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Spark 2.0 Developer Preview is now available: introducing Level-of-Detail (LoD) rendering and streaming for world-scale Gaussian Splats on the web. Learn more ↓

233,091 Aufrufe • vor 8 Monaten •via X (Twitter)

13 Kommentare

Profilbild von spark
sparkvor 8 Monaten

Spark 2.0 introduces a full LoD system for 3DGS: • Steady, tunable frame rates via fixed splat budgets • Composite LoD across multiple splat objects • Streamable coarse-to-fine loading Docs:

Profilbild von spark
sparkvor 8 Monaten

In Spark 0.1, world scale was constrained by real device limits: real-time splat counts, GPU memory ceilings, multi-GB file loading failures in the browser, and precision artifacts at large coordinates. Spark 2.0 reworks the architecture around LoD trees and streaming. Any splat file can be converted into a hierarchical LoD representation, with fixed, tunable splat budgets per frame to guarantee steady performance across devices. Scenes are streamed coarse-to-fine using a new .RAD format and managed by a shared LRU "splat pager" that keeps GPU memory bounded. We also added higher-precision ExtSplats encoding and ReadableStream support for multi-GB files. Branch:

Profilbild von Abel
Abelvor 8 Monaten

i think he would be exicted about this.

Profilbild von Allan Dowdeswell
Allan Dowdeswellvor 8 Monaten

This is really cool of course! I'm noticing your use of Rust and WASM in the codebase. Would it be possible for you to provide a WASM-based 3dgs converter that does the same as your "compress-to-spz.js" script?

Profilbild von Manuel Gómez
Manuel Gómezvor 8 Monaten

No samples?

Profilbild von Stefano Rivera
Stefano Riveravor 8 Monaten

Does it love the Quest 3?

Profilbild von LightShift Studio
LightShift Studiovor 8 Monaten

Hey there, still clicking away like it's 1999? 🤖 Streamline your workflow with Spark 2.0's LoD magic! 🎨📡 Check it out – no ancient tech left behind. Let's play in real-time splat wonderland together!

Profilbild von dalu
daluvor 8 Monaten

amazing, incredible. I'm sounding like Gemini 3.1 but yeah. Definitely something I'll waste tokens on implementing. Tyvm :)

Profilbild von Oguz.ETH
Oguz.ETHvor 7 Monaten

insane upgrade

Profilbild von Nigel Higgs
Nigel Higgsvor 8 Monaten

Is this just a purely a library?

Profilbild von Pierre Charpentier
Pierre Charpentiervor 8 Monaten

the test scnes here take a really long time to load splats up close, which is weird considering I have a 4090 GPU and a absurd 500 Mbps internet speed, do you know why that is?

Profilbild von Gus Garza
Gus Garzavor 8 Monaten

Put my agents to update but it seems is not yet public on github 😕

Profilbild von B. Elliott Baker
B. Elliott Bakervor 8 Monaten

cant get my worldlabs to look this good.

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