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Souls players when a game expects them to have spatial reasoning
11 Kommentare

Not just that, it also acts as part of the game mechanics by forcing the player to think in relative terms. Not an accident that nobody really objected to this until games went more mainstream (and more people "got into" the hobby)

Hack & slash games often had fixed cameras and far more complex combat than Souls-likes do

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It is crazy to me that people hate fixed cameras. The entire point is to allow people to play the best moments of other mediums like film. The shot composition makes something immaculate (while in the case of the PS1, preventing wobbly polygons) that the player can actually play

the folk that can't rotate an apple in their mind are terrified from fixed cameras

camera position isn't the issue the position switching when you are trying to control precisely is - often, the switch would cause your directional inputs to change as well. you're just outing yourself as someone who hasn't actually played enough games like this.

Morons not realizing the camera angles is what made resident evil good. It was like playing a movie.

I'm all for RE1/2 type camera and movement but jfc it would be awful for a game like ER with complex movesets

This is why Onimusha, Soul of the Samurai, and OG DMC are the best action games of their era

Nah that's just zoomer rot. I'd play the shit out of this.

these people are the reason we're never getting a game with fixed cameras again. Tank controls as well




