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Starfield, #つぶやきGLSL for(O*=i;i++<30.;t=r*rd,t.z-=2.,a=t,a.y=abs(a.y)-.8,a.xz*=R((round(L(a.xz)/f)-35.)*.03125*e),a.zx*=R(round(atan(a.z,a.x)/f)*f),a.x-=f*max(round(a.x/f),14.),r+=min(d=L(t)-.75,L(a)*.8),O+=.04*(.1/d+(1.+cos(r-e-e+atan(t.x,t.z)*2.+vec4(0,1,2,0)))/L(a)/40.));
39,800 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

AlwaysSadButTruthfulvor 1 Jahr
This one is amazing. If I can ask, because I’ve watched you for a while, what is this put into to allow the visualization to occur based on the code?

Henrik Berglundvor 1 Jahr
how would one run this in some kind of editor like shadertoy?

Mårten Rångevor 1 Jahr
sweet

🅵𝚊𝚕𝚔𝚎𝚗vor 1 Jahr
Wow, cool 👍

Jonathan Thorpevor 1 Jahr
Wow. Nice.

Maciek Czarnikvor 1 Jahr
Whats R and L?

kishimisuvor 1 Jahr
It would be rotate2D and length respectively

Pseudonym 🦅vor 1 Jahr
Had this idea: what if I put the shader into Grok and had it generate the image?

Kazivor 1 Jahr
Oh hello there, I like this a lot.

Joshua Gourneauvor 1 Jahr
breathtaking
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