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SPECULATION | Jez Corden's exceptions for BLIZZCON 2026 • Expecting big Warcraft announcements (he doesn't know if that console version will be announced) • “WoW Classic” retro version (classic graphics + gameplay) • StarCraft shooter, co-op game with cross play (Not Xbox exclusive) likely also on PlayStation, maybe Switch...

71,769 Aufrufe • vor 1 Tag •via X (Twitter)

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XBOX Gen-10 details: • Microsoft's next-generation Xbox (Gen-10) is the company's most ambitious and risky gaming platform, built as a Windows 11 gaming PC with a TV-optimized, console-like interface. • It supports full backward compatibility for all Xbox One, Series X|S, and legacy games, plus any Windows 11 PC titles. • Users can exit the Xbox interface to full Windows for tasks like streaming, coding, or music production, akin to Steam Deck's Linux mode. • Core hardware features an AMD semi-custom SoC codenamed “Magnus.” • AMD CEO Lisa Su: “Development of Microsoft's next-gen Xbox featuring an AMD semi-custom SoC is progressing well to support a launch in 2027.” • 2027 launch is a "best-case scenario"; Microsoft insiders are surprised by Su's timeline, pending Windows 11 polish. • Xbox President Sarah Bond confirmed a multi-year Xbox-AMD partnership for hardware and backward compatibility. • Xbox and Windows teams collaborate for a seamless, console-like OS experience atop Windows 11. • Supports multiple storefronts: Xbox Store, Steam, and Epic Games Store, with ports to PS and Switch 2. • The "Xbox Everywhere" strategy offers hardware choices via OEM partners like ASUS (Xbox Ally preview). • OEMs (ASUS, Lenovo, and Razer) to offer a range of Xbox-branded devices at different price/performance points. • Microsoft plans its own first-party Xbox handheld in the future. • NPU-powered features like auto-generated gameplay highlight clips, testing on Xbox Ally X, and rollout in March 2026. • Emphasizes cross-play, cross-saves, and cross-purchasing via Xbox Play Anywhere to grow the industry. • First-party games ported to Steam, PlayStation, and Nintendo Switch 2. • Easier developer publishing tools; major updates at GDC 2026. • Polished software experience is critical; current Ally handhelds highlight Windows issues to fix. • Epic Games Store and Steam are expected to be part of the next Xbox’s multi-store openness, alongside Xbox’s own store. • Price is uncertain (due to tariffs and costs; OEMs for affordability), but the next Xbox may skew more premium (~$1,000)—while lower-end options may persist via partners. Also, Series S support will be extended. • Echoes the original Xbox vision of Windows in the living room; Surface-like premium ecosystem strategy. via: Windows Central Jez

Idle Sloth

69,919 Aufrufe • vor 7 Monaten

Because people genuinely still don't understand how long it takes to develop major features and entire new game modes: Gavin Winter (Senior Systems Designer OW) on Emongg's stream mentioned that there's been a whole separate team dedicated to making the new Stadium mode for "a lot of the time" Gavin has been at Blizzard. For context, Gavin has been at Blizzard for nearly 4 years. He also mentions that gameplay engineers have been working on Stadium "for the past few years". Stadium having been worked on for 3 years lines up with the timeline of Hero Missions being publicly announced to be cancelled in May 16th 2023, with strong rumours that indicate Hero Missions were internally scrapped at least a year before that. Meaning that if developers were reassigned from Hero Missions to Stadium in early 2022; it has now been 3 years almost exactly to the day - lining up with the timeline Gavin alluded to in his comments. People also need to remember it's been nearly a year and a half since the Diablo collaboration when we first got to see some of the early testing of perks/skill trees in gameplay publicly. We just didn't know what project we were publicly testing for until now. It makes sense to reassign developers and convert the work done on PvE into something more in line with the true direction of OW which is PvP game play. Stadium is the result of that, taking the best parts from the old Hero Missions project and transforming it into something else that works better for the current game. All of this to say; development doesn't happen in 2 months. To the dismay of the far too many people that somehow think it does.

Kev Walker

367,369 Aufrufe • vor 1 Jahr

Excited to show some surprising inventions on generative multiplayer games we made at Google with Stanford. We call the work MultiGen. I've always been inspired by early studios like id Software with Doom or Blizzard with Warcraft bringing networked video games to the next level. We are at the point in history where we can make strides like them, but for generative games. It's a strange feeling to be in the age of generative video games while still discovering how exactly to train the models and design the tools that make them useful. All of the tools that have been invented for classic game engines need to be redesigned for generative games. For example level and world design is not entirely possible with existing technology. We introduce editable memory to diffusion game engines that allow for design of new levels via a minimap. But we can easily imagine how this can be expanded with different creation tools. The end goal of this research direction is to allow game designers to be able to guide the generation process of their world, at the granularity that they prefer. Editable memory also allows us to add multiplayer to Generative Doom. We were amazed when we saw GameNGen some years ago, and now you can play it live with friends in real-time, on your couch or even online. Shared representations like our editable memory seem like the future for this type of experience. Models are, in some cases, expensive and approximate encoders but great interpolators and extrapolators. Leveraging their strengths lets you have completely new experiences that can be realized now and not in the distant future. This work was started at my previous team and continued in collaboration with Stanford. Congratulations to all for the discoveries.

Nataniel Ruiz

104,886 Aufrufe • vor 6 Monaten

🚨 GEARS OF WAR E DAY OPINION!...🚨 Everybody keeps asking me Where is Gears of War E Day, where is the Gameplay, Release Date, New Trailer, anything seeing as how we are almost four months in to 2026 and I would say the Answers can be found in the Past to Reveal the Future, if your confused you haven't been paying attention!... 👀💥⚙️ In October 2023 I was the first to report on the sixth mainline Gears of War game an Unnannounced Coalition game was set to release sometime in 2026 and 3 years later it looks to finally be happening! 👀😱⚙️ I also discussed a Gears of War Direct show focusing on a deep dive into the new game after Xbox began yearly dedicated game shows! 🧐🤯⚙️ Then on September 20th 2025 after the release of Gears of War Reloaded I uploade a Youtube video discussing my own personal opinion that if there is no E Day at the January 2026 Developer Direct, then it would likely be the Xbox Games Summer Showcase E Day Direct, which again Playground Games were the focus with Fable & Forza Horizon 6 & if we look at Gears of War E Day it is the only Xbox Games Studio first party title confirmed for a 2026 release with zero gameplay shown, no exact release date window & we are already almost four months into the year there must be a reason for that... 🤔🎮⚙️ This is why I have believed since 2023 that the best way to celebrate Gears of War E Day and also the franchise 20th annviersary is with a dedicated E Day Direct show that potentially based on Xbox announcement last year could be announced as early as April 7th/14th if the Xbox Games Showcase were to be happening on either Sunday June 7th or 14th! 🫡🔥⚙️ It is very frustrating that there is no Gears of War E Day marketing happening right now I wish I had more to cover for content & to help build community engagement & hype but there must be a plan for why it looks like we may just have to wait until the Xbox Games Showcase in June for Gears of War Re-Emergence to finally begin, just a little more patience we are almost back Gears Fam! 🙏🤞⚙️

Shadowz

12,755 Aufrufe • vor 5 Monaten

🚨 Becker memecoin hunt update 🎥 Lmao I think I found a preview of Thursday night 🧙🏻‍♂️ Let the games begin; here’s what we know so far… 👉 The next cipher will involve playing World of Warcraft but with a specific quest Becker the Gamemaster has invented, “after 6pm EST” Thursday night 👉 The spectacle will be streamed live on his YouTube channel 👉 Review the quest overview & detailed instructions here on his original post: 👉 In that post we’re also told he’ll be posting “a piece of video content” here on X this week with the second hint to help you solve for the time, date & location of the drop 👉 In the thread Becker hints at the allocation size of the cipher winners: 👉 He suggests that if the coin runs to a $500M market cap, which he says is “totally possible”, then a cipher winner’s allocation would likely be worth $1M 👉 From this we might guess that the 8 cipher winners are each getting a ~0.2% slice of the entire supply 👉 Someone asked for clarification on the classic vs. main version of WoW and Becker clarified he will “prob move it to the main version” 👉 Reminder I’m not here to save your ass from having to do actual work on this, I’m just chronicling the chaos for fun; if it helps you keep track of all the info then great 👉 I will never post solutions or even major guesses before they’re publicly shared and confirmed, but following these posts hopefully helps you stay on course and entertained lol 🗼Grand Rising & Good Luck

Ktrap

123,092 Aufrufe • vor 1 Jahr

Been discussion on Blessing Adeoye Jr. of Kinda Funny taking issue with #Xbox going to Jez Corden of Windows Central, for new CEO Asha Sharma's interview. Don't think it's "jealousy" contrary to Xbox fandom musings. He listed numerous far more reputable journalists/outlets for the task, with no mention of Kinda Funny. Instead, think it's a matter of credibility and authenticity. Jez's often referred to as an Xbox and Microsoft "shill" with good reason (reasons later). Even by important figures such as Obsidian's co-founder. Xbox going to Jez signals they wanted controlled PR and favoured narratives, not opportunities for hard hitting insight or truth. Inadvertently very revealing. Xbox's moves this last week let us know how Xbox is still operating. +First Asha immediately begins aggressive toxic parasocial antics and "I'm one of you!" PR on social media that Xbox execs are famed for, to evangelise the fandom and have them run positive PR. +She creates a new Gamertag just a month ago with very irregular play, later admits it was a shared account played by others. +Her X responses seem robotic and inorganic. +Xbox have Tom Warren (another Xbox leaning journalist) of The Verge run a hit piece attempting to scapegoat Sarah Bond, which doesn't stand up to scrutiny. +In Satya Nadella's very long statement on the shake ups, Sarah Bond isn't mentioned once. +Asha's first interview is with Jez. +Messaging is a whole load of nothing. Teases things fans want to hear without actually committing to changes. What this all indirectly tells us is it's the same slippery and not so authentic Xbox, and we shouldn't really put much stock into anything they or their execs are currently saying. Only folk who are going to be won over by this controlled PR are the same naive echo chamber Xbox hopefuls who've fallen for or parrot every Xbox narrative/PR, despite countless flip flops, pivots and failings. So why's Jez Corden discredited or seen as an Xbox "shill" by so many? Myriad reasons. This is the same guy who said: +Development on Everwild was going well, gameplay loop was nailed and we'd see it soon, before it was cancelled shortly after. +He wasn't worried about The Initiative or Perfect Dark based on research he'd done, despite layoffs/Crystal Dynamics stuff. Was canned and studio shut shortly after. +Xbox wasn't porting games to PS5, rumour was fanboy hopium, before Xbox announced PS5 ports a few months later. +Implied all Laura Fryer worked on was Xbox One after her critical vid on Xbox, when she'd worked on OG Xbox and 360. +Physical games retail was dead in the UK after unfavourable Xbox sales, when data showed ~40% of sales of the Top 20 games were physical. +Said WuKong never mentioned Series S as a reason for Xbox version delay, implied it was a deal, despite WuKong director pinning blame on Series S. +Xbox might drop prices on games, only to suggest we knew price increases were coming when Xbox increased prices on GP. +No aspect of Halo rumours were true, when Halo moved to UE5 per rumours. +Rumours of Phil's retirement were made up, just months before he retired. +He'd never covered Avowed when called out, when he'd done an article hyping it. +Mischaracterised Tim Stuart's quote on bringing games to more platforms with clarification question to Phil on Game Pass instead of "first party experiences". +Sony's shown "no interest in mobile" when they acquired multiple mobile game studios, been open on mobile expansion and bringing more IP to mobile, set up a mobile gaming division in 2022 and have one of the worlds highest earning mobile games in Fate/Grand Order. +Promoted ABK acquisition and how good it'd be for devs/gamers, when Xbox has suffered 4k+ layoffs since (FAR higher than industry avg in % of total workforce), most in ABK, and GP has seen a 100% price increase in last 2+ years alone. I could go on and on. Point is, so much of the time Jez's running PR, defence and favoured narratives for Xbox, often with misinformation

NIB

19,584 Aufrufe • vor 6 Monaten

[New Xbox Controller Review] #ad Special thanks to Qrdgame_offcial for supplying me with a review unit of their Ferrox M5 Xbox & PC Controller QRD Ferrox M5 The QRD Ferrox M5 is a Wireless Xbox One–style gamepad with a transparent design. Since it targets Xbox One natively, it works automatically on PC and Xbox Series S/X. The included 2.4Ghz USB Dongle also supports Switch and Android with the right adapter (USB C), but I was not able to test those in time for this review. A Wireless Xbox Controller The QRD FERROX M5 comes in a familiar Xbox layout with Hall Effect joysticks, RGB rings around the sticks, and a magnetic & detachable clear shell that shows the internals. The controller feels very similar to a standard Xbox pad in terms of shape and size, but it’s slightly lighter at compared to the usual Xbox controller weight. The lighter weight makes it easier to hold for longer sessions without hand fatigue. The D-Pad is surprisingly good at dialing special moves feels as solid and responsive as the official Xbox controller, and that’s impressive at a lower price point. I spent a few days trying out the Mortal Kombat Legacy Kollection exclusively using this controller and I did not notice any difference at all. Capabilities From what I’ve tested, the controller performs extremely well for action games, fighting games, and shooters. The Hall Effect joysticks offer smooth movement and precise control with no drift issues. The D-Pad uses micro switches, so every input is tactile and accurate. The back triggers support an adaptive “trigger stop” mode, which shortens the travel distance for faster reaction time in FPS games or quicker blocks in Fighting Games. You also get 4 back macro buttons, turbo mode, and adjustable joystick sensitivity with deadzone options. Vibration strength and RGB lighting modes are also customizable. What can it do The FERROX M5 includes an 800mAh battery that lasts around 8 hours of gameplay. It only uses the 2.4Ghz wireless connection, not Bluetooth, so it always requires the included USB Dongle. The good thing is once you sync it with your Xbox or PC, you don’t need to sync it again—it carries over between both devices automatically. The 2.4G connection is stable and low latency, and the controller has a 3.5mm headphone jack for audio and mic support. It also features a quick calibration system to keep sticks and triggers accurate over time. The overall grip and shape feel close to the official Xbox controller, comfortable for long gaming sessions, and the transparent shell gives it a distinct look. Areas of improvement I initially had trouble charging the controller while playing because connecting it to the Xbox via USB would disable all inputs, making it unusable in wired mode. But luckily QRD Support helped and provided me with an updat - I had to connect it to a PC, download the firmware tool from QRD’s website, and update the controller manually. After installing the new firmware, the controller can now charge while being used normally on Xbox, so the issue is fully resolved. The Xbox button also behaves differently on Xbox, where the single press acts like hold and the hold acts like single press; this issue doesn’t appear on PC. Syncing with the dongle took a few attempts on both Xbox and PC, but once paired, it never needed syncing again. The wireless mode is strictly 2.4G with no Bluetooth support, so it cannot connect without the dongle, though the benefit is that one pairing works across both Xbox and PC. Final Summary ✅ Hall Effect Joystick ✅ Lights in the dark ✅ Good D-Pad for input dialing ✅ Light Controller ❌ First sync can be annoying on PC ❌ No bluetooth for phone usage - Dongle is necessary ❌ Needs an update for the Xbox Wired issues which require a PC The Controller is available on Amazon for $59.99, and will be part of the Black Friday Deals on their official website for even more discount! Amazon Link Website Link

thethiny 🐰🍉

16,864 Aufrufe • vor 9 Monaten

So over the years as a Content Creator for World of Warcraft, I've picked up a few great camera tricks that can make your footage look more professional. Not sure how widely known these are but I'll share some that I know and hopefully it will be helpful to someone! So firstly, let me show you how to do a smooth rotation shot. You're going to want to create a Macro for this with this script; /script MoveViewRightStart(0.15) To modify the direction, you can change the word "Right" to Left, In, Out, Up or Down. The number at the end indicates the speed of the rotation, the higher the number the faster the rotation. I tend to keep this fairly low for a nice non-sickening rotation. Now you can combine as many of these as you like. So if you wanted a smooth shot that zoomed in on your Character while rotating Right you would make a macro like this; /script MoveViewRightStart(0.15) /script MoveViewInStart(0.15) It is fun to play around with but you will also need to create a "Stop" macro. I go with a generic one like this which will stop all rotation in all directions; /script MoveViewLeftStop() /script MoveViewDownStop() /script MoveViewRightStop() /script MoveViewUpStop() /script MoveViewInStop() /script MoveViewOutStop() Another trick to get the best possible shots of areas or up close combat is to hide your Character model. This is done with a simple console command; /console showplayer To show your player character again just type it again. I'm sure there are easier ways to do this, but that's just the way I've always done it to get nice smooth footage of World of Warcraft for videos. Let me know if you have any questions or have any other cool tips to share!

MrGM

111,509 Aufrufe • vor 1 Jahr

Bloomberg's Jason Schreier reports on PlayStation's myriad live service failings. He reports Bungie had "a whole bunch of live service games in the works", "five or six", at the time they were acquired, but that "for a variety of reasons", which he'll detail in a story later, "most of those projects fell apart". On Naughty Dog, he reports most of the studio was working on Last of Us Online and remakes/remasters before it was cancelled. That it wasn't just a small side project, and is in-fact a key reason Intergalactic isn't out yet. "I think there's a belief out there that The Last of Us Online was just kind of a side project while most people were working on Intergalactic. No, the opposite is true." "Intergalactic did not have the majority of staff until after Last of Us Online was cancelled. And then most people on the studio came over to work on Intergalactic.....which is why we haven't seen a brand new game from them since 2020." He also reports Guerrilla Games live service game Horizon Hunters Gatherering is now being "rebooted" to a more traditional co-op game, no longer live service, following negative play tests, and that it may even be cancelled if it isn't sorted before the end of the year. He adds that the GG's "next mainline single-player Horizon game, is still far, far away" He reports Sony Bend is still working on a new project following their live service project being canned. He also re-touched on Bluepoint's live service game being cancelled, as well as the Twisted Metal Live service game too. Either way, there's been some truly awful project management with Sony's live service push, that has cost even the single player bread and butter side of things. Had Bluepoint not been working on the now cancelled God of War live service game instead of solely Sony Santa Monica, perhaps God of War Laufey would have been much further away too, the way Last of Us Online and Hunters Gathering impacted Guerrilla Games and Naughty Dog. All I can say is, PlayStation is lucky Xbox, whom are seemingly never happy letting PlayStation take the fuck up limelight, spectacularly dropped the ball this gen in a somehow even worse way, else Xbox could have actually encroached on PS5 marketshare. This gen ironically was actually one of Xbox's best opportunities to hurt PlayStation, admidst their numerous blunders, especially with the stock shortages early in the gen. Full link:

NIB

40,261 Aufrufe • vor 19 Tagen

Deadlock is starting to develop one of the most hostile communities toward newcomers, and that honestly worries me a lot. The funny clip I posted of myself dying to a Maroon 5’s Animals blasting Silver when I first started playing ended up going viral on Deadlock Intel’s YouTube and Twitter. Instead of focusing on the joke mod or the Hatsune Miku Bebop skin, people hyper focused on my non existent movement. And they weren’t even giving real advice. They were just being mean about it. Telling me to stick to bot matches to not ruin my friends games and ect. If this keeps up when the game releases, Deadlock is quickly going to earn a reputation similar to League of Legends or Dead by Daylight when it comes to community hostility. I really do not want that, because I genuinely love this game and everything Valve is building. The characters, the gameplay, the lore, it is all incredible. I want people to see Deadlock for that, not for how awful some players can be. The game is still in alpha, and it is very telling that this kind of behavior is already showing up before release. I am fine with trash talk in game. That is part of gaming culture. A lot of games have tried to overly sanitize in game interactions to an almost Orwellian degree with heavy AI moderation. That kind of big brother approach is not really really bad. But there is a big difference between competitive trash talk in a match and people going out of their way to be awful to others outside the game, especially toward new players. That kind of behavior does real damage to a growing community. Deadlock is a Valve game. It is going to live forever. What I want is for it to be known for its depth, creativity, and incredible design, not for eating new players alive before they even get a real chance to enjoy it and learn. This game is fantastic and already a masterpiece to me. I'm new I can get better. I will get better. #deadlock

Sage VALE (Mina Ha thrall)

118,853 Aufrufe • vor 6 Monaten

Halloween The Game Gets an Extended Preview During Sony's State of Play! Release date announced! COMING SEPTEMBER 8th, 2026! Step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late. Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities. As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play. Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders. “We are very excited to have partnered up with the great team at IllFonic to finally bring the definitive digital version of Halloween and Michael Myers to video game fans everywhere,” said Malek Akkad, President of Compass International Pictures, Inc. Halloween will unleash Michael Myers onto Xbox Series X|S, PlayStation 5, and PC via Steam and the Epic Games Store in 2026. Website: WISHLIST AT YOUR PREFERRED STORE FRONT - XBOX, PLAYSTATION, STEAM, and the EPIC GAMES STORE. Sign up for The Halloween Portal, the premier destination for fans featuring breaking news, exclusive content, and much more. #halloweenportal #michaelmyers #halloweenmovies #Halloweenmovie #thenighthecamehome #Halloween1978 #halloween

HalloweenMovies™

29,702 Aufrufe • vor 11 Monaten

She's smart, but she's wrong. It's far worse for women than she projects. Every single one of the top men is already fucking somebody who is madly in love with them. Probably 3 girls at least share him and do anything he says while remaining absolutely loyal. If you want one of those men, you have to out-compete the 3 wives along with the 50 girls trying to get him. Precisely zero are single ever. To get a top man you have to first compete for the hareem, then to get him exclusive you must out-compete the hareem. A multi-year process. The alternative is simple - Choose a faithful and trusty loser. Nissans are more reliable than Ferraris. Maybe if you're lucky you'll get a BMW, it's not embarrassing to drive and people think it's good at a glance - but on closer inspection, it becomes very clear. It's still not a Ferrari. And the BMW man will still cheat anyway. I mean, you could argue he would cheat "less" but does that even matter? BMW man is more likely to fall in love with some idiot girl and leave you for her. Ferrari man won't. Can't be swayed by titties. Doesn't care. The years of dedication you have shown him can not be replaced by tits because he has endless access to tits unlike the BMW man who really isn't all that and you've had to settle for him because you know the Ferrari man is going to cheat and MAYBE the BMW man won't cheat... And then he cheats anyway. Advice? Get a Ferrari man and have his kids for millions. Done. Good luck.
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Sensitive content

She's smart, but she's wrong. It's far worse for women than she projects. Every single one of the top men is already fucking somebody who is madly in love with them. Probably 3 girls at least share him and do anything he says while remaining absolutely loyal. If you want one of those men, you have to out-compete the 3 wives along with the 50 girls trying to get him. Precisely zero are single ever. To get a top man you have to first compete for the hareem, then to get him exclusive you must out-compete the hareem. A multi-year process. The alternative is simple - Choose a faithful and trusty loser. Nissans are more reliable than Ferraris. Maybe if you're lucky you'll get a BMW, it's not embarrassing to drive and people think it's good at a glance - but on closer inspection, it becomes very clear. It's still not a Ferrari. And the BMW man will still cheat anyway. I mean, you could argue he would cheat "less" but does that even matter? BMW man is more likely to fall in love with some idiot girl and leave you for her. Ferrari man won't. Can't be swayed by titties. Doesn't care. The years of dedication you have shown him can not be replaced by tits because he has endless access to tits unlike the BMW man who really isn't all that and you've had to settle for him because you know the Ferrari man is going to cheat and MAYBE the BMW man won't cheat... And then he cheats anyway. Advice? Get a Ferrari man and have his kids for millions. Done. Good luck.

Andrew Tate

2,592,364 Aufrufe • vor 2 Jahren

John Carmack: The code for AGI could conceivably be written by one individual After stepping down as CTO of Meta’s Oculus VR, legendary programmer John Carmack was trying to decide if he would work on nuclear fission or artificial general intelligence (AGI). He ultimately chose AGI. “I think [fission] is possible,” John says. “Somebody should be doing this, but it’s going to involve some politics, decent-sized teams, and a bunch of cross-functional stuff that I don’t love. While artificial general intelligence seems to me like the highest-leverage moment for a single individual potentially in the history of the world.” He explains: “With the things we know about the brain and what we can do with artificial intelligence . . . I’m not a madman for saying that it is likely that the code for artificial general intelligence is going to be tens of thousands of lines of code — not millions of lines of code.” He continues: “This is code that conceivably one individual could write, unlike writing a new web browser or operating system. And based on the progress that machine learning has made in the recent decade, it’s likely that the important things that we don’t know are relatively simple. There’s probably a handful of things — my bet is there’s less than six key insights — that need to be made. Each one of them can probably be written on the back of an envelope. We don’t know what they are, but when they’re put together in concert with GPUs at scale and the data that we all have access to, we can make something that behaves like a human being or living creature and that can then be educated in whatever ways we need to get to the point where we can have universal remote workers where anything that somebody does mediated by a computer, that doesn’t require physical interaction, an AGI will be able to do.” Carmack does not think this will be “unapproachably hard”: “That’s incredibly hubristic to say, but what I said a couple of years ago was that there’s a 50% chance that somewhere there will be signs of life of an AGI in 2030, and I’ve probably increased that slightly — maybe 55-60% now because I do think there’s a little sense of acceleration.” Source: Lex Fridman (Aug 2022)

Startup Archive

23,720 Aufrufe • vor 2 Monaten

John Carmack: The code for AGI could conceivably be written by one individual After stepping down as CTO of Meta’s Oculus VR, legendary programmer John Carmack was trying to decide if he would work on nuclear fission or artificial general intelligence (AGI). He ultimately chose AGI. “I think [fission] is possible,” John says. “Somebody should be doing this, but it’s going to involve some politics, decent-sized teams, and a bunch of cross-functional stuff that I don’t love. While artificial general intelligence seems to me like the highest-leverage moment for a single individual potentially in the history of the world.” He explains: “With the things we know about the brain and what we can do with artificial intelligence . . . I’m not a madman for saying that it is likely that the code for artificial general intelligence is going to be tens of thousands of lines of code — not millions of lines of code.” He continues: “This is code that conceivably one individual could write, unlike writing a new web browser or operating system. And based on the progress that machine learning has made in the recent decade, it’s likely that the important things that we don’t know are relatively simple. There’s probably a handful of things — my bet is there’s less than six key insights — that need to be made. Each one of them can probably be written on the back of an envelope. We don’t know what they are, but when they’re put together in concert with GPUs at scale and the data that we all have access to, we can make something that behaves like a human being or living creature and that can then be educated in whatever ways we need to get to the point where we can have universal remote workers where anything that somebody does mediated by a computer, that doesn’t require physical interaction, an AGI will be able to do.” Carmack does not think this will be “unapproachably hard”: “That’s incredibly hubristic to say, but what I said a couple of years ago was that there’s a 50% chance that somewhere there will be signs of life of an AGI in 2030, and I’ve probably increased that slightly — maybe 55-60% now because I do think there’s a little sense of acceleration.” Video source: Lex Fridman (2022)

Startup Archive

41,429 Aufrufe • vor 8 Monaten