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Someone took this challenge very seriously. Programmers were asked to design the worst user experience imaginable, and apparently some of them approached it with the dedication of a Nobel Prize project. The goal was to make software confusing, frustrating, and almost impossible to use. Mission accomplished. And that is...

88,220 views • 24 days ago •via X (Twitter)

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RM talked about Jungkook's contribution to "Hooligan" ​🐨: So, Jungkook and Hobi spent a lot of time working closely together. It probably came out of Jungkook and Hobi's room. And as you know, I don't know why Jungkook suddenly brought up the keyword 'Hooligan,' but anyway, Jungkook wrote this part with (watch this watch this beat going hooligan), and from there, he talked through it with the local songwriters to flesh it out. Then I also made some minor revisions, and after many people revised it, it came out like this. 🐨​: For this, a person named El Guincho, who works a lot with Rosalía, collaborated with me for over ten days, and there were so many really interesting tracks. There were many tracks like one that started with the sound of knives slashing, a motorcycle sound, or a Game Boy sound, but this song probably came out of Hobi or Jungkook’s room about a month into it. 🐨​: To that extent, Hobi and Jungkook really did a huge job. From the moment we heard the rough sounds with the people who were there, the track itself was just so good. And because the keyword 'Hooligan' stood out so strongly, it felt really great. 🐨​: Originally, there was this choreography that was really intense, the kind they used to dance, and Taehyang also danced it. There was this kind of choreography. But after listening to opinions from the company's ideas and various people, we changed it to this one to try and make it a challenge and gain mainstream popularity (viral success). 🐨: But as expected, a challenge isn't something that just succeeds because you force it. In the end, that other choreography created by one of our fans, you know, the one with the hip-thrusting/pelvis popping? That one became the viral challenge, and everyone ended up doing that challenge. It showed us that what we try to make happen doesn't easily catch on, and it didn't become a challenge at all. So I realized, 'Ah, this really isn't something that happens just because you try to push it.' 🐨But anyway, it was great because so many people did 'Hooligan'. ​Yeah, I don't know the full behind-the-scenes story of 'Hooligan'. For this, later on when Jungkook or Hobi do a live stream, what should I say? Please be sure to ask about it

kasy

35,860 views • 1 month ago

"This [is] the brilliance of this bioweapon [the COVID jabs]... It goes to every part of your body—it will hit you at whatever your point of susceptibility is... [there are] 1,287 side effects... This [is] the most evil assault upon humanity that anybody could imagine." Dr. Charles Hoffe, a practicing family physician in BC, Canada, describes for Maryann Gebauer how the COVID injections are a "brilliant...bioweapon" because they cause such a staggering array of health problems. Hoffe, an outspoken critic of the injections who took on the College of Physicians and Surgeons of British Columbia (the medical board recently dropped their bogus case against Hoffe, which was based on his questioning the COVID injections in social media posts), notes that the poisonous shots "will hit you at whatever your point of susceptibility is" and highlights their use of "lipid nano capsules" that ensure their payload "[goes] to every single part of [a recipient's] body." "Every patient is different... There's no two that are the same. And and this [is] the brilliance of this bioweapon," Hoffe says. "The fact that they chose the lipid nano capsules as a delivery system ensured that this would get into every single part of your body. And so because it goes to every part of your body, it will hit you at whatever your point of susceptibility is. Whatever your point of weakness is, that's where you'll notice it the most." Hoffe adds: "For some people that were more prone to cardiac things, they're gonna get cardiac symptoms. For... people [who] are more prone to autoimmune things, that's what it'll be for them. For some people that were more easily prone to getting cancer, that's what they'll get. And so it was brilliant. If you're trying to track side effects from a new treatment, but the side effects are everything you can think of, how do you track it?" "There's no medical product that has 1287 side effects," Hoffe notes. I mean, it [the adverse events of special interest list] literally read[s] like a medical dictionary... almost everything you could think of is what Pfizer had recorded in the first 90 days as side effects." "This was the most evil assault upon humanity that anybody could imagine," Hoffe adds. "Because all of these people... were told that this was gonna keep them safe. And meanwhile, it was designed to cause harm." The physician goes on to say: "The most harmful part of the virus was the spike protein. That was the warhead on it. The fact that the vaccine turned your body into a spike protein factory...it got your body to make the most dangerous part of the virus. The fact that that was there in this [injection and it] was a patented bioweapon. For anyone to say...they were doing their best and it just went wrong: Bioweapons aren't designed to keep people safe. They are designed to cause harm."

Sense Receptor

110,610 views • 1 year ago

New Tools for a New Era. Coding agents like Claude and Cursor have dramatically reduced the time it takes to go from idea to functional software. But the experience of designing and refining with them sucks. One reason for this is that while the terminal is an incredible tool for communicating direction with language, it is a terrible tool for defining and exploring visual and interactive objects. Here is one idea for how we might fix a small part of that. In the old world, when you wanted to create a transition or animation in your app, you would type some code, refresh your local server, and click to run your animation. It probably wasn't right, because after all no one can know what 'cubic-bezier(0.3, 0.05, 0.45, 1)' really feels like when you read it. You need to see it. Feel it. Interact with it in a real world context. So you'd edit some values, save, refresh, and keep guessing and checking until it felt right. Today, you can write a quick, single-use tool that's a visual studio for designing animations. You can then configure some components and containers common in all apps, and explore different animations in real time, adjusting key properties, and getting it just right. Then, you can copy a highly detailed prompt (or export a skill containing all your animations) that captures your intent and direction with perfect clarity. Paste this into your terminal and your agent instantly implements it everywhere. To me, this is an improvement over the old world, and a better way to work in today's. I'm extremely excited to see the ways in which our ability to rapidly create software will shape how we design software tomorrow. Feedback, ideas, and critiques welcome!

joshpuckett

81,937 views • 5 months ago