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Snorkel made a C# multithreading experiment in Godot with 10,000 units moving and reacting to input, using jobs and arrays instead of nodes. 🧠 See more: #godotengine
14,949 görüntüleme • 4 ay önce •via X (Twitter)
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ranran4 ay önce
Now i can play God with my ant game

Starkium4 ay önce
You can go way bigger than 10k with that setup. Seems like a Godot problem.

The Suffering of Dev Team4 ay önce
we hit a wall with our particle-heavy scenes and ended up doing something similar - once you stop thinking in objects it's hard to go back

