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Speedrunning 3D assets! Unbound Loop's SDF + 3D gen combo means you can skip the UV unwrapping headaches and spend more time exploring dungeons! #threejs #gameDev

15,962 Aufrufe • vor 13 Tagen •via X (Twitter)

11 Kommentare

Profilbild von Mr Pixel | Driftania 🏝
Mr Pixel | Driftania 🏝vor 13 Tagen

Looks great, it's one of a lot of objects I need 😅

Profilbild von Damian
Damianvor 12 Tagen

might have to give this a test

Profilbild von Jacob Beers
Jacob Beersvor 13 Tagen

That looks fantastic. Every time I try to use Unbound Loop I run into issues though. I can't tell if it s Brave+adblocker or if I'm doing something wrong.

Profilbild von Trinumedia
Trinumediavor 13 Tagen

Woah, what are you using for such great topo?

Profilbild von Unbound
Unboundvor 13 Tagen

Tripo Low-Poly. It's quite good! @tripoai

Profilbild von Austin Stickley
Austin Stickleyvor 13 Tagen

sdf plus gen meshes is a nice escape from the uv grind. collision reading the same field as the look is the part that usually saves me later

Profilbild von 2069 Tweets
2069 Tweetsvor 13 Tagen

Yeah yeah when can I use this myself bro

Profilbild von Unbound
Unboundvor 12 Tagen

right now! 👉

Profilbild von 2069 Tweets
2069 Tweetsvor 12 Tagen

So it’s 3d modeling and the image model postprocesses the render output in 2d space? What part of this is “Speedrunning 3d assets”? It’s more like speedrunning 2d images of a 3d asset, no? Or am I missing something?

Profilbild von Black Thorn Labs
Black Thorn Labsvor 13 Tagen

Skipping UV cleanup is a huge win when the goal is rapid dungeon iteration.

Profilbild von HeyLGros
HeyLGrosvor 13 Tagen

Next step would be a mesh optimization Ai but it's a great progress.

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