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Slowly getting somewhere with generating images (soon 3D scenes?) with Stable Diffusion directly inside Unity with local inference. no API, no subscription, no python #madewithunity #unitysentis

12,362 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля Alex
Alex2 лет назад

I don't know what you use for the depth but I recommend depth fm it's the best

Фото профиля Julien Kipp
Julien Kipp2 лет назад

Thanks! One more entry to the ever-growing list of models to look into, lol. Using Midas for now, but now that I have the base components of SD working that definitely paves the way to add support for models like marigold/depth-fm

Фото профиля CiaraRowles
CiaraRowles2 лет назад

Oh I was messing around with this last year, I believe i converted an outputted depth map from Midas into a displacement map i think, yours looks much cleaner xD.

Фото профиля Julien Kipp
Julien Kipp2 лет назад

Thanks for the kind words! Always feels weird to show off naive implementations like these when there's so much progress in AI with new stuff being released left and right. Gotta start somewhere though.

Фото профиля Ben Huss
Ben Huss2 лет назад

Very exciting! Following with interest

Фото профиля Julien Kipp
Julien Kipp2 лет назад

cool, let me know if there's any specific direction you'd find interesting when it comes to diffusion models in Unity!

Фото профиля openroomxyz
openroomxyz2 лет назад

You run it on GPU or CPU ?

Фото профиля Julien Kipp
Julien Kipp2 лет назад

on the GPU (using an RTX 3060)

Фото профиля Max Palmer
Max Palmer2 лет назад

Sounds amazing, will keep an eye on this.

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