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Something I made a little while ago -- a blur implementation in the shader editor. Uses a custom node with a kernel to easily do sharpening etc with it too! It's interesting to play with for camera distance based blurring :3 #blender3d #b3d

41,629 views • 3 years ago •via X (Twitter)

11 Comments

Maple's profile picture
Maple3 years ago

This is nuts for real normal people: time to take this to photoshop. ruki: blender go brrrrrrrrrrr

ruki's profile picture
ruki3 years ago

@maplesyrup_beni LOL

RedDeer.Games's profile picture
RedDeer.Games4 years ago

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

jad fenergi's profile picture
jad fenergi3 years ago

Great work M always amazed by the absence of a decent blur node in blender

Viking's profile picture
Viking3 years ago

That’s actually pretty cool! The effect works really well!

ruki's profile picture
ruki3 years ago

Thank you! :3

Vexastrae's profile picture
Vexastrae3 years ago

woahhh is this basically a convolution with nodes?

ruki's profile picture
ruki3 years ago

Yes :D

Gloria - 3D artist 🪡✂️'s profile picture
Gloria - 3D artist 🪡✂️3 years ago

omg its been so long im so glad youre alive and well <3

ruki's profile picture
ruki3 years ago

@GloriaAnimator aww thank you! :3

J 🔶's profile picture
J 🔶3 years ago

Please share the custom node 😍

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