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Spherical Harmonics 🤝 Fourier Transform I’m modeling the cell surface as a time-varying field u(θ,φ). Budding is energy shifting into higher angular frequencies. Decompose u into spherical harmonics (the Fourier basis on a sphere), evolve the coefficients aₗₘ(t) where growth/smoothing is clean, then inverse-transform back into a breathing, budding...

25,478 görüntüleme • 5 ay önce •via X (Twitter)

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The Trap in Every Mathematics Lecture If you’ve taken a lot of math courses, you start to recognize a pattern. There’s a moment where the lecturer is warming up with the obvious stuff...add matrices entrywise, scale by α, do the row-column product...and you’re thinking, alright… where is this going? Then you relax. You stop resisting. And right there, they slip in one line that changes how you see the whole subject. When Benedict Gross says "matrices represent linear operators,"he’s telling you to stop treating a matrix as a rectangle of numbers and start treating it as an action. A linear operator is a function T: Rⁿ → Rⁿ that respects two rules: T(u+v)=T(u)+T(v) and T(αu)=αT(u). Once you pick a basis, T is completely determined by where it sends the basis vectors e₁,…,eₙ. Put T(e₁),…,T(eₙ) into columns and you get a matrix A. That is what "A represents T" means...A is the coordinate portrait of the transformation. Now the punchline that makes matrix multiplication feel inevitable. If B represents S and A represents T, then doing S first and then T is the composition T∘S. In coordinates that becomes A(Bx)=(AB)x. So multiplying matrices is really composing transformations. That’s why multiplication is usually not commutative: T∘S is generally not the same transformation as S∘T, and the matrices inherit that noncommutativity. This explains half of Linear Algebra because it tells you what the course is really about...functions that move vectors around, not grids of numbers. A matrix is just the written form of that function once you choose coordinates. Then the rules stop feeling random Multiplying matrices means doing one move and then another, an inverse means you can undo the move, eigenvectors are directions that don’t get turned, and changing basis is just describing the same move in a different language. That one idea makes a lot of linear algebra click. #LinearAlgebra #Matrices #GroupTheory #GLn #MathLectures #Mathematics

Mathelirium

66,204 görüntüleme • 4 ay önce

Quantum mechanics has a reputation for being mystical mainly because people skip the rules and jump to interpretations. In this lecture series, we’re doing the opposite. We start from the rules, follow the algebra, and let the picture be the calculation. Classical Probability Theory combines alternatives by adding their probabilities. Quantum Theory combines them one step earlier…add complex amplitudes first, then square at the end. That swap in order is everything. Expand |a₁ + a₂|² and you don’t just get |a₁|² + |a₂|²…you get a cross-term, 2 Re(a₁ a₂*). Its sign is set by phase, so the same two contributions can reinforce or cancel. Interference is just the algebra of squaring a sum. In the 3D render, the surface height is proportional to |a(x)| (so peaks become bright bands after squaring), while the surface skin is colored by the local phase arg(a(x)). As the phase knob φ(t) is swept on path 2, the cross-term oscillates, and you literally watch the interference ridges slide across the screen. We model a detector screen with coordinates x in R² (think x = (x,y)). A quantum state assigns a complex amplitude a(x). The rule for outcomes is p(x) = |a(x)|² Now the key situation: two coherent alternatives contribute to the same outcome x. Let their amplitudes be a₁(x) and a₂(x). Quantum says a(x) = a₁(x) + a₂(x) So the probability density becomes p(x) = |a₁(x) + a₂(x)|² Expand it (this is the whole episode): p(x) = (a₁ + a₂)(a₁* + a₂*) = |a₁|² + |a₂|² + a₁ a₂* + a₁* a₂ = |a₁|² + |a₂|² + 2 Re(a₁ a₂*) That last term is the interference term. It can be positive or negative. To see phase explicitly, write each contribution in polar form: a₁(x) = r₁(x) exp(i θ₁(x)) a₂(x) = r₂(x) exp(i θ₂(x)) Then a₁ a₂* = r₁ r₂ exp(i(θ₁ − θ₂)) So the cross-term is 2 Re(a₁ a₂*) = 2 r₁ r₂ cos(θ₁(x) − θ₂(x)) That’s the fringe engine: p(x) = r₁² + r₂² + 2 r₁ r₂ cos(Δθ(x)) Now the phase knob we animate: Add a controllable phase shift φ to path 2: a₂(x) → a₂(x) exp(i φ) Then Δθ(x) → Δθ(x) − φ, so p(x; φ) = r₁² + r₂² + 2 r₁ r₂ cos(Δθ(x) − φ) As φ changes smoothly, the bright/dark pattern slides continuously. Same setup, same geometry, same magnitudes r₁,r₂, only phase changed. #QuantumMechanics #WaveInterference #ComplexAmplitudes #DoubleSlit #Physics #Mathematics

Mathelirium

81,394 görüntüleme • 5 ay önce

The Trap in Every Mathematics Lecture If you’ve taken enough math courses, you start noticing the same little move. The lecturer warms up with the obvious stuff, add matrices entrywise, scale by α, do the row-column product, and you’re thinking alright, where is this going. Then you relax. You stop resisting. And right there, they drop one line that quietly rewires the whole subject. When Benedict Gross says matrices represent linear operators, he’s telling you to stop treating a matrix as a rectangle of numbers and start treating it as an action. A linear operator is a function T: ℝⁿ → ℝⁿ that respects two rules: T(u+v) = T(u) + T(v) T(αu) = αT(u) Once you pick a basis, T is completely determined by where it sends the basis vectors e₁,…,eₙ. Put T(e₁),…,T(eₙ) into columns and you get a matrix A. That is what A represents T means. A is the coordinate portrait of the transformation. Now the punchline that makes matrix multiplication feel inevitable. If B represents S and A represents T, then doing S first and then T is the composition T∘S. In coordinates that becomes A(Bx) = (AB)x. So multiplying matrices is really composing transformations. That’s why multiplication is usually not commutative. T∘S is generally not the same transformation as S∘T, and the matrices inherit that noncommutativity. This explains half of linear algebra because it tells you what the course is really about: functions that move vectors around, not grids of numbers. A matrix is just the written form of that function once you choose coordinates. After that, the rules stop feeling random. Multiplying matrices means doing one move and then another. An inverse means you can undo the move. Eigenvectors are directions that don’t get turned. Changing basis is just describing the same move in a different language. One idea, and a lot of linear algebra suddenly clicks. #LinearAlgebra #Matrices #LinearMaps #Eigenvectors #ChangeOfBasis #Mathematics

Mathelirium

133,454 görüntüleme • 3 ay önce