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Small weekend project: TreeView UI control #raylib #raygui

17,567 次观看 • 4 个月前 •via X (Twitter)

15 条评论

Thiago Santos 的头像
Thiago Santos4 个月前

Raylib game engine is coming 😄

Reece 的头像
Reece4 个月前

Looking really good.

Sciumo 的头像
Sciumo4 个月前

Inevitably: tree tables.

Muhammad Hamdi 的头像
Muhammad Hamdi4 个月前

Looking good, I thought this'd be annoying in immediate mode, very retained mode-ish.

Ray 的头像
Ray4 个月前

All drawing is immediate-mode with raygui but filepaths info is pre-stored

human 的头像
human4 个月前

add 2 details to improve the video preview

Emacs man 的头像
Emacs man4 个月前

Raygui can do many many things. If it had a layouting thing and rounded corners, yeah it would be insanely good.

Henry Ventura 的头像
Henry Ventura4 个月前

😍

evil ass orb 的头像
evil ass orb4 个月前

i'm scrolling on here waiting for inspiration for a project idea to hit me. how did you decide on committing to this? did you already have it in the pipeline?

Satro 的头像
Satro4 个月前

¿De cuánta memoria RAM estamos hablando? ¿Cuánto consume? ¡Saludos!

Ray 的头像
Ray4 个月前

264 bytes por path, si listase 200000 paths consumiria 50MB de RAM. La UI es de modo immediato.

ibito 的头像
ibito4 个月前

@SatroDev Wait... Is it you speaking Spanish or X did it? Lol

Satro 的头像
Satro4 个月前

@raysan5 Me parece que si entras a su perfil sale que es de barcelona (españa).

Emacs man 的头像
Emacs man4 个月前

Nice!

_Blaze 的头像
_Blaze4 个月前

incoming rayide/godot-like raylib project editor with 2d/3d 👀

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