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Starfield, #つぶやきGLSL for(O*=i;i++<30.;t=r*rd,t.z-=2.,a=t,a.y=abs(a.y)-.8,a.xz*=R((round(L(a.xz)/f)-35.)*.03125*e),a.zx*=R(round(atan(a.z,a.x)/f)*f),a.x-=f*max(round(a.x/f),14.),r+=min(d=L(t)-.75,L(a)*.8),O+=.04*(.1/d+(1.+cos(r-e-e+atan(t.x,t.z)*2.+vec4(0,1,2,0)))/L(a)/40.));
39,800 views • 1 year ago •via X (Twitter)
10 Comments

AlwaysSadButTruthful1 year ago
This one is amazing. If I can ask, because I’ve watched you for a while, what is this put into to allow the visualization to occur based on the code?

Henrik Berglund1 year ago
how would one run this in some kind of editor like shadertoy?

Mårten Rånge1 year ago
sweet

🅵𝚊𝚕𝚔𝚎𝚗1 year ago
Wow, cool 👍

Jonathan Thorpe1 year ago
Wow. Nice.

Maciek Czarnik1 year ago
Whats R and L?

kishimisu1 year ago
It would be rotate2D and length respectively

Pseudonym 🦅1 year ago
Had this idea: what if I put the shader into Grok and had it generate the image?

Kazi1 year ago
Oh hello there, I like this a lot.

Joshua Gourneau1 year ago
breathtaking

