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So i vibe coded a threejs webgpu splat renderer from scratch in an evening with gpt 5.4 Introducing Spark++ Give it a week or two, performance is slightly worse on fast camera movements but 60 fps on my toaster in less dense areas. Had to reduce overall density for...

32,650 görüntüleme • 7 ay önce •via X (Twitter)

25 Yorum

martin_casado profil fotoğrafı
martin_casado7 ay önce

Amazing. Keep it up! Make sure it support LoD and streaming. Target size, 100 million splats. That's when things get difficult.

robot 2.0 profil fotoğrafı
robot 2.07 ay önce

it has LOD, no streaming, what is target size? It wouldn't ever render 100 million, it slices the entire splat into lots of small pages and only renders what's visible in the camera

martin_casado profil fotoğrafı
martin_casado7 ay önce

Yeah, so LoD generally builds an LoD tree where splats close by are high resolution, and those far away are lower resolution. Generally this is done by having the highest resolution be leafs on a tree, which aggregate up and create blended colors (and increased size) as you go. You can set a splat budget (e.g. 2 million) for being on the screen at all times. However, they're all stored in memory since you're simply saving GPU time. Streaming is where you normally deal with memory and bandwidth contention by carving the scene into pages, and then loading them incrementally. This saves you loading time (e.g. you can see the scene immediately) and you can fix total memory usage by evicting pages that are too far away. Here is an example of a 16million splat scene with LoD and streaming. It also has a proxy mesh that takes a moment to load:

robot 2.0 profil fotoğrafı
robot 2.07 ay önce

isn't building, sorting and filtering the tree taking up massive cpu time?

martin_casado profil fotoğrafı
martin_casado7 ay önce

Building the LoD tree(s) is generally done offline. But yeah, for traversal, sorting, multi-views etc it's really hard to get it performant. In particular if you have multi-device support. For example Spark supports VR and mobile. Spark is currently at or ahead of the state of the art. So there really isn't any literature or prior code for the models to draw from. It gets even harder if you want to implement portals. Because now you need multiple multiple LoD trees and clipping which has to happen with shaders to be performant. And all that has to interact with the streaming / paging system.

robot 2.0 profil fotoğrafı
robot 2.07 ay önce

do u have a large splat for me

martin_casado profil fotoğrafı
martin_casado7 ay önce

Yeah. Will send in a bit

alyssa 🫪 profil fotoğrafı
alyssa 🫪7 ay önce

🗿🖤

Isaac Bratzel profil fotoğrafı
Isaac Bratzel7 ay önce

Nice

loground profil fotoğrafı
loground7 ay önce

banger

robot 2.0 profil fotoğrafı
robot 2.07 ay önce

just vibin lately

loground profil fotoğrafı
loground7 ay önce

the only way

Nitin Khanna profil fotoğrafı
Nitin Khanna7 ay önce

You got further than me using claude :) Claude just messed up all compute shaders of the base project so left. Will try codex on my claude wip and see if I can get it to work.

Tiger Abrodi profil fotoğrafı
Tiger Abrodi7 ay önce

cracked 🔥

renderfiction profil fotoğrafı
renderfiction7 ay önce

Bro what, how the..

jeantimex profil fotoğrafı
jeantimex7 ay önce

Nice, I also vibe coded one:

Nicolas Craske profil fotoğrafı
Nicolas Craske7 ay önce

Rad work.

Anish profil fotoğrafı
Anish7 ay önce

lovely

Nick Oak profil fotoğrafı
Nick Oak7 ay önce

I’ve coded splats viewer that renders in symbols in a same way 👀

Johannes Tscharn profil fotoğrafı
Johannes Tscharn7 ay önce

What the hell I worked with SparkJS quite a bit and always considered it basically magic, especially the 2.0 version which has LODs (so you can limit the amount of splats drawn to n)

robot 2.0 profil fotoğrafı
robot 2.07 ay önce

it is magic still

Dan Monaghan profil fotoğrafı
Dan Monaghan7 ay önce

Right now you just have a point cloud (a dark one at that) so they are not actual splats yet. You need to get the ellipsoid shape, scale and rotation working, which prob won’t effect render speed, just decoding.

robot 2.0 profil fotoğrafı
robot 2.07 ay önce

check the link i've updated it since

Evgeny Muryshkin profil fotoğrafı
Evgeny Muryshkin7 ay önce

AI trap... you did not know how it work, now you have a thing, but still does not know how it works..

Sadi Moodi profil fotoğrafı
Sadi Moodi7 ay önce

60fps on a toaster with webgpu splats? That's actually wild. The real question: did GPT 5.4 figure out the math or just copy-paste from threejs examples? Either way, the fact that it works at all is the real flex here.

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