Video yükleniyor...
Video Yüklenemedi
Something I made a little while ago -- a blur implementation in the shader editor. Uses a custom node with a kernel to easily do sharpening etc with it too! It's interesting to play with for camera distance based blurring :3 #blender3d #b3d
41,629 görüntüleme • 3 yıl önce •via X (Twitter)
11 Yorum

Maple3 yıl önce
This is nuts for real normal people: time to take this to photoshop. ruki: blender go brrrrrrrrrrr

ruki3 yıl önce
@maplesyrup_beni LOL

RedDeer.Games4 yıl önce
Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

jad fenergi3 yıl önce
Great work M always amazed by the absence of a decent blur node in blender

Viking3 yıl önce
That’s actually pretty cool! The effect works really well!

ruki3 yıl önce
Thank you! :3

Vexastrae3 yıl önce
woahhh is this basically a convolution with nodes?

ruki3 yıl önce
Yes :D

Gloria - 3D artist 🪡✂️3 yıl önce
omg its been so long im so glad youre alive and well <3

ruki3 yıl önce
@GloriaAnimator aww thank you! :3

J 🔶3 yıl önce
Please share the custom node 😍
