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spent 2 days working on a motion template for waifu project, ended up making a standalone tool that doesn't exist yet? SMPL -> VRM bones: - axis-angle based rotations extracted per quaternion - new animation file format (streaming support) will open src when after cleanup

39,926 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

kyon profil fotoğrafı
kyon1 yıl önce

will be adding facial expressions + hand (fingers) next

roro profil fotoğrafı
roro1 yıl önce

Kawaii, but you shouldn’t open source the tech. This would make a great paid feature.

kyon profil fotoğrafı
kyon1 yıl önce

might spinoff as a standalone ez mocap tool

Hayden profil fotoğrafı
Hayden1 yıl önce

What are you using for cloth physics?

kyon profil fotoğrafı
kyon1 yıl önce

vrm's springbones:

jaivin 🎨 profil fotoğrafı
jaivin 🎨1 yıl önce

dude you’re cracked

Zy profil fotoğrafı
Zy1 yıl önce

Bro this could make millions in the vtuber space

shin profil fotoğrafı
shin1 yıl önce

It looks nice, I know a couple of tools that were used for game dev animations

kyon profil fotoğrafı
kyon1 yıl önce

@shinBHVR yeah, there's a few paid mocap extraction tools out there. didn't find any for direct mesh to vrm models unfortunately so had to build one

Mathieu Tuli profil fotoğrafı
Mathieu Tuli1 yıl önce

The animation file format, is that for simultaneous read/write from two separate processes? Curious cause I just stream the raw data and decode

kyon profil fotoğrafı
kyon1 yıl önce

streaming read, need to add compression next. the problem space is that once we convert on a frame by frame basis we start getting really large files

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