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Some examples showing what the missing lighting pass bug (when rendering above 1080p) affects visually in #007FirstLight. It primarily impacts Ambient Occlusion coverage, the softness of some shadows, as well as the definition and stability of fine geometry especially foliage.
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It's fun to work on this animation :) Also for the weird shadow bug in the third shot.. Blender sucks at Ambient Occlusion, so I can't fix it entirely :(
🏳️🌈 ~Anxiboi.bsky.social~🔞
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