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Speedrunning 3D assets! Unbound Loop's SDF + 3D gen combo means you can skip the UV unwrapping headaches and spend more time exploring dungeons! #threejs #gameDev
11 Kommentare

Looks great, it's one of a lot of objects I need 😅

might have to give this a test

That looks fantastic. Every time I try to use Unbound Loop I run into issues though. I can't tell if it s Brave+adblocker or if I'm doing something wrong.

Woah, what are you using for such great topo?

Tripo Low-Poly. It's quite good! @tripoai

sdf plus gen meshes is a nice escape from the uv grind. collision reading the same field as the look is the part that usually saves me later

Yeah yeah when can I use this myself bro

right now! 👉

So it’s 3d modeling and the image model postprocesses the render output in 2d space? What part of this is “Speedrunning 3d assets”? It’s more like speedrunning 2d images of a 3d asset, no? Or am I missing something?

Skipping UV cleanup is a huge win when the goal is rapid dungeon iteration.

Next step would be a mesh optimization Ai but it's a great progress.
