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Someone on Reddit just built a AAA-quality snow simulation in their browser. Using Claude Opus 5. Millions of snow particles. A character in a robe with cloth physics. Five water-based spells that carve the terrain. A snow surfing system with a wake that throws spray into sunlight. Every footstep...

1,219,703 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 34

Фото профиля Kris Crawford
Kris Crawford1 месяц назад

Ya this is not a game, nor is it AAA quality. Pretty cool demo though.

Фото профиля Vaibhav Sisinty
Vaibhav Sisinty1 месяц назад

Source:

Фото профиля Florian Buetow
Florian Buetow1 месяц назад

This is the equivalent of one shooting a website. It will fall apart as soon as you start to try to scale it, customise it with precise requirements and build on it further. It looks cool though.

Фото профиля Vamsi Rudraraju
Vamsi Rudraraju1 месяц назад

Shortcut if others want to try F1 - settings WASD - movement 1-5 - spells RMB or Space - surf

Фото профиля joseph.pixler
joseph.pixler1 месяц назад

It wasnt one shot. The creator used a base prompt + 100 messages after to work out bugs etc.

Фото профиля Tommy J. Vedvik
Tommy J. Vedvik1 месяц назад

“Millions of snow particles” 😂. Its not how it works

Фото профиля DEAN
DEAN1 месяц назад

Maybe the triple AAA quality was the friends we made along the way.

Фото профиля CodeCultureCob
CodeCultureCob1 месяц назад

someone invoked their inner elsa

Фото профиля Betillo M
Betillo M1 месяц назад

An experienced dev would put this level of quality in a single evening, not a small studio in a whole month, if the dev would use an engine and assets , anyway as complexity stacks the AI would end up hitting a brick wall pretty early on

Фото профиля Albert Buchard 🇪🇺
Albert Buchard 🇪🇺1 месяц назад

"This is the kind of thing a small studio would spend months building." lets not get ahead of ourselves now

Фото профиля Niall Horn
Niall Horn1 месяц назад

That’s not a not millions of particles (impossible in real time, especially via WebGPU). It’s height field based by the looks of it with some sprites for the spray phase. The prompt is a full on engineering pitch. Cool nonetheless, Opus 5 rocks.

Фото профиля VIPete
VIPete1 месяц назад

At this pace we have an AI generated browser version of GTA6 before GTA6

Фото профиля Provocateur
Provocateur1 месяц назад

You buried the benchmark in the bill: four million tokens and nine hours. "One detailed prompt" skips a full workday of automated iteration, screenshot feedback, and compute. Impressive build, fairy-tale accounting.

Фото профиля Mossbeard, Merchant of Demand
Mossbeard, Merchant of Demand1 месяц назад

"Five water-based spells that carve the terrain".

Фото профиля Jonathan Nanhu
Jonathan Nanhu1 месяц назад

Where are the millions of snow particles, it's just deformation/height map changes wherever the char walks

Фото профиля Sp8 | Waved Studio | Harry Speight
Sp8 | Waved Studio | Harry Speight1 месяц назад

New ssx type beat on this would be nice

Фото профиля Ryker Gantz 🏄‍♂️
Ryker Gantz 🏄‍♂️1 месяц назад

Water bending

Фото профиля Nic
Nic1 месяц назад

And here you are still stealing content and posting it with the most lazy AI text on X to earn a few dollars from engagement.

Фото профиля Provocateur
Provocateur1 месяц назад

Nine hours, four million tokens, and you still led with one prompt. That framing is doing more physics than the shaders.

Фото профиля TonkersTinkers
TonkersTinkers1 месяц назад

are you sure it didn't just clone one of dozens of available github repos and download the snow? ☃️

Фото профиля DaBro
DaBro1 месяц назад

What was your contribution in this ?

Фото профиля Carlito
Carlito1 месяц назад

Love seeing things like this , I then screenshot it and then can later add it to my projects if I need them

Фото профиля Nonita
Nonita1 месяц назад

Stop behaving like an AI expert, you are the most misinformed, clout chasing person in this entire space.

Фото профиля Moin Shah
Moin Shah1 месяц назад

9 hours for something that would normally take months is wild. Whether you're an indie dev or a studio, tools like this could completely change how fast ideas become playable.

Фото профиля Julian Fitzpatrick
Julian Fitzpatrick1 месяц назад

Now make it an actual game , and evolve it . Totally different story

Фото профиля DG Reviews IA
DG Reviews IA1 месяц назад

que locura, yo recomiendo otras ias por si os interesan

Фото профиля Alejandro Maestre | AI
Alejandro Maestre | AI1 месяц назад

Me parece impresionante lo que lograron con Claude Opus 5 en el browser, pero llamarlo calidad AAA es un poco exagerado. Los gráficos se ven bien para ser IA generando partículas, pero todavía falta pulido en texturas y animaciones. Igual el hecho de que alguien lo arme en un día es una locura.

Фото профиля flow in
flow in1 месяц назад

this must rock hard if you've never snowboarded

Фото профиля Rusti
Rusti1 месяц назад

That's a really cool tech demo. I like it.

Фото профиля Mike The Legendary Gamer
Mike The Legendary Gamer1 месяц назад

Avatar stuff

Фото профиля Len Seaside
Len Seaside1 месяц назад

Why do this in webgpu though? That makes it very hard to expand / reuse.

Фото профиля Prantajyoti Nath
Prantajyoti Nath1 месяц назад

Nine hours to a working prototype is wild. AI isn't replacing game development, it is compressing the iteration loop.

Фото профиля Tycho
Tycho1 месяц назад

@ArRENCEAI

Фото профиля Zu Jian Lee
Zu Jian Lee1 месяц назад

@grok how much money did it cost

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Broadcom's CEO just told investors that one senior engineer with Claude Opus can do in one week what ten engineers earning $300,000 a year take three months to produce. Every engineering org in the world is running the wrong headcount math. This was not a prediction. It was a report from inside Broadcom. Hock Tan said his engineers are already using Claude Opus for engineering design and code assistance. Not experimenting with it. Using it. And the output they are getting from a single senior engineer in one week is equivalent to what a team of ten would produce over three months. Do that math slowly. Ten engineers at $300,000 a year is $3 million in annual salary. Three months of their time is $750,000 of labor. One engineer with Claude Opus produces the same result in one week. He also said something that most people in the room let slide past them. The engineers who get good at these tools do not just get faster. They get better. The designs they produce with AI assistance are probably better than what they would produce without it. That is the part nobody wants to say out loud. It was never just about speed. The ceiling on what a single engineer can produce just moved. And the teams that have not figured that out yet are spending $750,000 to do what one person with the right tools can do for a fraction of that. What do you guys think about this? (Watch the full interview at Bloomberg Live on YouTube)

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