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Something I made a little while ago -- a blur implementation in the shader editor. Uses a custom node with a kernel to easily do sharpening etc with it too! It's interesting to play with for camera distance based blurring :3 #blender3d #b3d

41,629 Aufrufe • vor 3 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Maple
Maplevor 3 Jahren

This is nuts for real normal people: time to take this to photoshop. ruki: blender go brrrrrrrrrrr

Profilbild von ruki
rukivor 3 Jahren

@maplesyrup_beni LOL

Profilbild von RedDeer.Games
RedDeer.Gamesvor 4 Jahren

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Profilbild von jad fenergi
jad fenergivor 3 Jahren

Great work M always amazed by the absence of a decent blur node in blender

Profilbild von Viking
Vikingvor 3 Jahren

That’s actually pretty cool! The effect works really well!

Profilbild von ruki
rukivor 3 Jahren

Thank you! :3

Profilbild von Vexastrae
Vexastraevor 3 Jahren

woahhh is this basically a convolution with nodes?

Profilbild von ruki
rukivor 3 Jahren

Yes :D

Profilbild von Gloria - 3D artist 🪡✂️
Gloria - 3D artist 🪡✂️vor 3 Jahren

omg its been so long im so glad youre alive and well <3

Profilbild von ruki
rukivor 3 Jahren

@GloriaAnimator aww thank you! :3

Profilbild von J 🔶
J 🔶vor 3 Jahren

Please share the custom node 😍

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