Loading video...

Video Failed to Load

Go Home

Slowly getting somewhere with generating images (soon 3D scenes?) with Stable Diffusion directly inside Unity with local inference. no API, no subscription, no python #madewithunity #unitysentis

12,361 views • 2 years ago •via X (Twitter)

9 Comments

Alex's profile picture
Alex2 years ago

I don't know what you use for the depth but I recommend depth fm it's the best

Julien Kipp's profile picture
Julien Kipp2 years ago

Thanks! One more entry to the ever-growing list of models to look into, lol. Using Midas for now, but now that I have the base components of SD working that definitely paves the way to add support for models like marigold/depth-fm

CiaraRowles's profile picture
CiaraRowles2 years ago

Oh I was messing around with this last year, I believe i converted an outputted depth map from Midas into a displacement map i think, yours looks much cleaner xD.

Julien Kipp's profile picture
Julien Kipp2 years ago

Thanks for the kind words! Always feels weird to show off naive implementations like these when there's so much progress in AI with new stuff being released left and right. Gotta start somewhere though.

Ben Huss's profile picture
Ben Huss2 years ago

Very exciting! Following with interest

Julien Kipp's profile picture
Julien Kipp2 years ago

cool, let me know if there's any specific direction you'd find interesting when it comes to diffusion models in Unity!

openroomxyz's profile picture
openroomxyz2 years ago

You run it on GPU or CPU ?

Julien Kipp's profile picture
Julien Kipp2 years ago

on the GPU (using an RTX 3060)

Max Palmer's profile picture
Max Palmer2 years ago

Sounds amazing, will keep an eye on this.

Related Videos