Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Should humanoids have tails? Current legged robots struggle with center of mass control and quick stabilization. Adding more DOF to legs gets complicated fast. Nature already solved this: Cheetahs, kangaroos, dinosaurs – they use tails for dynamic balance, sharp turns, and recovery from unexpected shifts. The robotics insight? Let...

277,764 Aufrufe • vor 10 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

Ran 21 km (13.1 miles) — and the motor was still cold. That’s the detail that matters. 🤖 Honor was the clear dark horse in this year’s robot half marathon. They swept 1st, 2nd, and 3rd, and also posted a strong top-6 finish overall. What stands out to me is that this was not just about bigger motors, or a gait tuned for long-distance running. They seem to have solved something more important — cooling. In a post-race interview, Honor engineers said the robot used liquid-cooling tech adapted from Honor smartphones, with cooling lines running deep into the motor system to carry heat away. Some reports added more detail: the setup used two high-speed micro pumps, with flow rates reaching up to 6 liters per minute, giving the system enough cooling capacity to handle sustained lower-joint motor load. That matters because once a robot starts overheating, output drops, stability goes with it, and the whole run can fall apart fast. And that’s exactly why this detail is interesting. Of course, that does not mean Honor has already surpassed teams like TienKung or Unitree across humanoid robotics as a whole. What it does suggest is that for the marathon task, they built a very strong system solution. And honestly, that alone is already a useful case for the industry. The bigger trend is moving fast. Last year, TienKung won in around 2 hours 40 minutes. This year, the winning time dropped to 50 minutes 26 seconds. Last year, most robots were still fully remote-controlled or only semi-autonomous. This year, around 40% were running with a much higher level of autonomy. So to me, the real signal is not just that robots got faster. It’s that the field is now moving past raw speed, and into the harder problems: autonomy, stability, and system reliability under load. If the pace of progress stays anywhere close to this, then next year’s race should be even more worth watching.

RoboHub🤖

60,151 Aufrufe • vor 4 Monaten

Experiments in progress. The one on the right has been learning for ~3 hours, the one in the middle for ~1 hour, and the one on the left just started a few minutes ago. The initial motivation for making the physical Atari was just to commit ourselves to a subset of algorithms that can make progress in this setup. This commitment rules out algorithms that require billions of samples to learn (or worse, require multiple environments running in parallel). Atari games are simple enough that we should be able to show learning on them in a short amount of time with no prior knowledge. Since then, I've realized that this setup is also a good way to compare different paradigms in robotics in a principled way. These paradigms are sim2real, learning from tele-operated data, and learning directly on the robots. So far, I have observed that getting sim2real to work reliably is hard. It requires tweaks that don't scale. Policies that can play perfectly in simulation fall apart because of latencies and the messiness of the real world. These aspects could be modeled to improve the simulation, but not without sinking significant human engineering hours. I have higher hopes for learning from tele-operated data, but that requires a human to learn the task first. These experiments are on my to-do list. I have to learn to play some of the games well through the robot. I’m half-decent at playing Pong and Ms Pacman now. Learning directly on robots is looking like the most promising approach. This approach takes away pesky distribution shifts and makes it possible to have algorithms that continually improve with more data and time without any human intervention. It feels great to let experiments run overnight and wake up to find improved policies. With learning on robots, I should, in principle, be able to go on a long vacation and come back to find better policies for complex tasks beyond Atari games. Whether that is possible with current learning algorithms is a different question.

Khurram Javed

52,110 Aufrufe • vor 9 Monaten

This is the Scorpion Hexapod, a six-legged robotic scorpion created at Ghent University UGent Campus Kortrijk in Belgium. It was built by students Stephan Flamand Robbe Terryn and Pieterjan Deconinck as part of an Embedded Prototyping / Mechatronics Design project. What it is • A biomimetic robot inspired by the body and movement of a real scorpion • A hexapod, meaning it walks on six legs • A university prototype, not a commercial robot • Built to test animal-inspired movement, sensors and interactive behavior • Designed more for robotics research and education than real-world work Main hardware • 6 walking legs for crawling movement • 2 front claws for the scorpion look • Moving tail with a stinger-style mechanism • Sensors in the body, legs and claws • Arduino-based electronics for control • Front camera and proximity sensing • Battery pack for mobile operation • 3D-printed modules for legs and tail • Laser-cut ABS body parts • Thermoformed shell for the white outer body What it can do • Walk across the floor using its six legs • Move its tail like a real scorpion • React when a person gets close • Detect when someone covers its front sensors • Strike with its tail in the demo • Leave a red mark using a marker pen attached to the stinger • Operate through remote control • Perform some simple autonomous reactions Why it was created • To explore bio-inspired robotics • To show how digital fabrication can produce complex moving robots • To combine 3D printing, laser cutting, Arduino electronics and sensors • To teach students how to design a complete mechatronic system • To improve on an older robotic ant project that had weak autonomy, short battery life and motor problems • To create an interactive robot that reacts to humans in a visible way Important note • It was not built for combat • It was not made for industrial deployment • It is not a military robot • It is an educational robotics prototype made to demonstrate movement, sensing and interaction

Techniahqrobot | humanoid robots

28,176 Aufrufe • vor 2 Monaten

Japan Just Built a HouseBot You Control Without Speaking and It Changes Everything! Donut Robotics has officially unveiled its first bipedal humanoid, Cinnamon 1, and instead of focusing on louder voices or bigger motors, the company went in the opposite direction. Silence. Cinnamon 1 introduces what Donut Robotics calls Silent Gesture Control, a system that allows the humanoid to be guided using simple hand and finger movements rather than spoken commands. This approach feels especially well suited for real world environments where traditional voice control falls apart. Busy factory floors. Construction sites filled with constant noise. Even quiet indoor settings where voice commands feel awkward or intrusive. It also opens the door for far more accessible human robot interaction, particularly for users with impairments. While the current Cinnamon 1 hardware is built on an OEM platform, the intelligence driving it is where Donut Robotics is placing its long term bet. The team is actively developing custom Vision Language Action AI that allows the robot to interpret what it sees, understand intent, and respond with physical action. The goal is not just smarter robots, but robots that feel more natural. Even more ambitious is the company’s plan for full domestic production. Donut Robotics has stated its intention to localize both manufacturing and AI development in Japan, reinforcing the country’s reputation for precision engineering and thoughtful robotics design. If timelines hold, Cinnamon 1 units are expected to begin deployment in factories and construction environments by the end of 2026. That puts this humanoid squarely in the category of near term reality rather than distant concept. The takeaway is simple but important. As humanoid robots move out of labs and into daily work environments, the winners may not be the loudest or flashiest machines. They may be the ones that understand us without a word being spoken.

The AI Robot Guy on X

257,928 Aufrufe • vor 7 Monaten