Video yükleniyor...
Video Yüklenemedi
So I've implemented hash grid based fluid simulation in VRChat - its absolutely incredible. Because its hash based its literally boundless, so fluid can occupy the entire world. Currently I only have the "Mentos" particle rendering, but I plan on trying to make isosurface work
351,090 görüntüleme • 8 gün önce •via X (Twitter)
0 Yorum
Yorum bulunmuyor
Orijinal gönderinin yorumları burada görünecek
