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Simulated Annealing: a stochastic optimization method inspired by nature. As "temperature" decreases, random fluctuations (that allow it to escape local minima/maxima) decrease and the particle resorts to hillclimbing. No gradient calculation required. #RStats #rayshader

218,947 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля @tylermorganwall.bsky.social
@tylermorganwall.bsky.social3 лет назад

(See if you can spot the two particles going "We're coming! Wait for us!!")

Фото профиля eno Rogue
eno Rogue3 лет назад

@Flexi23 This animation does not show the full power of SA, because not many of them have reached the global maximum. However, it seems this is because of non-optimally chosen parameters (not enough time spent at very high temperature).

Фото профиля Robyn Shaw
Robyn Shaw3 лет назад

@certhionyx good ol simulated annealing

Фото профиля Paul Ramsey
Paul Ramsey3 лет назад

@wgeary Picking out the ridge lines is a nice emergent property too. Sweet.

Фото профиля Damie Pak
Damie Pak3 лет назад

I never got simulated annealing but it’s amazing how much it clicks with the animation. It’s fantastic!

Фото профиля Waris
Waris3 лет назад

@DFintelligence tu cherchais une visualisation en stream hier pour expliquer l'optimisation de fonctions objectives

Фото профиля Ibrahim - إبراهيم
Ibrahim - إبراهيم3 лет назад

@saforem2 How do they know to climb up if no gradient is being computed? Or do you mean the global maximum?

Фото профиля @tylermorganwall.bsky.social
@tylermorganwall.bsky.social3 лет назад

@saforem2 As the "temperature" lowers, the probability of a random movement to a lower potential being accepted decreases. As T -> 0 this probability also goes to zero, and the algorithm effectively reverts to pure hillclimbing.

Фото профиля Jan Skerswetat
Jan Skerswetat3 лет назад

The only thing that is missing is a voice over for the last two data points climbing up the hill 😂 Great work!

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Flexible Isosurface Extraction for Gradient-Based Mesh Optimization paper page: This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry, generative modeling, and inverse physics. Existing implementations adapt classic isosurface extraction algorithms like Marching Cubes or Dual Contouring; these techniques were designed to extract meshes from fixed, known fields, and in the optimization setting they lack the degrees of freedom to represent high-quality feature-preserving meshes, or suffer from numerical instabilities. We introduce FlexiCubes, an isosurface representation specifically designed for optimizing an unknown mesh with respect to geometric, visual, or even physical objectives. Our main insight is to introduce additional carefully-chosen parameters into the representation, which allow local flexible adjustments to the extracted mesh geometry and connectivity. These parameters are updated along with the underlying scalar field via automatic differentiation when optimizing for a downstream task. We base our extraction scheme on Dual Marching Cubes for improved topological properties, and present extensions to optionally generate tetrahedral and hierarchically-adaptive meshes. Extensive experiments validate FlexiCubes on both synthetic benchmarks and real-world applications, showing that it offers significant improvements in mesh quality and geometric fidelity.

AK

38,452 просмотров • 3 лет назад