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Spark 2.0 Developer Preview is now available: introducing Level-of-Detail (LoD) rendering and streaming for world-scale Gaussian Splats on the web. Learn more ↓

233,091 просмотров • 8 месяцев назад •via X (Twitter)

Комментарии: 13

Фото профиля spark
spark8 месяцев назад

Spark 2.0 introduces a full LoD system for 3DGS: • Steady, tunable frame rates via fixed splat budgets • Composite LoD across multiple splat objects • Streamable coarse-to-fine loading Docs:

Фото профиля spark
spark8 месяцев назад

In Spark 0.1, world scale was constrained by real device limits: real-time splat counts, GPU memory ceilings, multi-GB file loading failures in the browser, and precision artifacts at large coordinates. Spark 2.0 reworks the architecture around LoD trees and streaming. Any splat file can be converted into a hierarchical LoD representation, with fixed, tunable splat budgets per frame to guarantee steady performance across devices. Scenes are streamed coarse-to-fine using a new .RAD format and managed by a shared LRU "splat pager" that keeps GPU memory bounded. We also added higher-precision ExtSplats encoding and ReadableStream support for multi-GB files. Branch:

Фото профиля Abel
Abel8 месяцев назад

i think he would be exicted about this.

Фото профиля Allan Dowdeswell
Allan Dowdeswell8 месяцев назад

This is really cool of course! I'm noticing your use of Rust and WASM in the codebase. Would it be possible for you to provide a WASM-based 3dgs converter that does the same as your "compress-to-spz.js" script?

Фото профиля Manuel Gómez
Manuel Gómez8 месяцев назад

No samples?

Фото профиля Stefano Rivera
Stefano Rivera8 месяцев назад

Does it love the Quest 3?

Фото профиля LightShift Studio
LightShift Studio8 месяцев назад

Hey there, still clicking away like it's 1999? 🤖 Streamline your workflow with Spark 2.0's LoD magic! 🎨📡 Check it out – no ancient tech left behind. Let's play in real-time splat wonderland together!

Фото профиля dalu
dalu8 месяцев назад

amazing, incredible. I'm sounding like Gemini 3.1 but yeah. Definitely something I'll waste tokens on implementing. Tyvm :)

Фото профиля Oguz.ETH
Oguz.ETH7 месяцев назад

insane upgrade

Фото профиля Nigel Higgs
Nigel Higgs8 месяцев назад

Is this just a purely a library?

Фото профиля Pierre Charpentier
Pierre Charpentier8 месяцев назад

the test scnes here take a really long time to load splats up close, which is weird considering I have a 4090 GPU and a absurd 500 Mbps internet speed, do you know why that is?

Фото профиля Gus Garza
Gus Garza8 месяцев назад

Put my agents to update but it seems is not yet public on github 😕

Фото профиля B. Elliott Baker
B. Elliott Baker8 месяцев назад

cant get my worldlabs to look this good.

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