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Small weekend project. Modified Brackeys's Unity dissolve shader to work in #ThreeJS using R3F. Will be using this in AR soon👀 Demo: Code: #webgl #creativecoding

111,070 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Faraz
Faraz2 лет назад

Refrence: Model:

Фото профиля Faraz
Faraz2 лет назад

Better view

Фото профиля Adam
Adam2 лет назад

@BrackeysTweet You should probably provide the uInverseMatrix instead and compute it CPU side, to avoid the calculation of the same inverse matrix over and over on each fragments no ?

Фото профиля Faraz
Faraz2 лет назад

@_Axiome_ @BrackeysTweet Yes you are right, thanks! There’s room for improvement, this was just me limiting myself to a couple hours haha

Фото профиля Anderson Mancini
Anderson Mancini2 лет назад

@bruno_simon @BrackeysTweet Omg. I was just searching for it yesterday. What a brain connection 🤩🤩🤩

Фото профиля Ben Ferns
Ben Ferns2 лет назад

@BrackeysTweet If you'd like to get it working in AR on iOS (via WebXR) as well shoot me a DM! I can set you up with an account for my WebAR SDK.

Фото профиля Faraz
Faraz2 лет назад

@BrackeysTweet I’m going to be using 8th Wall as it supports all ThreeJS features OOTB and works with any platform. Will surely be checking out WebXR when safari officially supports it. Is there any docs on your SDK?

Фото профиля B3N Emma
B3N Emma2 лет назад

@BrackeysTweet This is solid work, can you create a NEGATIVE EFECT like womp3D?

Фото профиля Faraz
Faraz2 лет назад

@BrackeysTweet Have a video reference?

Фото профиля .dev
.dev2 лет назад

@BrackeysTweet The shaders code you implemented here😰

Фото профиля Faraz
Faraz2 лет назад

@BrackeysTweet it’s written from scratch following the same concept in the reference.

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