data you can include in a prompt. We call this the "context size." One version of GPT-4 supports a context of approximately 6,000 words, while the other supports 25,000 words. Although this sounds like a lot, many applications need more than that. Imagine you wrote a book and want to build an application to answer any questions about your story. What happens if your book is longer than the context? That's where Indexing comes in. Using a model, you can turn every book passage into an embedding. These are vectors, numbers that "encode" the passage's text. You can then store these embeddings in a particular database that supports fast retrieval of these vectors. You can then turn any question into an embedding and search the database for the list of passages that are similar to that query. Instead of using the entire book to ask the model, you can now use the relevant passages as in-context information, effectively working around the context size limitation. Fine-tuning Fine-tuning can give you an extra boost to get reliable outputs from your LLM. It is, however, the most complex approach on the list. There are different approaches to fine-tuning a model with your data. A popular technique is to process your data with your LLM and use the outputs to train a new classifier that solves your specific task. Notice that here you aren't modifying the LLM. Instead, you are chaining it with your trained classifier. Another approach is to modify the parameters of the LLM using your data. Think of this as "rewiring" the model in a way that solves your particular task. The results and costs will vary depending on how many layers you want to fine-tune from the original model. Many companies think that fine-tuning is the solution to their problems. In my experience, many will benefit from exploring the other two approaches. I love explaining Machine Learning and Artificial Intelligence ideas. If you enjoy in-depth content like this, follow me Santiago so you don't miss what comes next.

Santiago

384,510 просмотров • 3 лет назад