Loading video...

Video Failed to Load

Go Home

"Shooting Stars" in 164 chars #つぶやきGLSL vec2 p,b=vec2(0,.2);for(float i=.9;i++<20.;)o+=1e-3/length(clamp(p=rotate2D(i)*(fract((FC.xy/r.y*i*.2+t*b)*rotate2D(i))-.5),-b,b)-p)*(cos(p.y/.1+vec4(0,1,2,3))+1.); Demo:

75,347 views • 3 years ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos