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Something I made a little while ago -- a blur implementation in the shader editor. Uses a custom node with a kernel to easily do sharpening etc with it too! It's interesting to play with for camera distance based blurring :3 #blender3d #b3d
41,629 views • 3 years ago •via X (Twitter)
11 Comments

Maple3 years ago
This is nuts for real normal people: time to take this to photoshop. ruki: blender go brrrrrrrrrrr

ruki3 years ago
@maplesyrup_beni LOL

RedDeer.Games4 years ago
Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

jad fenergi3 years ago
Great work M always amazed by the absence of a decent blur node in blender

Viking3 years ago
That’s actually pretty cool! The effect works really well!

ruki3 years ago
Thank you! :3

Vexastrae3 years ago
woahhh is this basically a convolution with nodes?

ruki3 years ago
Yes :D

Gloria - 3D artist 🪡✂️3 years ago
omg its been so long im so glad youre alive and well <3

ruki3 years ago
@GloriaAnimator aww thank you! :3

J 🔶3 years ago
Please share the custom node 😍
