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Spark 2.0 Developer Preview is now available: introducing Level-of-Detail (LoD) rendering and streaming for world-scale Gaussian Splats on the web. Learn more ↓

233,091 görüntüleme • 8 ay önce •via X (Twitter)

13 Yorum

spark profil fotoğrafı
spark8 ay önce

Spark 2.0 introduces a full LoD system for 3DGS: • Steady, tunable frame rates via fixed splat budgets • Composite LoD across multiple splat objects • Streamable coarse-to-fine loading Docs:

spark profil fotoğrafı
spark8 ay önce

In Spark 0.1, world scale was constrained by real device limits: real-time splat counts, GPU memory ceilings, multi-GB file loading failures in the browser, and precision artifacts at large coordinates. Spark 2.0 reworks the architecture around LoD trees and streaming. Any splat file can be converted into a hierarchical LoD representation, with fixed, tunable splat budgets per frame to guarantee steady performance across devices. Scenes are streamed coarse-to-fine using a new .RAD format and managed by a shared LRU "splat pager" that keeps GPU memory bounded. We also added higher-precision ExtSplats encoding and ReadableStream support for multi-GB files. Branch:

Abel profil fotoğrafı
Abel8 ay önce

i think he would be exicted about this.

Allan Dowdeswell profil fotoğrafı
Allan Dowdeswell8 ay önce

This is really cool of course! I'm noticing your use of Rust and WASM in the codebase. Would it be possible for you to provide a WASM-based 3dgs converter that does the same as your "compress-to-spz.js" script?

Manuel Gómez profil fotoğrafı
Manuel Gómez8 ay önce

No samples?

Stefano Rivera profil fotoğrafı
Stefano Rivera8 ay önce

Does it love the Quest 3?

LightShift Studio profil fotoğrafı
LightShift Studio8 ay önce

Hey there, still clicking away like it's 1999? 🤖 Streamline your workflow with Spark 2.0's LoD magic! 🎨📡 Check it out – no ancient tech left behind. Let's play in real-time splat wonderland together!

dalu profil fotoğrafı
dalu8 ay önce

amazing, incredible. I'm sounding like Gemini 3.1 but yeah. Definitely something I'll waste tokens on implementing. Tyvm :)

Oguz.ETH profil fotoğrafı
Oguz.ETH7 ay önce

insane upgrade

Nigel Higgs profil fotoğrafı
Nigel Higgs8 ay önce

Is this just a purely a library?

Pierre Charpentier profil fotoğrafı
Pierre Charpentier8 ay önce

the test scnes here take a really long time to load splats up close, which is weird considering I have a 4090 GPU and a absurd 500 Mbps internet speed, do you know why that is?

Gus Garza profil fotoğrafı
Gus Garza8 ay önce

Put my agents to update but it seems is not yet public on github 😕

B. Elliott Baker profil fotoğrafı
B. Elliott Baker8 ay önce

cant get my worldlabs to look this good.

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