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🍑 Stellar Blade - Eve's Fantasies 2 POV Version 💦 This time you will fully enjoy Eve's gorgeous ass dressed in an original costume from the game. 🥽 8K VR & AR video link in Bio 🎨 Mustard 🎙️ MOO🩷COW ⛩️ The Great Ojama 🔊 LeHornySFX3D🔞 (COMMS OPEN) #vrporn #3dporn

24,812 次观看 • 4 个月前 •via X (Twitter)

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🎬 Whimsical Reverie | Version 2.8 Free Clothing Preview ✨ Free Outfits from Limited-Time Events Event Duration: Permanently available after the Version 2.8 update >> Complete Tales of Itzaland III tasks to earn Travel Insights. Collect enough Travel Insights to exchange for generous rewards, including the 4-star outfit [Cloudbreak Stitches] plus its sketches and Diamonds! [Cloudbreak Stitches] can be evolved into the [Cloudbreak Stitches: Landwoven] outfit. Fully glow it up to obtain the [Cloudbreak Stitches: Spring Hills] outfit. Note: This event will be available for an extended period. Please check future announcements for the end date. ✨ Cadenceborn's Gift Availability: Permanently available with the Version 2.8 update After the Version 2.8 update, collect Dews of Inspiration and give them to Ian the Cadenceborn to unlock the sketches for the 4-star outfit [Existence Paradox] and [Momo's Cloak: Meowchanic]. [Existence Paradox] can be evolved into the [Existence Paradox: Morning Star] outfit. Fully glow it up to obtain the [Existence Paradox: Rewind] outfit. ✨ Outfits Available in Open World Chests Availability: Permanently available with the Version 2.8 update >> After the Version 2.8 update, explore Heaven's Reach and open chests for a chance to obtain the sketches for the 3-star outfits [Stellar Banquet] and [Dreamveil Hymn]. ✨ Styling Faction Challenge Reward Availability: Permanently available with the Version 2.8 update >> After the Version 2.8 update, explore Heaven's Reach and complete Styling Faction challenges to obtain the sketches for the 3-star outfit [Sweet-Cool Clash]. ✨New Arrivals in Starlit Shop: Limited-Time! The Starlit Shop in Version 2.8 is updating with fresh arrivals! [Starlit Crystals] can be used to exchange for them. >> The [Starlit Shop > Limited-Time Starlight] tab will add the handheld [Thousand Nights Scroll], top [Mossy Tales], choker [Wishwoven Song], actions [Nikki's Magnetism] and [You Snap, I Snap], and emotes [Proud] and [Need a Moment]. >> The [Starlit Shop > Permanent Starlight] tab will add the decoration [Fortune Mahjong Set] and the animated emotes [Shy] and [Well-Behaved]. [Fortune Mahjong Set] can be placed in open spaces. Interact with it to start a game of "Fortune Mahjong." When the four players take their seats, the crisp clacking of tiles sounds like fortune knocking at the door. After a few rounds, past worries quietly fade amid laughter and chatter. Reminder: After the new version update launches, all Version 2.7 [Where Stars Yearn] limited-time items in the Starlit Shop will be permanently removed. Stylists, don't miss your last chance to grab these! —— ➤ Infinity Nikki Version 2.8 Golden Dust launches globally on July 16 (UTC-7)! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki #GoldenDust #GoldenCity

Infinity Nikki

25,594 次观看 • 15 天前

Develop Better Finishing and Decision Making With This Fast Break Drill Here's a great 2v1 drill to improve ball handling, passing, scoring, and decision making out of fast break advantage situations from the Youth Coaching System with Jim Huber. Even though these are youth players in the video, it's great for all ages! I actually got this drill from longtime college coach Don Kelbick. Drill Tips: -Attack and Think Lay Up! We got this drill from Don Kelbick and we teach the same mentality. You want to force the ball handler to attack and try to get a lay up. The only reason they pass is that the defender stops the ball. Personally, I’m okay if the initial ball handler takes some bad shots. I think having an assertive, attacking mentality will create more good things than bad. This mentality will eventually lead to more open passes for his teammate, because the defense will realize that they have to commit and stop the ball. -1 or 2 Pass Limit You could even add a pass limit of 1 or 2. That way, it’s more game like and they’re not going too slow. -Add a Countdown You could also introduce a time limit. If I see going too slow, I usually start saying, “3, 2, 1… “ and make a buzzer sound at zero. The kids actually enjoy it. -Make It 2v2 With a Trailing Defender It's also fun to add a trailing defender as another progression. You would simply add a 4th line somewhere in the middle of the floor. So you’d put a cone a little bit further in the middle of the court, so the trailing defender comes into the play a second or two later. -Change Offense and Defense Lines I also will switch up which lines are defense and offense, so players experience attacking the basket from all angles in transition. Give this drill a try and let us know what you think!

Joe Haefner | Breakthrough Basketball

39,790 次观看 • 1 年前

Westerners Flocking to Play Stunning New Chinese Video Game—and Skipping ‘Spyware’ Warnings . CHINESE DESIGNERS JUST LAUNCHED another video game which is a hit worldwide. Where Winds Meet has some spectacular battle scenes on screen -- but the conflicts off-stage (west-east culture wars, psyops, business battles) are just as interesting. People in the game industry in the west are concerned—for several good reasons. Before we get there, take 20 seconds to check out the great-looking visuals, which come from the same studio that created Black Myth Wukong, a globally popular game launched in August 2024, based on the story of the Monkey King. Where Winds Meet also celebrates classic Chinese culture. It is set in the city of Kaifeng in 10th century China – and is filled with gorgeous images of that place. . CULTURAL DEPTH It has cultural depth, too. For example, everyone knows fireworks are an ancient Chinese art, but the game features molten metal spark showers, a popular art form pretty unknown outside China. In one scene you can see the flying apsaras, those Indian-influenced airborne women whose images adorn the ancient Dunhuang Caves on the silk road. Where Winds Meet is already among the favorites on Steam, the world’s biggest online game center. It includes many battles, of course. But there are related conflicts off line, in real life, too. . NUMBER ONE: CULTURE WARS. In many games released in the west, it is considered wrong to give players the choice of having a male or female character, because it implies there are just two sexes, which is a big no-no in the west. In Where the Winds Meet, players who opt for English language follow the western model, and are given the choice of Body Type I or Body Type II, no mention of forbidden words “male” and “female”. But players who opt for the Chinese version are given the choice of male or female. Trying to keep everyone happy! . NUMBER 2. HYBRID WARS, OR PSYOPS. From the moment the game came out, mysterious persons “revealed” that the game was made by Chinese people so it was a security threat, riddled with spyware. You can imagine them thinking that their gameplay information was being transmitted straight to Xi Jinping’s office! “Hmm. This incel sitting in a basement in his mother’s house prefers body type 2! Write that down, comrades.” But here’s the twist. Everybody ignored the warnings. By the end of the first day, people had played the game two million times, and that’s just the new version, the non-Chinese one. . NUMBER THREE: THE BUSINESS BATTLE The US groups which normally dominate the field, like Ubisoft, have repeatedly reported disappointing results recently. And some of the biggest recent hits have been from outside America. Black Myth Wukong was from China’s NetEase, Expedition 33 was from France, and this new game, Where Winds Meet, is also from NetEase. A popular video game reviewer called Hypnotic lamented the poor quality of games from the west—with the players blaming the designers and the designers blaming the players. “The east ends up releasing video games that end up blowing the doors down whenever they release,” he said. “And then you end up getting developers from the west that'll make up all kinds of excuses as to why these games are successful. They'll call it slop. They'll call it Chinese spyware. They'll call it whatever they want. But at the end of the day, at least somebody is trying to put out video games that players actually want, that isn't just indie developers.” . FIELD IS OPEN Now this does NOT mean that games from the east are uniformly taking over the global game industry. The west is still putting out some great games, with Expedition 33 being a good example. What it does mean is that China is catching up fast. We’ve seen this happening in many sectors. And as long as there’s a level playing field, it ultimately means that people get more choice. . A FAIRER, SAFER WORLD But more importantly than that, it gives people around the world a different image of China. The western mainstream media tends to create an image of China as an evil tech dystopia, sometimes literally describing it as a giant gulag. Games like this one show it to be community of creative people, producing fun products, and a place with a rich culture and an amazing history. The result, we hope, will be a fairer world – and a fairer world is a safer world.

Nury Vittachi

49,389 次观看 • 7 个月前

Announcement. Keshirea testing begins on SUNDAY. What you've experienced so far with Dremica is us testing features and networking on our small test island. We're really grateful for the help and support of all 300+ of you last Carnage. It's only a glimpse of what is being worked on. But now it's time to experience the true beginning of a web3 MMORPG with saved player progression, PVP and more. Keshirea testing will begin internally with the team and a handful of dedicated community members on Sunday 13th July 2pm UTC. The usual carnage sessions will be paused until the new Carnage system is announced. Keshirea is what we've been building these past 8+ months. It's possibly over 10x larger than the current test world. Over 30 people have been involved in filing out the world, even I'm excited to explore it. It is a GIANT amount of content to dig your teeth into. We will pause the bi-monthly carnage events whilst we begin to transition to an actual MMORPG experience. Our previous 2 hour speed-run Carnages were a great testing platform, but I want us to now have our character data saved between sessions and enjoy the real grind. We've all experienced the likes of World of Warcraft and Runescape, I think everyone secretly desires a web3 version of this life-sucking dopamine-fest. That's what we're aiming to build. So on Sunday at 2pm UTC we will open the servers for 4 hours. If everything goes well, the servers will be open at the same time for the entire week, and on Sunday 20th we can have our first PVP tournament. We've intentionally made it so there's no reward system in place for the initial testing. No need to "rush", just enjoy the game. Would really be grateful if the community can assist with structured feedback so we can tackle all the bugs to get ready for what comes next. The first test session will aim to bring in 50 players, and we will scale from there. We will prioritize the team and most dedicated community members first. Will keep you updated in Discord and the Dremica telegram groups. There's also something else we've been secretly building that we will need your help testing that I'll reveal soon. See you in game.

Donnie

17,769 次观看 • 1 年前

The state of LOW-FI and platform support (Death of PCVR): When the Kickstarter ran back in , the main focus was "Next-Gen VR", meaning at the time PCVR, with high hopes for PSVR2 (which hadn't been officially announced). During the next year or so, we (myself, Noah Rayburn and Mark Schramm #VR #AR #MR) focused purely on supporting PC VR hardware. Rift/S, Vive, Index (including controllers), all WMR devices, etc... Mark even added HOTAS and Leap Motion support. BUT, as I'm sure you know, PCVR has been in decline since around the launch of Half-Life: Alyx, which Anton Hand so eloquently called the punctuation mark on the gravestone of PCVR. The Rift store is a ghost town.. like officially.. even according to Meta, Viveport (lets not even go there), what else we got? WMR Store? Was that even a thing? Anyway... Lucky for us, PSVR2 was just over the horizon and we had the dev kits! How well is PSV2 doing though? Guess is (based on speaking with other top VR devs), not that great... Somewhere in there, the great and powerful Noah Rayburn was able to implement a pretty slick "non-VR mode" upon my request to be able to test the game without having to keep taking the HMD off and on while balancing controllers on my knees and working with janky Quest link stuff. Good news! Non-VR mode is great! No just for testing, but for playing. We decided to go full in on it's development and offer it to the consumers. Bonus, it also runs on Steam Deck! (See video below). Now as we gear up to finish the game and run out of money (hopefully in that order), I'm thinking a lot about the market for the game and our placement in it. We have a decent amount of wishlists (66k on Steam and 24k on PS5) so far. Hope is that launching as a PSVR2 title will capture a good chunk of those users, pushing it up on the general PSN store ranking (notoriously hard for indies to do otherwise), and we'll make some sales to traditional flat PS5 gamers as well. Snowballing a bit if we're lucky. Steam launch could do decently well if timed properly, with hopes of the same "VR first" snowballing effect. Why am I telling you all of this? I just thought it would be good to get it in writing and have a place to point. We are starting to run low on money (PCVR presales have basically dried up), so it's also to let you know that the fire is lit under my ass to ship this thing. That said, it won't ship until its good and done. A delayed game is eventually good, but a rushed game is forever bad. Oh, and before you say "Why not port it to Quest", put down the pipe. I understand that you're not a developer, but take my word for it, that's not happening. Not with this budget(or lack thereof), this sized team , or this generation of devices. Ok. that's it. My longest twitter post. PC/PCVR Preorder and early access: Steam Wishlist PSN Wishlist ❤️🧡💙🖤

Blair Renaud // LOW-FI 🟥🟧⬛

69,789 次观看 • 2 年前

🔊 UNBELIEVERS: This world is about to be shaken to its core when the Rapture takes place! Fear will sweep every city, every nation, and every heart—but nothing will be more devastating than parents suddenly losing their babies, children dissapearing from their beds, and teens left behind without their loved ones! THE ONLY HOPE YOU HAVE NOW—AND THE ONLY HOPE YOU WILL HAVE THEN—IS TO PLACE YOUR TRUST IN JESUS CHRIST! DO NOT GET LEFT BEHIND—COME TO JESUS NOW!!!! ⚠The world is about to find out that this is NOT a mere story or fable—this will be the undeniable fulfillment of BIBLE PROPHECY AND THE VERY WORDS OF JESUS HIMSELF! 📖"And if I go and prepare a place for you, I will come again, and receive you unto myself; that where I am, there you may be also." John 14:3 👉🏼People will be shocked and terrified, and those who once heard the truth but rejected it will be filled with regret as they witness millions suddenly vanish. Everyone they knew who trusted in Jesus Christ ALONE for salvation will have been taken to Heaven by Him. THIS WILL BE THE MOST SHOCKING EVENT IN HUMAN HISTORY!! 📖"For the Lord Himself will descend from heaven with a shout, with the voice of an archangel, and with the trumpet of God. And the dead in Christ will rise first. Then we who are alive and remain shall be caught up together with them in the clouds to meet the Lord in the air. And thus we shall always be with the Lord." 1 Thes 4:15-17 📖 "In a moment, in the twinkling of an eye, at the last trumpet. For the trumpet will sound, and the dead will be raised incorruptible, and we shall be changed." 1 Cor 15:52 🔥Chaos will erupt instantly! Many firefighters, police officers, doctors, and emergency workers will be gone in a moment. Cars will swerve out of control, planes will plummet from the sky, and cities will be thrown into panic. The world will struggle for months just to recover from the catastrophic aftermath of the Rapture. ⚠They will try to DECEIVE YOU with lies—claiming the disappearances were caused by UFOs, aliens, or other false explanations. DO NOT BELIEVE IT! The truth is clear: JESUS CHRIST has taken His Church! DO NOT BE DECEIVED! 👉🏼This is the moment the Antichrist will rise and be revealed!! His time has finally come! He will be a strikingly charismatic leader, everyone will love him, he will present himself as the answer to a world thrown into chaos. As nations tremble and people cry out for security and safety, he will appear to be the perfect solution—the one who can bring order and peace. But do not be fooled: his peace will be false, and his intentions will be deadly! 🤝One of his first goals will be to sign a seven-year peace agreement with Israel (take a look at what’s happening at the UN on Monday, Sept. 22) and pave the way for the rebuilding of the Third Temple in Jerusalem. He will introduce the mark of the beast, which people will be required to receive in order to buy and sell. What follows will be the most HORRIFIC years humanity has ever known, intensifying when he sits in the Temple and declares himself to be God. ⚠ IF YOU ARE LEFT BEHIND: 👉🏼Parents: Your baby is safe in Heaven, surrounded by the love of God and provided for in every way—stay strong, there is still hope! God in His grace is shaking you just to give you another chance! 👉🏼Teens: If your parents are missing it's because they believed and placed their full trust in Jesus. Perhaps you disagreed or hadn't decided for yourself yet whether or not you wanted to follow Christ, this is why you are still here. Stay calm—there is still hope! God has laid out another opportunity for you! ⚠ LISTEN NOW: DO NOT TAKE THE MARK OF THE BEAST!!!! ⚠ No matter what happens—even if it means facing death or torture—do not take the mark! It is the ultimate, irreversible rejection of God’s mercy and grace. The moment you accept it, your destiny will be sealed: YOU WILL GO STRAIGHT TO HELL! 🚨PAY ATTENTION TO THIS: 👉🏼 The Two Witnesses: Be on high alert when two witnesses show up in Jerusalem, boldly confronting the Antichrist. Listen carefully to their message and do not oppose them—for they are God’s chosen messengers! 👉🏼The 144,000: God will seal 144,000 Jewish believers, granting them His special protection. Their mission is to boldly proclaim the Gospel during this unprecedented and shocking time. Listen to them and believe their message—they are appointed by God TO SAVE YOU! 👉🏼 The 3 Angels: Three angels will appear. One flying across the heavens, proclaiming the Everlasting Gospel to every person on earth; another warning of Babylon’s fall; and the third declaring a solemn warning—do not take the mark of the beast! Pay attention and obey their message—your life depends on it! 🔊It doesn’t matter why you’re still on Earth—God has given you one more chance! This is your moment to choose life before it’s too late. DO NOT MISS IT—YOUR ETERNAL DESTINY IS AT STAKE!!!! 🔊The times ahead are going to be extremely hard. Get a Bible and start reading it now, so you know the truth for yourself. Surround yourself with people who understand prophecy and the Word of God, because you will need guidance in these last days. 📖“For then there will be great tribulation, such as has not been since the beginning of the world until this time, no, nor ever shall be.” Matthew 24:21 🔊You will face persecution, and you may even have to lay down your life for Jesus. This is the time to fully trust Him, knowing that the moment you close your eyes in this world, you will open them in Heaven in His glorious presence. DO NOT MISS THIS OPPORTUNITY!! Turn to Jesus now, obey Him, and hold fast to the hope of salvation—HE IS THE ONLY ONE WHO CAN SAVE YOU FROM WHAT’S COMING!! 📖"We are CONFIDENT, yes, well pleased rather to be absent from the body and to be present with the Lord.” 2 Cor 5:8 📖“Nor is there salvation in any other, for there is no other name under heaven given among men by which we must be saved.” Acts 4:12 ︵‿︵‿︵‿︵︵‿︵‿︵‿︵︵‿︵‿︵‿ DO NOT GET LEFT BEHIND! WHY WAITING?! PLEASE GET SAVED AND GET RAPTURE READY NOW! JESUS IS COMING FOR HIS CHURCH 👇🏼👇🏼👇🏼 Believe Jesus is the Son of God, who shed His blood for you, died on the cross for our sins, He was buried and resurrected during the third day, according to the Scriptures, so we can have eternal life with Him. The moment you believe in Him and that He died for your sins - you're saved, justified, sealed until the day of redemption, and rapture ready! The Holy Spirit will come to live inside of you - He will help you, guide you, change you, and be with you FOREVER! "For God so loved the world that He gave His only begotten Son, that whoever believes in Him should not perish but have everlasting life. For God did not send His Son into the world to condemn the world, but that the world through Him might be saved. He who believes in Him is not condemned; BUT he who does not believe is condemned already, because he has not believed in the name of the only begotten Son of God." John 3:16-18 ︵‿︵‿︵‿︵︵‿︵‿︵‿︵︵‿︵‿︵‿

Maranatha777

139,360 次观看 • 10 个月前

DANCING IN THE STREET - 40th ANNIVERSARY WHITE VINYL 12” - JAGGER SPEAKS “When people stared in Jagger’s eyes and scored, Like the video films we saw...” The headline says it all but keep reading for the press release and a few words from Sir Michael Philip Jagger himself, along with a link to the upgraded 4k video. #BowieLiveAid #BowieJaggerDancing #BowieJaggerDITS + - + - + - + - + - + - + - + - + - + - + - + DAVID BOWIE & MICK JAGGER - DANCING IN THE STREET 40th ANNIVERSARY - LIMITED EDITION REMASTERED WHITE VINYL 12” AVAILABLE 29th AUGUST 2025 ON PARLOPHONE: (Link will update throughout the day) WATCH THE UPGRADED 4K VIDEO NOW: ‘’We had such a laugh doing Dancing in the Street with both the song recorded in the studio and the video done in one day. Remarkable how we pulled it off really. The video is hilarious to watch now. We enjoyed camping it up and trying to impersonate each other’s moves, making it up as we went along. It was the only time David and myself collaborated on anything, which is a real shame.” Mick Jagger, June 2025 LONDON, 10TH JUNE 2025 - 40 years ago today, Live Aid, the benefit concert organised by Bob Geldof and Midge Ure to raise further funds for relief of the famine in Ethiopia, was announced with a press conference on the pitch at Wembley Stadium. The show was held simultaneously on Saturday, 13th July 1985, at Wembley and John F. Kennedy Stadium in Philadelphia. One of the day's highlights was the surprise duet of the Motown classic, 'Dancing In The Street', between David Bowie and Mick Jagger. The video for the track, which, like the song, had only been recorded and filmed in thirteen hours, only fourteen days earlier, was shown at 7 pm in the UK (2 pm in Philadelphia), just before Bowie took to the stage at Wembley Stadium. The single version of the song was released on 27th August, with all the proceeds benefiting famine relief. It topped the UK Singles Chart for four weeks and reached No. 7 in the United States on the Billboard Hot 100 chart. To celebrate the 40th anniversary of the track, a limited edition white vinyl 12" will be released on 29th August, 2 days after its anniversary, bringing together all of the song's mixes for the first time. 30% of the retail price from the sale of this single will be donated by David Bowie, Mick Jagger and Parlophone Records to The Band Aid Charitable Trust (Charity Number 292199). The original plan for Live Aid was to perform the track together live, with Bowie at Wembley Stadium and Jagger at John F. Kennedy Stadium in Philadelphia. It soon became apparent that the satellite link-up between the two countries would mean a half-second delay, rendering the plan impossible. Instead, the pair convened at Westside Studios in London on 29th June, where Bowie was working with producers Clive Langer & Alan Winstanley. The duo went directly from the studio to Spillers Millennium Mills in the East End to shoot the video with director David Mallet, who had previously worked with Bowie on the groundbreaking Ashes To Ashes video. The video has been upgraded to high resolution to celebrate the anniversary using the original film negative. Speaking about the song and video at the time, Bowie said “We thought about it on a Thursday night and we just went through a bunch of old songs and thought that ‘Dancing’ was one we both knew very well and then we went into the studio between 7 and 11 on Saturday night and then we went over to the Docklands and shot the video for the rest of the night so we did the whole thing in ten hours, it was great.” He also talked about the spirit of Live Aid, saying, “Everybody out there who sent money in, you’re the real heroes because it’s easy for me to go up there and sing some songs, but it’s much harder for you to give money and not be recognised. Good on ya!” DAVID BOWIE DAVID BOWIE & MICK JAGGER DANCING IN THE STREET 40th ANNIVERSARY WHITE VINYL TRACKLISTING SIDE ONE Dancing In The Street (Clearmountain Mix) (3.11) Dancing In The Street (Instrumental) (3.17) Dancing In The Street (Steve Thompson Mix) (4.42) SIDE TWO Dancing In The Street (Edit) (3.24) Dancing In The Street (Dub) (4.43) + - + - + - + - + - + - + - + - + - + - + - +

David Bowie Official

50,698 次观看 • 1 年前

Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️ Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS

Shane Isaac 🌍2️⃣

21,331 次观看 • 1 年前

First of all, we here at AMGI want to thank you all for being on this journey with us. We have been extremely busy. Over the last few weeks we have delivered a huge early access patch to My Pet Hooligan, delivered a new on-chain governance solution with WinVote, brought back NFTs in game, started testing the Street Kred system, made some new hires, delivered a new site for AMGI Studios and smashed the largest gaming event in the USA, PAX West. What does all of this mean and importantly what is next!.... PAX West You have seen the videos, you know the vibes were on point, but let's dive deeper into this and what the key takeaways are. PAX West was completely different to the WAGMI Crypto events that we are mostly used to in this space, although these are always fun and important, when creating gaming products, it is also important to get directly in front of people who have a passion for gaming. That's what PAX West was, hosting over 100,000 gamers who just want to play games and have fun. PAX West was a great success for us on many fronts. It confirmed that we have something special in our hands. Gamers loved both the brand and the game and were eager to get involved. It opened up new exciting opportunities with gaming and hardware companies. It was a blast seeing event goers from Day 2 onwards wearing the My Pet Hooligan t-shirts around the city. It was great to see parents playing the game together with their kids. The choices to not include blood and gore made a huge difference and have opened some new unexpected doors for us. If we truly believe in the progression and adoption of this industry we need to move beyond degen products and into real life consumer products that people can truly enjoy. That's what we are here to do, no matter how difficult it is, and no matter what the current ‘meta’ is. We have been here for many years grinding day in and day out and are still here today delivering like we are the new kids on the block trying to prove ourselves. The Game PAX West marks the end of a phase of the project, whilst we now posture more into continued efficiency, growth and retention. The game is not feature complete by any means yet but the foundations are strong. There are a number of features still being developed, including a progression system, consumables system, further build out of questing, token utility and more. As these are continuing to be developed we also continue on our journey to make the game more accessible. This will start with Steam and then Consoles. A Microsoft rep at PAX told us “we are going to make it”, who are we to disagree!... Lots of new ideas, lots of new feedback to work from and a renewed drive and hunger which are only going to help make this an even more compelling and fun game. The Web3 Marketplace In the coming days, Version 1 of the My Pet Hooligan Web3 Marketplace will be going live. Version 1 for now will allow for the trading of My Pet Hooligan NFTs, OG Hooligans and Zuckbots for $KARRAT. It will also serve as the marketplace for all of our upcoming in-game blockchain assets. This will eventually become part of your online My Pet Hooligan central hub and will include features such as rentals and subscriptions. It's been a long time coming but it shall be here very soon. Everything's coming together, one step at a time. It is important to note that there are many pieces of a complex puzzle that must come together in order for us to succeed. Between payment solutions, L1 & L2 blockchains, wallets, distribution platforms and the laws of the land. We are in uncharted waters and continue to do things in the most flexible ways possible to ensure we have strong resilience with our operations. The MPH website is next on the list for an uplift too as well as an overhaul of the user accounts system UI/UX. Team We continue to strengthen the team bringing in new hires and stepping up individuals from the community. Some of the new resources being brought in include a new Game Producer, Senior Game Engineer, Senior Blockchain Engineer and the former Dean of the Epic Unreal Fellowship Programme. Collectively bringing in experience from Epic, Solana, Blizzard and more. There are also some community role changes and new advisors that will help with social strategy and web3. As well as new marketing efforts through new channels of distribution that we are exploring. More to come on this… WinVote V1 Governance isn't sexy but building tools for the benefit of the space that others can license is. Governance is a key part of the industry and a need for most of the foundations in the crypto space. WinVote has started its trial with the KARRAT Foundation. Whilst the trial continues it will continue to be built out with an aim to be the premier tool for on-chain governance in the space. Access to WinVote for other communities and organizations wishing to use WinVote will be secure through licenses that utilize $KARRAT. We still have much more at work here in the studio, such as continued R&D, The Others, AI, Feature Development and more. This list is long, but we are grateful to get to do it. Stay tuned and let us cook, this s#it ain’t easy! Karrat Gang, thank you again for being on this journey with us. We love and appreciate you all! Look out for a catchup with the team next week. Hooli-hoo!!

My Pet Hooligan

26,616 次观看 • 1 年前

Guess it's that time of year again... The post to Start the rest of the "Star Citizen has raised 900 million and is still in alpha" posts 🤦🏽‍♂️.. monkey see monkey do... Followed by people looking for the highest priced ships to post... Conveniently leaving out the fact you can spend 30$ one time and spend anothet time after that because you can buy almost all ships in game currently with in game money. The game finished Kickstarter the end of 2012 with sky high promises, the game of a man who is a perfectionist and who has a massive vision. Has Star Citizen been managed well over the years? No, we got a hangar module in August of 2013 to let us walk around and view our ships. 2 years later The first iteration of the Persistent universe went live in August 2015 for the first time, here are the major milestones, The initial version of the Star Citizen Persistent Universe (PU) was first made available to backers as part of the Alpha 2.0 release in December 2015. This version was a huge deal, it's the release that combined several gameplay elements and introduced a persistent, multiplayer environment. The PU has been in an alpha, or early access, state ever since and continues to receive Monthly updates and new features with major milestone patches.. Below is a chronological list if all major patches . There have been a ton of "smaller ones" but each has brought new tech, features and improvements as well as bugs Alpha 2.0 (December 2015): The initial release, which allowed players to spawn at Port Olisar and introduced an early version of the persistent, multiplayer universe around the planet Crusader and its moons. Alpha 3.0 (December 2017): This update was considered a major core technology milestone, introducing features like planetary procedural technology, truly SEAMLESS atmospheric entry, cargo trading, and the addition of the Hurston system. Alpha 3.18 (March 2023) Implemented the Persistent Entity Streaming (PES) technology, a significant technical step that allows the game to track every item and ship across all servers, greatly enhancing the level of world persistence. Alpha 4.0 (Q4 2024) Introduced the second full star system, Pyro, which required the implementation of static server meshing technology to seamlessly link different servers. Alpha 4.0 and subsequent. Patches have brought tons of features, missions, activities, sandbox missions during it's. Course.. Today 2026 - Patch 4.4 is in development, currently being tested by us (the backers) which brings with it our 3rd Star Citizen, Nyx and Vanduul. NPCs (hostile aliens) once the NYX planets (specifically NYX 1)are patched in, that will bring with it the Genesis technology, the name is very bit a reference to the same technology from Star trek . We call it Planet Tech V5 which brings planetary visuals, interaction, biomes, textures, lighting, atmospherics an order of magnitude higher then what it already is. while Star Citizen is far from perfect and has had its massive share of growing pains and missteps.. Chris Roberts vision still lives and is in a better state then it's ever been for most of us. It's only getting better, this isn't meant to persuade anyone to play it's just mean to give you some info for those that care or are curious. Before you slander a game, atleast have enough respect to the developers who really bust thier ass day in and at out to bring this game to life.. To fix things, design weapons, ships, space etc. Video below was cut and put together from the Official to clip everything together and it shows NYX 1 Running the Genesis technology KungLi . Like the matrix no one can be told what Star Citizen is.. They need to see it for themselves to understand, The Visuals.. Flying from Space, through the atmosphere then landing anywhere you want, whenever you want, seeing the Star rise over the horizon.. #StarCitizen is beautiful IAE 2955 Event Comming up Nov 10th to Dec 5th, play and fly for free and try it

Citizen_of_the_Verse

50,843 次观看 • 8 个月前

Dragon Age: Veilguard | IGN Hands-On Impressions ▪️Was skeptical before playing, but now "I left feeling like these ten long years just might’ve been worth the wait", "much more hopeful that this could be the hit BioWare needs" ▪️"Walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye" ▪️While the game is not open world like Dragon Age: Inquisition, they were "impressed" by "how much exploration can still be done in the various regions", as well as the impact you can have on those regions ▪️Feels like a mix of Dragon Age 2 and Inquisition, with the more streamlined approach of DA2 and the geographical and sociopolitical diversity of Inquisition ▪️There is an "effective and succinct story recap from Varric" at the start of the game ▪️Combat feels like there is a lot of room to create "highly customized builds" of your Rook, companion abilities and combos build team synergy ▪️The "scrappiness" of Rook reminded them a bit of Hawke in DA2 rather than the more 'chosen one' of the Inquisitor ▪️Companions will sometimes drop useful hints during combat ▪️Your attitude and choices in dialogue will be noted and remembered in more detail, for example choosing to be antagonistic with Solas let you know you "traded verbal jabs with Solas", implying possible consequences later ▪️"Became clear that there would consistently be tons of choices in The Veilguard that’ll have lasting results", more than the usual BioWare game ▪️The initial prologue is linear in approach, but the game becomes "much more free" and opens up, tackle quests as you please and unlock more regions ▪️Mix of drastically different regions: Arlathan Forest is "gorgeous and colorful", nugs burrowing into grass, "vast array of nature", while Hossberg Wetlands is full of more "horror inspired" aesthetics, consumed by the Blight ▪️"Those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread" ▪️Treviso is a bustling and lively city, "so much to explore that I kept getting sidetracked" ▪️Party banter pauses and picks up again later if you trigger combat, a cutscene, etc that interrupts their dialogue ▪️Customizable difficulty options allows you turn off things like navigation and look for in-game clues in the environment to follow to your goal ▪️BioWare listened to the complaints about "the Hinterlands" in Inquisition and tons of fetch quests, where in Veilguard the scope isn't nearly as bloated and quests point back to the main story, region, faction, or companions ▪️The two Elven god villains Elgar'nan and Ghilan'nain feel much more present throughout the game compared to Corypheus in Inquisition ▪️The Lighthouse (hub) starts to feel more lived in as you play, characters/companions have unique quirks (Emmrich's skeleton assistant Manfred enjoys spending time on the balcony for example, you can play Rock, Paper, Scissors with him) ▪️Solas and his history are very important throughout the game Video ▶️ Article ➡️ #DragonAge

Shinobi602

610,675 次观看 • 1 年前

JNMARTIN HAS BROUGHT US CHRISTMAS EARLY THIS YEAR!!! His port of Star Fox 64 to the Sega Dreamcast is officially complete and was just released! Here's 9+ minutes of spliced direct hardware captures, featuring footage from every mission running on an actual physical DC at 480p! I have to say, the game feels incredibly smooth and responsive on the DC and controls extremely well. Also... as you can see, at twice the resolution with progressive scan, she looks gorgeous even with my cheap-ass HDMI cables and USB capture card. While jnmartin had the game up and running on DC within (literally) 2 days, there was an enormous amount of time and energy invested into faithfully recreating the experience graphically, implementing various bugfixes, and hunting for performance gainz... the man has never been satisfied with anything short of amazing with his ports, and it really shows. Like his Mario Kart 64 port, Star Fox 64 is also using my SH4ZAM library to hardware accelerate the math and linear algebra routines for DC; however, unlike last time, he's gotten so good at performance gainz that I barely did anything at all on that side, other than writing a few little inline SH4 ASM routines to cover some operations that I didn't already accelerate within the API... Suffice to say, though, that everything from the vertex TnL pipeline, to audio decoding, to gameplay-related trigonometry routines has been optimized for the SH4's FPU... jnmartin even got to bust out the SH4's MMU to accelerate the translation of of the segmented address scheme used by the game on N64 (which was apparently some suggested memory management model in the N64 docs) into the DC's virtual address space--which previously had to be done in software... So even more gainz! Sorry, though... but pretty sure this is why the game won't work in the Flycast emulator currently... whoops! 🤣 Shout-out to darcagent for contributing DREAMCAST RUMBLE PACK SUPPORT (among other things) to the release. Rumble support has historically been a pain-point within our KallistiOS homebrew DC SDK, as many 3rd party rumble packs are non-compliant and either do what they want with certain rumble commands or screw up the entire maple bus when they receive something they have decided not to fully implement... Great job getting that shit sorted out and tested with so many packs. All of my exotic (and cheapo) 3rd party rumble devices that I was able to test with seemed to work great! Finally, lets give SonicDcer a round of applause for being the lead dude behind the original N64 decompilation--as it was his original work that allowed for any of this to even be possible. He also continued to offer support and advice throughout the entire porting process, like a total chad. Here's the link to the official GitHub repo with instructions for building a Dreamcast image from a StarFox N64 ROM:

Falco Girgis

30,965 次观看 • 7 个月前

TRUMP THE ANTIKRYST? PT 2 Trump awarded Elvis, his cousin, the Presidential Medal of Freedom in 2018. The highest civilian award of the United States. Freedom? Why would Elvis need this? Then he just dropped video of Elvis & himself on stage. He also just dropped another video of how he and Elvis look alike. In the video below by Abraham Ojeda Abraham Ojeda, Elon randomly changes the subject to interject into the interview out of literally nowhere, "Memphis, the capital of ancient Egypt. Perhaps that's where our new god will come from." while strangely, and maniacally, laughing at something that's simply not funny. Memphis. Really? As Abraham Ojeda explains in the video, the man who walked on water warned people about the rise of an antichrist, showing the text: "And unless those days were shortened, no flesh would be saved: but for the elect's sake [the Human Elohim Krystos] those days will be shortened." [True, the mRNA shots have been shown to self-replicate and easily transmissible from vaxxed-to-unvaxxed. So it is only a matter of time before all people will become infected with this deadly pathogen that ultimately destroys the body over 3-5 years. Remember, 'all the animals died'.] "For false christs [krysts, see explanation below] and false prophets will rise and show great signs and wonders to deceive, if possible, even the elect." [Again, the Human Elohim Krystos below.] "See, I have told you beforehand." "Therefore if they say to you, 'Look, he is in the desert!' or 'Look, he is in the inner rooms!, do not believe it." Ojeda goes on to explain the original Memphis is located right next to the Great Pyramid of Giza that is in the desert and has hidden rooms inside. Not to mention the extremely obfuscated and hidden Sphere of Amenti, a 'Turnstile Stargate', located directly below the Sphinx right in front of the Great Pyramid, that Jesheua Sananda Melchizedek, the true 'Kryst' of the fully restored 12-strand DNA pure bloodline of the Human Elohim avatar project used to transport people who had already reached 4th dimensional or higher vibration, to secretly move up to the next level of this time matrix during his short time of witnessing to the world. Jesheua Sananda was working directly with Jeshewua Ahumbra Melchizedek, the fully restored 9-strand DNA 'pure' bloodline of the Hyksos Anunnaki Human Hybrids developed in E-Den, that was the 'king of the J3ws' at this time who was assisting Sananda in these mechanical ascension sacred rituals while the two were both under the Co-Evolution BioRegenesis Treaty of Palaidor that provided an ascension mechanism for the J3ws to actually move up through all 15 levels of the Gaia time matrix. Without this Treaty, the children of Adam & Eve would have no possible way of ever moving out of this matrix, as their development project was not an officially authorized program, but actually an illegal invasion of Tara earth perpetrated by various groups of ETs over the previous 560m years. You must have a 12 strand genetic DNA sequence in order to ascend this matrix & the Treaty process gives them access to that. [For more on the bioforming invasion of Tara earth's hosted Human Elohim Project by your captors, see my article: 👉THE HISTORY OF THE CHIMERA] Soon after the two 'Krysts' worked together for a few years helping people ascend through the Sphere of Amenti below the Sphinx, who had been unfairly held back from moving forward for hundreds of millions of years, and spreading the word about how people were eternal spirit essences and not just random creatures in bipedal hominid bodies evolved out of pond scum; teaching them not to embrace this prison world and all its traps and pitfalls, Jeshewua Ahumbra ✡️ abandoned the ascension Treaty for whatever reason, and has since either directly or indirectly stolen the real Kryst's identity, which is now saturated throughout the fake King James 'bible'. [For more on these two figures, see my article: 👉THE TWO CHRISTS] [For more on the King James fake bible, the complex hypnotizing spell it casts and who is the real god of the Catholic Church (and all other religions of the world), see my article: 👉HARD. RED. PILL.] As an aside, the reason Jesheua and Jeshewua's names are so nearly identical is because the invader races always set out to mimic and rob the identity of all things authentic about the real Human Elohim Project. The 'king of the J3ws' was born a few years after Jeshua Sananda was, & was meant to usurp his miraculous works even before he was born. Identity theft was invented by your invaders, and is key to why the J3ws have been kicked out of over 110 countries over the last 12,000 years after infiltrating every group in the world, claiming to adopt their religions and cultures, only to secretly remain utterly devoted to the Talmud, and the practices of the Babylonian Mystery Religion (see more below). So the fake 'Christ' ('Jesus') has a significant history in Memphis and is set to return to the world's stage during Armageddon, which you are currently in the middle of at the time of this writing of 12/5/24. He is referred to as the 'antichrist', deceiving the nations, because the invader's agenda is to eliminate all actual Humans that carry the sacred eternal-life genetics of the Elohim bloodline known as the Krystos 'pale silver cord' that connects to the eternal sound and light fields of the deity planes that provides them with both eternal life as well as unlimited power without the need to eat or sleep. So 'anti-Humans' was also referred to 'Anti-Krystos', being transliterated today as Antichrist. So, even though the term 'antichrist' denotes evil and wickedness, it will not be delivered to you in that way, but it will appear almost identical to what Jesheua Sananda recommended as life-principals that lead to a greater experience in life. But while milk and honey will be coming out of this being's mouth, his ultimate intent all along will be to continue your eternal enslavement and capture by appealing to your Krystic predispositions, while at the same time other arms of his fake teachings, such as the Church of Satan, will appeal to the billions of Hyksos Anunnaki Hybrids who are genetically predisposed to pagan debauchery and self-destructive tendencies as celebrated in the Babylonian Mystery Religion (also explained below). Remember, most of the Anunnaki Hybrids around you are literally wolves, bears, snakes & many other animals that are now suddenly inside bipedal bodies with opposable thumbs that can walk and talk. They didn't earn those avatars like Humans did, they simply fell into them with no idea how to maintain that very powerful and higher level of body. Their instincts are feral, not civilized as the Human avatar template was encoded with. You may be hesitant to believe that J3ws (and their Crypto J3wish associates as explained in my article 👉THE HISTORY OF THE CHIMERA) are from other planes ('planets'), such as Sirius A, Alcyone Pleiades, Antiparticle Gaia, Nibiru and others, but you can hear R@bbi L@itman tell his students in his own words in video that they are: ‘UNDERCOVER ALIENS FROM ANOTHER PLANET’. That's pretty clear and not open to interpretation. [Watch R@bbi L@itman in my article: 👉 THE GREAT WHORE OF BABYLON PT1] If anyone here hasn't yet been informed, Trump was officially crowned the Messiah, 'King of the J3ws' by Orthodox T@lmudic J3wish R@bbis on behalf of the Zi0nist Organization of America & the Isr@el Heritage Foundation. While you may think that Zi0nists and T@mudic J3ws are at direct odds with each other, the bottom line is all J3wish factions in the world come together with the one shared goal of 'inheriting the earth' from the Krystos (Human Elohim), so they can have these 'promised lands' for themselves, regardless if they interpret the teachings of their forefathers slightly differently, or not. They are, in every faction, still the 'chosen ones'. In case you are unaware, the Babylonian Talmud is the teachings of sexual magic & blood ritual sacrif1ce referred to as ‘Mystery, Babylon the Great, the Whore of Babylon’ religion that was founded in Sumer-Ur 12,000 years ago by ‘those who from heaven came’ (the Anunnaki), where the wheel, the plow, indoor plumbing, production, writing, hydraulics, fabric, brick production, metallurgy, mathematics, philosophy, sailboats, chariots, numerals, taxes, calendars, codes-of-law, contract law, board games, beer, stringed instruments, maps, schools, farmer's almanac, jobs, congress, J3wdicial systems, corporations, paved roads, banks and formal municipal services suddenly fell right out of the clear blue sky to earth while the rest of the world were still living in caves and trying to invent fire. All with no archeological evidence of development for any of them. 👉 Trumps' coronation took place on July 10th, 2023, after J3ws had awaited the return of their 'Mashiach, Anointed One', for thousands of years. 👉 Tesla's new 4 million square ft AI data center is located in Memphis Tennessee, just 11 miles away from Elvis Presley's Graceland Estate. Those are some strong coincidences given the repeated Elvis comms Trump has been dropping, featuring Elvis songs at his rallies and gatherings along with dropping very deliberate multiple videos. So what about Memphis then? Why is Tesla there, why is Musk going off-topic in his interview about subjects totally unassociated with anything Egypt, Memphis, antichrists or 'gods' returning? Because it is time to lay the foundations of the return of the savior. And of course, that savior will be 'of the J3ws', not 'of the humans'. For those who have taken the time to read my article: 👉THE HISTORY OF THE CHIMERA, you will understand by now that I've seen ancient false 'gods' in person over many years already. I've seen their multiple bodies of the same being, some identical, some very different. But they are all the same exact person inside (the same spirit essence). Somehow they have figured out how to do this. So there is never a time they are just in one body here on earth. But in thousands of bodies, many in stasis as 'vehicles' they can wear in all countries of the world through instant 'translocation', hidden away in stasis chambers, and many walking around awake and aware and at the ready to step in for the current leading position at a moment's notice, as covered in my article: 👉SOPHIA as well. Anyone paying attention has now seen many different Donald Trumps. Some are short, 5' 11", some are taller at 6' 3", some heavier, some slimmer, and even older. But what you likely didn't know is that in one of his eras, he was also King Antiochus of Babylon that conquered Memphis Egypt. So while you and I would see Donald Trump as 'cousins' with Elvis, the way it really works with the 'gods', is that's the same person in both bodies, and not just both bodies, but thousands of bodies worldwide. That's why the gods never die, not because they are in eternal-life bodies, but because they have replacements of differing ages at all times so their awareness never leaves, even if one or a dozen of their avatars is killed, as Donald Trump passed in 1989, but no one ever noticed, since he showed up on-time the following day without missing a beat. For a long time I have wondered who 'Mel' was that never showed up in Elvis' group photo collages, now I'm wondering if he wasn't strikingly similar to Donald Trump. Bear in mind, birthdates have nothing to do with the 'gods', as they are here in all different ages at all times, while they also have others here extremely close to the exact same age for reasons of being able to step in for each other for all sorts of reasons. Maybe now you understand how it was Trump managed to do hundreds of rallies leading up to the election that no living person could possibly pull off looking fit and fresh at each one, sometimes 3 in one day. Or why he was rumored to have "been awake for 72 hours before he gave his acceptance speech" on Nov 6th after the election and still looked great. You and I would have been half, if not fully, ded, by that time. Even at 21 yrs old I hit a wall at 24 hours that nearly felt like I was going to pass away if I didn't sleep. That’s impossible at 78 no matter who you are without body backups. Not that this is a religious note, because it isn't, but Jesheua Sananda is also scheduled to make a return during this same time to possibly use his legend to help as many humans and hybrids who are truly seeking to move on from this level make the shift. But what he's never going to do is command you to do anything. He won't be boasting about his accomplishments as being the best, yuge, or 'proud' of what he is able to do. He's only here to set an example for you of how to reach higher, outside of material, worldly matters. This is the sifting, where the wheat will be separated from the chaff for harvest. I came here as a 'gatherer', which means I'm here to help show the way out for those who make that cut. [For more see my article: 👉THE SEPARATION] Don't fall for all that glitters and glows in the future painted for you by the antichrist. What you have waiting for you is a million x more precious than being able to fly in a vertical take-off vehicle to a job you will still hate. Where you're going, you won't need a vehicle to fly, and you won't be traveling to work a job you don't like, since working will be voluntary, as you will not need money. For more on this subject, please see my article: 👉TRUMP, THE ANTICHRIST? (Part 1). This message will only be seen by your eyes if not shared, and if you want to reference this article again later, you will need to cut and paste it in your own notes off line, as it will surely be erased. This is the most accurate translation of these events I am aware of at this time. See off-site link below for my other 100+ recent articles and many thousands of comments on X, assembled thanks to Justin

W.R. Schock, QBD

19,908 次观看 • 1 年前

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 次观看 • 1 年前

Check out our latest #Earth2 #creation the #MotorwayMarauder🌍✌️From #ConceptArt to #gameready, gives me #MadMax & #Terminator vibes - love it! Some #IMPORTANT things to remember about #Earth2 #drops leading up to #E2V1👇 1⃣Acquiring #skins is completely optional 2⃣ Notably, the #skins we drop leading up to the #E2V1 release will more likely have a ‘Limited Supply’, something that rewards our early supporters with increased rarity. These Limited Supply drops will become less frequent in the future being replaced with drops of unlimited supply but restricted availability requiring Players to wait for a skin to become available in the skin store or hope to acquire it via game play inside #E2V1 3⃣ Our goal is not to have these early #skin drops sell out during their maiden release, but rather provide an opportunity for our early supporters to secure skins they like at a discounted price with the welcoming guarantee of an all time Limited Supply. 4⃣ Most of the early #skin drops will naturally allow #Players to resell them, but importantly many will also be assigned with a once ever discount rate. #Skins that have Future Price Reduction assigned with “No” means that if the #skin does not sell out on its maiden drop and subsequently gets listed in store again at a future date, #Earth2 will never resell that #skin at any discounted rate. 5⃣ #Earth2 is building a modular clothing system, meaning that most items of clothing, especially if sold separately, will be interchangeable on avatars making them more useful and giving the #Player more ways to mix up their outfits, look the part & express themselves. 6⃣ The version of the skin you see in store is the base version you receive with the skin, however, there will also be opportunities to tailor outfits in game allowing for the adjustment in fabrics, prints, colours and more (be prepared for a little legwork though, unless you want to take your clothing items to another #Player who specialises in tailoring). 7⃣ #Earth2 is proud to have uniquely designed the #skins you listed in our store & it is important to remember that these #skins are the end result of a long and stringent internal character pipeline we have developed. Each skin starts from concept art which is reviewed and iterated on numerous times before being approved. Once approval is given, it is handed to our 3D modelling team for sculpting into high poly, then low poly, while receiving numerous reviews and adhering to our pipeline protocols. When the low poly version is finished, the 3D team then finishes with UV mapping and texture baking and runs their own QA process. Once the entire 3D sculpting process is approved, the models enter the skinning, rigging and weight painting process and are then passed to the animation team for further testing with various animations and another set of QA such as minimising clipping and identifying any other potential flaws in the model. The model then needs to go through the final process with a game developer to ensure it passed the final tests and is game ready for #E2V1. 8⃣ The above steps only represent a light explanation of our character and clothing pipeline, but as you can see we’re not simply selling static concept art images or a high poly 3D model that lacks any kind of optimisations resulting in little chance of it ever being game ready in its advertised state - there is a lot of work that takes place in order to get these skins to the stage our #Players see them in the video footage. Each skin sold helps support different parts of the development of Earth 2 providing us with new opportunities to further expand our team, speed up development and keep stepping closer to our short and long term goals for #E2V1 and #Earth2. 9⃣ We understand that fashion will become a big part of the #Metaverse, but we want to remind people that while some #Players may decide to set rules for certain skins being required for access or a ticket to entry under certain circumstances, from #Earth2’s perspective these skins are for cosmetic purposes only. 🔟 These skin drops also give #Earth2 the chance to show off our ability and versatility in avatar creation and accessories so even if you’re not keen on picking up a skin, remember to have fun and simply enjoy the progress! Also take heart every time you see a #skindrop, if the #E2V1 pre-alpha was not launching this year I wouldn't be dropping skins. We want to have at least some diversity for #avatars inside #E2V1 from the early stages! #Earth2 #Metaverse #Skins #Fashion #Collectibles #3DWorld #WIP #prealpha2024

Shane Isaac 🌍2️⃣

19,007 次观看 • 2 年前

Digital Foundry posts their Top 10 Best Graphics of the Year list, and it's the first time I've ever strongly disagreed with the top pick. Doom The Dark Ages for me has no business being #1 this year. It's polished, well optimised and solid looking, but seldom truly standout. I think we're getting to a point where well optimised on PC titles may be getting extra leeway, and technical "checklist" features like different types of Ray Tracing and Path Tracing, are taking precedence over overall graphics impact and other visual achievements. Many games that include RT features, can be less potent or dynamic in other areas, and Doom is no different. Death Stranding 2 may not have RT, but it has other state of the art aspects (some of which DF touched on), such as mind blowing environmental dynamism, including; +Mass engulfing forest fires. +City sized violent desert storms, masking all visibility and caking you and objects around you in thick sand. +Snow storms doing the same. +Extreme rain storms causing interactable physics based flash floods, rivers, rapids and lakes in areas completely dry and barren prior. +Avalanches. +Extreme weather impacted volumetric clouds and fog permeating everything around you. Including the ability to be atop them on mountains, and even traverse through them. +Black tar that will cover everything as far as the eye can see. +Segments where enrire areas are underwater with all the caustics, changes in physics etc. +Segments where hundreds of thousands of particles will bloom and bounce all around. +Etc. It also did this while having arguably more impactul overall assets, geometric complexity, shaders, materials, visual realism, scope, scale, atmospheric and other effects, attention to detail, far superior character models etc, while being FULLY open world. Hell, it even has giant Kaiju type battles where multiple foes the size of apartment blocks can battle it out (Doom has similar, but in closed off seperate segments, and sans the entire environment changing dynamically on the fly). In that regard, Death Stranding 2 for me graphically had infinitely more jaw on the floor and how is this even possible type moments, feeling like a true next-gen graphical showcase, pretty much from start to finish. I'd argue it's potentially the best looking current-gen game to date. To that end, you show a thousand gamers the best looking scenes from Death Stranding 2 and Doom The Dark Ages, I'm almost certain the overwhelming majority would say Death Stranding 2 is the far more graphically impressive game, and they'd be right to. Assassin's Creed Shadows was #2. It's graphically stellar and imo more deserving of #1 than Doom, though despite having excellent RT, physics, scale, draw distance etc, it has a few drawbacks that have a negative impact to its overall visual cohesion, especially in things like character models and some of their facial animations, which were important and emphasised parts of the game owing to how cinematic/story driven it is. Also a little surprised Kingdom Come Deliverance II and Battlefield 6 aren't there, especially in place of something like Metroid Prime 4 Beyond, inspite of Switch hardware limitations. Here's the full list. 1. Doom: The Dark Ages 2. AC Shadows 3. Death Stranding 2 • Dying Light: The Beast • Ghost of Yotei • Metroid Prime 4 Beyond • Mafia: The Old Country • Silent Hill F • Earthion • Routine Video montage of some of #DeathStranding2's environmental and weather effects included. #PS5 #PS5Pro Full Digital Foundry video .

NIB

46,463 次观看 • 7 个月前