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Short poll voted animation with Sable and Pyramid Head! :) Got another big animation coming out soon as well ^_^ Nude female model by Rigid3D SFX Packs: OpenNSFW 🟣 Available Now You can find HD, Extended (1 min 2 secs), Extra angles through the support link in my bio...

51,567 次观看 • 8 个月前 •via X (Twitter)

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Tummy time matters, now more than ever. Why now? In the early 1990s pediatric health authorities began recommending that babies sleep exclusively on their backs as part of an aligned effort to reduce the incidence of Sudden Infant Death Syndrome. The campaign has been a big success, cutting the SIDS rate by more than half, but has also limited the amount of time most modern infants spend on their stomachs - making wakeful, supervised tummy time all the more important. Tummy time has many benefits. It strengthens the back, neck and arm muscles that help with holding up the head, rolling over, sitting and crawling. It helps to decrease the incidence of flat spots on the back of your baby’s head. And it can help relieve gas and constipation, just to name a few. You can begin short, supervised periods of tummy time as soon as your child is born. These earliest sessions often begin on mom’s chest - but can be done on other safe surfaces as well. Begin with 2-3 minutes at a time and work your way up. The American Academy of Pediatrics recommends increasing the frequency and duration of these sessions to the point your baby spends a total of 20-30 minutes a day by the time your baby is 7 weeks old. Be forewarned that, especially early on, tummy time is a workout (and therefore not always well liked by some children) - but with time and experience will help to develop the muscle strength your newborn lacks. This little guy (shared to IG by xmarieannabelle) has got tummy time down pat. Check out his strong neck muscles and head control and that roll at the end.

Dan Wuori

189,536 次观看 • 2 年前

Very Very Important (Must Read) If you’re a motion designer, this will be super useful for you. (Raw & Real) Coming to the point— This is my last post of 2025. Bad start but great ending—overall a good year. After creating so many motion ads and working with some really big brands. I want to drop a few hard-earned learnings: 1. Master the language of motion before flexing effects. Every ease, every transition has to feel intentional and purposeful. It must follow natural laws(Anticipation, Overshoot) and have personality. 2. Always create at least a rough storyboard to show your vision to the client. I made this mistake once, and we had to restart the entire motion video from scratch. 3. Undercutting your rates makes you forgettable. Premium pricing = smoother projects, deeper respect, and clients who value your craft. 4. Build your own taste. Most designers are copying others’ work—mostly Zelios-inspired right now. In the beginning it’s okay, but if you want to stand out and create great work, your motion must feel unique. You can achieve this with different structures, storyboards inspired by diverse areas, and fewer, more reasonable colors. 5. Don’t just practice—also analyze and study deeply. Note down what the best ones are doing, frame by frame. 6. Go into a niche. SaaS isn’t only niche. When people say “SaaS is the next big trend,” they often just want to sell you their course. There are so many more areas in motion: type animation, titles, UI animation, collage, mixed media, and many more. This isn’t all—I’ll share more and more value in the coming year. See you soon, guys.📡

KARN

20,245 次观看 • 8 个月前

🌟ANNOUNCEMENT🌟 'KOUNTER KLOCKWISE' - A full Ouro Kronii community fansong EP is in the works from RiKU's WUNDERLaND! My server got together to write a bunch of songs for Kronii's birthday this year, releasing in a couple of weeks time! BUT we really need your help!! We're looking for 2 things: 1) Animators 2) Financial support for distribution For 1) - We are looking for animators to help finish up the MV for lead single "Your Time Has Come" - an original Kronii VS Ame WUNDER RiKU fansong with features from Zephyrianna 🐦💫 StarlightDaryl 🎵✨🔭 VTuber Composer 사기 🐇🖤 mention after DM and animation lead by the team behind Chrono Gear: Warden of Time ⏳ Out Now! (also peep that key art by ARQ ➡️ VEXPO ‘26 👀)! If you're interested in joining, hit up our Discord and introduce yourself as an animator willing to help out with clean up and colouring! For 2) - Due to the 'pay-per-artist' business model of music distributors, the distribution fees for a 'various artists' album like this is likely to set me back a couple hundred dollars with Tunecore... which feels insane, but is the truth of the industry. All the costs of this project are covered by myself, so if you would like to help ease the financial burden of releasing a cool community project like this then consider dropping some tips/donations/subscriptions to my ko-fi, Patreon or YouTube channel membership. After Under the Stars, The World Outside and Music Box of Fate charity song, doing these kinds of community projects mean so much to me. And for this one, I'm so proud to be able to shine a light on the amazing songwriting in my community, and the incredible art and animation talent in the Hololive community!

WUNDER RiKU 🎵🪽 Songwriter| ✈️ ➡️ OffKai

38,554 次观看 • 6 个月前

U-Net by hand ✍️ ~ 17 steps walkthrough below I consider U-Net as a key milestone in deep learning, the first image-to-image model that really worked! It came out of medical imaging, an unusual place, not from NeurIPS or CVPR or ACL. Now it is the backbone of diffusion models, which you see in almost all modern image generation models. I drew the network as a C so the matrix multiplication flows naturally down. Tilt your head to the right and it is a U again. 🤣 Goal: push a 3 x 16 image down to a 2 x 4 bottleneck and back out again, filling in every cell yourself. = 1. Given = An image of three channels, R, G and B, sixteen pixels wide, and every kernel the network will use. = 2. Convolution 1 = Let us slide the first kernel over the image. Each output is one multiply-and-add over a 2 x 3 window, and the result is the green feature map. = 3. Find the maxima = We circle the largest value in each 1 x 2 window. Circling first is worth the extra step: it is the pooling decision, made before anything is written down. = 4. Max pool 1 = Let us copy those maxima down. Sixteen columns become eight, and half the detail is gone for good. = 5. Convolution 2 = We convolve again with the second kernel, deeper into the contracting path. The feature map is blue now. = 6. Find the maxima again = Same move as step 3, on the blue map. = 7. Max pool 2 = Eight columns become four. = 8. The bottleneck = Let us convolve once more. This is the bottom of the U, a 2 x 4 block that is everything the network kept. = 9. Spread it out = We start back up. The transposed convolution writes each bottleneck value into a wider grid, leaving gaps between them. = 10. Transposed convolution 1 = Let us fill those gaps by convolving over the spread-out grid. Four columns become eight. = 11. The first skip = We copy the encoder's matching row straight across. This is the skip connection, and it is the whole reason a U-Net can recover detail that pooling threw away. = 12. Convolution with the skip = Let us convolve the upsampled features together with the copied ones. = 13. Spread it out again = Same as step 9, one level up. = 14. Transposed convolution 2 = Eight columns become sixteen, back to the width we started at. = 15. The second skip = The encoder's first feature map comes across, the one made before any pooling happened. = 16. Convolution and ReLU = We convolve, then cross out every negative and set it to zero. = 17. Output convolution = Let us apply the last kernel. Out comes R', G' and B', an image the same size as the one we started with. The outputs: R' = [3, 0, 7, 0, 7, 0, 17, 0, 3, 0, 9, 0, 2, 0, 6, 0] G' = [1, 20, 1, 10, 1, 12, 1, 19, 2, 5, 1, 11, 1, 3, 1, 7] B' = [4, 20, 8, 10, 8, 12, 18, 19, 5, 5, 10, 11, 3, 3, 7, 7] Congrats! You just calculated a U-Net by hand. 💾 Save this post!

Tom Yeh

17,722 次观看 • 1 个月前

I'm excited to announce Universal, and our $9M round led by a16z crypto. Universal fundamentally improves how assets move and trade onchain. You can now trade spot assets like SUI, DOGE, and XRP directly on your preferred chain without bridges or centralized exchanges. The problem is simple: crypto is fragmented. So many chains, so many assets. If you're trading on Base but want exposure to something like SOL, DOGE, or XRP, you have to bridge or find your way back to a CEX. This creates unnecessary friction for users and severely limits which assets developers can use. Universal solves this with uAssets - wrapped tokens that are backed 1:1 by verifiable reserves held in Coinbase Prime. Each uAsset can be natively minted and redeemed on-demand across any supported chain. Since going live, uAssets have already seen over $850M in trading volume. Traders: this means you can finally trade 80+ new assets without leaving your preferred chain. No bridges, no CEXs, no fragmented liquidity. Plus, you can put your uAssets to work in DeFi. Provide liquidity on Aerodrome, lend on Morpho Labs, and much more. Builders: You can now integrate those 80+ assets that were previously unavailable on your chain in a few lines of code through our Universal Relayer API. We’re actively working on dozens of new integrations. Reach out. As of today, we support Base, Polygon, and Arbitrum, with Solana, World, Monad and many more coming soon. Try Universal now at or build with us at

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231,544 次观看 • 1 年前