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Starfield, #つぶやきGLSL for(O*=i;i++<30.;t=r*rd,t.z-=2.,a=t,a.y=abs(a.y)-.8,a.xz*=R((round(L(a.xz)/f)-35.)*.03125*e),a.zx*=R(round(atan(a.z,a.x)/f)*f),a.x-=f*max(round(a.x/f),14.),r+=min(d=L(t)-.75,L(a)*.8),O+=.04*(.1/d+(1.+cos(r-e-e+atan(t.x,t.z)*2.+vec4(0,1,2,0)))/L(a)/40.));

39,800 views • 1 year ago •via X (Twitter)

10 Comments

AlwaysSadButTruthful's profile picture
AlwaysSadButTruthful1 year ago

This one is amazing. If I can ask, because I’ve watched you for a while, what is this put into to allow the visualization to occur based on the code?

Henrik Berglund's profile picture
Henrik Berglund1 year ago

how would one run this in some kind of editor like shadertoy?

Mårten Rånge's profile picture
Mårten Rånge1 year ago

sweet

🅵𝚊𝚕𝚔𝚎𝚗's profile picture
🅵𝚊𝚕𝚔𝚎𝚗1 year ago

Wow, cool 👍

Jonathan Thorpe's profile picture
Jonathan Thorpe1 year ago

Wow. Nice.

Maciek Czarnik's profile picture
Maciek Czarnik1 year ago

Whats R and L?

kishimisu's profile picture
kishimisu1 year ago

It would be rotate2D and length respectively

Pseudonym 🦅's profile picture
Pseudonym 🦅1 year ago

Had this idea: what if I put the shader into Grok and had it generate the image?

Kazi's profile picture
Kazi1 year ago

Oh hello there, I like this a lot.

Joshua Gourneau's profile picture
Joshua Gourneau1 year ago

breathtaking

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