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Some food for thought when designing benchmarks... So, here's a little computer-use (visual) comparison between GPT-5.6 Astra and Qwen3.8 Max. The task here was to recreate the image in the center using the Paint UI. Super interesting how the two different LLMs+Harnesses approached this totally differently by default. I.e.,...

23,056 Aufrufe • vor 8 Tagen •via X (Twitter)

40 Kommentare

Profilbild von Jean Pierre · fireply.ai
Jean Pierre · fireply.aivor 8 Tagen

one paints like an artist, the other like a printer, non wonder the printer scores higher on being a printer

Profilbild von bob wang
bob wangvor 8 Tagen

Maybe test 3.8max on Codex? Let's see if the model variance is still that obvious under the same harness.

Profilbild von Sebastian Raschka
Sebastian Raschkavor 8 Tagen

Yeah unfortunately the Codex/ChatGPT app doesn't support third party LLMs. And the Codex CLI doesn't support computer use (i.e., UI use).

Profilbild von bob wang
bob wangvor 8 Tagen

I see.. and is this a typo? Did you mean GPT-6 Astra rather than GPT-5.6 Astra?

Profilbild von Sebastian Raschka
Sebastian Raschkavor 8 Tagen

Oh yeah that’s a typo lol

Profilbild von Ganesh
Ganeshvor 8 Tagen

I really love the insight you reached from the example (the part about generalization). The geometric approach clearly shows parsimony, which is more “beautiful” than the pixel-by-pixel approach.

Profilbild von Eco
Ecovor 8 Tagen

Qwen is better than I thought

Profilbild von Saksham Jain
Saksham Jainvor 8 Tagen

this measures the harness way more than the model. swap the click layer and your ranking flips.

Profilbild von Sebastian Raschka
Sebastian Raschkavor 8 Tagen

Yes, that's probably true

Profilbild von Alan Hourmand
Alan Hourmandvor 8 Tagen

Astra wins this for sure because it is abstractly trying to represent the reference

Profilbild von Nikhil Shah
Nikhil Shahvor 8 Tagen

Similar thing happens on our slides creation benchmark. Two slides can be very similar in looks but very different in further editability. And designing judges that take those params in account rather than just slide images is very challenging our design of judges:

Profilbild von Varun Teja
Varun Tejavor 8 Tagen

If that’s for real, that’s a huge knowledge gap.

Profilbild von Marius Laurusevicius
Marius Lauruseviciusvor 8 Tagen

The scoring rule is doing the work here. A pixel similarity metric rewards the pixel by pixel strategy by construction, so it measures the harness default more than the model. Would reporting action count and wall clock next to the score separate those two?

Profilbild von Sebastian Raschka
Sebastian Raschkavor 8 Tagen

wall clock was actually quite similar, both took around ~20 min

Profilbild von MrOzi
MrOzivor 8 Tagen

@MLaurusevicius If wall clock is tied at ~20 min, what metric actually separates them in production?

Profilbild von Sebastian Raschka
Sebastian Raschkavor 8 Tagen

@MLaurusevicius the trajectory

Profilbild von saietta
saiettavor 8 Tagen

the geometric-shapes approach is closer to what you'd want for real GUI work though. actually using layers, fills and selection tools generalizes to a different image, a raster pixel dump only proves it can reproduce this exact one.

Profilbild von Diegonov
Diegonovvor 8 Tagen

Qwen behave as you’d expect from a robot and astra more like a human

Profilbild von Victoria Neiman
Victoria Neimanvor 8 Tagen

perfect example. the benchmark says "qwen wins" because pixel-level copy scores higher. but astra's approach – decomposing the image into geometric primitives – is arguably stronger generalization. the score rewards reproduction, not understanding. two different strategies, one leaderboard.

Profilbild von This.is.Amin
This.is.Aminvor 8 Tagen

Holy smokes 🔥😳 Qwen plays on a different level

Profilbild von shb7
shb7vor 8 Tagen

one paint task mostly tells you about the harness. astra grinding vs qwen finishing is the interesting bit, not who won

Profilbild von Gregor
Gregorvor 8 Tagen

the 'LLMs+Harnesses' callout is the real thing here if those differ, you're mostly benchmarking infrastructure choices, not models. my own prompt-format experiments moved accuracy more than model swaps did

Profilbild von Josh R Barry
Josh R Barryvor 8 Tagen

Benchmarks that reward the final pixels can hide a lot about the path taken to get there.

Profilbild von Vikas(Vik) Malpani| AI for US Real Estate
Vikas(Vik) Malpani| AI for US Real Estatevor 8 Tagen

Deeper issue: a task with one correct image is the wrong thing to benchmark generalization on. A crisp answer key rewards copying by design. Most real agent work has no target to diff against, so the thing you can score cleanly is, by that cleanliness, unlike production.

Profilbild von China OSS AI-lilxl
China OSS AI-lilxlvor 8 Tagen

pixel-by-pixel is basically converting a visual reasoning task into mechanical transcription. wins the similarity score while completely sidestepping the capability the benchmark thinks it's testing. textbook Goodhart.

Profilbild von Tony
Tonyvor 8 Tagen

The shapes-versus-pixels detail is fascinating. I’d completely miss that difference if I only saw the finished pictures.

Profilbild von Necati Demir, Phd
Necati Demir, Phdvor 8 Tagen

What is the prompt? I am curious what would happen if we ask Astra to do it pixel by pixel?

Profilbild von Anees Merchant
Anees Merchantvor 8 Tagen

Output-only checks fool production pipelines too. I had generated images pass a file-type check and a dimensions check while one held only about a fifth of the picture, because the download was cut off. Only a check that walked the file's structure caught it.

Profilbild von Ben Mo
Ben Movor 8 Tagen

a follow-up edit could be revealing here. 'move the window to the other side' asks whether the approach left anything reusable, and gives you a different comparison from the initial screenshot

Profilbild von airplanestar 𓂀
airplanestar 𓂀vor 8 Tagen

visual computer-use benchmarks always expose how models handle feedback loops in real time. code is easy to verify, but UI actions show the real gap in spatial reasoning and agentic planning.

Profilbild von Akash
Akashvor 8 Tagen

the benchmark should score recovery from UI mistakes and end-state reliability too, not just visual similarity

Profilbild von Raven
Ravenvor 8 Tagen

one drew the rocket with shapes, the other brought a pixel microscope

Profilbild von Ansh
Anshvor 8 Tagen

As per the use. Which one do you think is a better choice to use. In terms of quality and in terms of pricing.

Profilbild von Shalva (Shako) Janashvili
Shalva (Shako) Janashvilivor 8 Tagen

A single screenshot hides the real failure mode. Pixel score tells you where it landed. The interaction trace tells you whether it had a plan.

Profilbild von Raymond Task
Raymond Taskvor 8 Tagen

What as the prompt?

Profilbild von DML 🐂 🀄🧭
DML 🐂 🀄🧭vor 8 Tagen

Fairs

Profilbild von Anand Sharma
Anand Sharmavor 8 Tagen

This is the same blind spot that shows up when AI decisions get evaluated by outcome alone. A result that happens to land close to the target isn't proof the process behind it was sound. If you can't see how a system got there, the score is the only thing you're checking.

Profilbild von Siddharth Jain
Siddharth Jainvor 8 Tagen

the difference is being realistic and trying to be realistic, astra could have drawn the same thing , is it trying to be human? hence not drawing it near perfect?

Profilbild von Nayan Surya
Nayan Suryavor 8 Tagen

Benchmarks often reveal more about the prompt engineering or tool-use strategy than the core model itself.

Profilbild von Chanchana 🐳
Chanchana 🐳vor 8 Tagen

the difference in this case is mostly the aesthetic of the process. drawing large shapes mimick human painting so it is more beautiful. compare it to chess game, the AI could win either way but winning by beautiful moves are often more desirable by humans.

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