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Still using Game Design Documents as a solo indie dev? This is how the cool kids are designing indie games now: 1. Add your game to the database 2. Pick from references 3. Add your twist 4. Download the Godot assets 5. Profit Get the Ludonaut Gameplay Library, link below:

460,163 次观看 • 3 个月前 •via X (Twitter)

59 条评论

Oliver Dzedou 的头像
Oliver Dzedou3 个月前

This is like saying "This is how the cool kids paint paintings now" and showing a video of a person building a jigsaw puzzle

NullReference 的头像
NullReference3 个月前

People like you are destroying art, this sucks

Ludonauta 的头像
Ludonauta3 个月前

That's the goal! From art to method :)

Cendo 的头像
Cendo3 个月前

@CovaDoggo What does this mean and why?

Ludonauta 的头像
Ludonauta3 个月前

@CovaDoggo

Nixaveee ⏸ 的头像
Nixaveee ⏸3 个月前

@CendoSK @CovaDoggo Link to article?

Ludonauta 的头像
Ludonauta3 个月前

@CendoSK @CovaDoggo It's from Jane McGonigal's Reality is Broken book. Chapter 2: The Rise of the Happiness Engineers

dontknow 的头像
dontknow3 个月前

The most soulless way to make a game possible

Ludonauta 的头像
Ludonauta3 个月前

Only if you don't have a soul already.

nakanato 的头像
nakanato3 个月前

You disgust me beyond words

Ludonauta 的头像
Ludonauta3 个月前

Not carying.

FReNeTiC 的头像
FReNeTiC3 个月前

@basedsch1zo Com a devida vênia, mas vossa excelência perde muito tempo com pessoas inúteis na internet... Essa turma que não possui nenhum tipo de valor (moral, social ou intelectual) não vale o investimento do seu tempo... fica o conselho.

Ludonauta 的头像
Ludonauta3 个月前

@basedsch1zo Eu não sei o que tem de errado comigo pra reincindir nesse erro com tanta frequência. Obrigado por me lembrar que preciso dar um jeito nisso.

Brewna 的头像
Brewna3 个月前

if you do this you are getting replaced with AI before your game is done

Ludonauta 的头像
Ludonauta3 个月前

Nah. That's how you get ahead of them.

Ludonauta 的头像
Ludonauta3 个月前

The Ludonauts Gameplay Library is an ever growing collection of game mechanics with game design insights to help you design and develop your dream game. Assets, tutorials, insights, classic, and modern references. Free demo available, check it out: ➡️

NobodieBoi 的头像
NobodieBoi3 个月前

this will make generic garbage, dont waste your time

▪️🏴‍☠️tchuck 🇾🇪 的头像
▪️🏴‍☠️tchuck 🇾🇪3 个月前

A game should be more than the sum of its parts. This just makes lazy shit.

Vieriu Bogdan 的头像
Vieriu Bogdan3 个月前

This sounds like it's skipping a big part of design, which is understanding how each mechanic integrates with eachother and the player.

Ludonauta 的头像
Ludonauta3 个月前

Like that?

Vieriu Bogdan 的头像
Vieriu Bogdan3 个月前

Do you think people using this app, would read all that text and go through the systems themselves?

Ludonauta 的头像
Ludonauta3 个月前

They are paying for that, so yeah. Why do you think they wouldn't? And in the end, if they don't, why are you so upset about it?

Vieriu Bogdan 的头像
Vieriu Bogdan3 个月前

Because not understanding mechanics leads to bad design, that's why we have so many badly designed games nowadays.

Ludonauta 的头像
Ludonauta3 个月前

No, we have so many badly designed games exactly because of people like you who think there's no value in studying game design and learning from successful games and would rather "do it themselves".

Malerouille 的头像
Malerouille3 个月前

I do not understand the hate, that just seems like a goldmine of knowledge to "start" or to prototype. That sounds criticizing renpy or RPG maker for being too genre focused. While I'm not the target of your work that sounds like a very big and cool project made with passion! :D

Ludonauta 的头像
Ludonauta3 个月前

I might have stepped into one of those NPCs Hive Trap. Nobody is understanding where these people are coming from.

Malerouille 的头像
Malerouille3 个月前

That's certainly odd! You should see this as an opportunity to explain your project further, with the right words you can convince some. Or at least show them how you can boost creativity, if that's what they fear.

Ludonauta 的头像
Ludonauta3 个月前

Will do! I just planned a video tutorial to show some use cases for at least three common struggles in design: 1. Concept 2. Balancing 3. Prototyping Hopefully it will help people visualize more clearly how it could help them.

🇸🇦 ميمر 🇸🇦 的头像
🇸🇦 ميمر 🇸🇦3 个月前

Cozy rogue-like with Souls elements

Ludonauta 的头像
Ludonauta3 个月前

Definitely would

BJORK BJORK 的头像
BJORK BJORK3 个月前

I don't think you're getting enough hate for this. If you guys have anymore reason to hate this product and its "creator" look at their profile. Also the content is ai written so you're getting design ideas from an LLM not some curated system from a skilled developer

Αζραελ 🇬🇷 的头像
Αζραελ 🇬🇷3 个月前

The hate you're getting is justified.

Jacob 的头像
Jacob3 个月前

This is one of those really perfidious things that helps indies do what they want to do, but leads them away from what they should do.

supercollider 的头像
supercollider3 个月前

this is not how the cool kids are designing games now you design games by painstakingly thinking about them, and laying each brick and pixel one by one what the fuck

Kyle Thierry 的头像
Kyle Thierry3 个月前

Oh my goodness

Kinetic Trades 的头像
Kinetic Trades3 个月前

Bunch of slop!

Paul Point 的头像
Paul Point3 个月前

database.

Adam Eldritch 的头像
Adam Eldritch3 个月前

If you need this tool you shouldn't be making games at all.

fabricioh 的头像
fabricioh3 个月前

Confesso que já tentei fazer algo assim pra mim mesmo, mas dá mó trabalhão kkk Eu acho que um jogo envolve os dois: arte e método. O game design está mais para o lado do método, então acho uma ferramenta válida!

Ludonauta 的头像
Ludonauta3 个月前

Definitivamente. Game design é muito mais método que as pessoas costumam imaginar. O que muitos chamam de "game FEEL" é o resultado de bastante engenharia.

Vilkerman 的头像
Vilkerman3 个月前

How can you call yourself a follower of Christ and engage in this soulless destruction of the human spirit? You should be ashamed of yourself.

PawnDriver 的头像
PawnDriver3 个月前

This looks pretty cool! Keep it up.

ESGWatchdog 的头像
ESGWatchdog3 个月前

Is there a tutorial explainer video about what this does?

Ludonauta 的头像
Ludonauta3 个月前

Recorsing it today!

ESGWatchdog 的头像
ESGWatchdog3 个月前

Thank you! I will be a customer. I've written design docs as a lead game designer.

Ludonauta 的头像
Ludonauta3 个月前

You might well be the very person I thought this tool for. Will be great to get your insights on now this can help your workflow.

ESGWatchdog 的头像
ESGWatchdog3 个月前

I'd be happy to give you insights.

Nigiri Games| Wishlist Momotaro and the Oni Island 的头像
Nigiri Games| Wishlist Momotaro and the Oni Island3 个月前

Looks interesting!

Ludonauta 的头像
Ludonauta3 个月前

Thank you! We're improving everyday~

Nyamakala Fa 的头像
Nyamakala Fa3 个月前

Hey! I'm curious about something. Are you planning to release something similar to this, but focusing on code design patterns, or is something like that already included?

Ludonauta 的头像
Ludonauta3 个月前

@MagusCurt Never thought about something like this for code design patterns. I have a playlist on YouTube about those if you need asap. But at the moment I'm focusing on bringing more games and tutorials to the gamrplay library itself. No plans for code design patterns for now.

crsolver 的头像
crsolver3 个月前

what is this garbage? I don't get it.

JokerMakeupJacobite 🇮🇪👹🐋🐢🌹🇺🇦🇵🇸 的头像
JokerMakeupJacobite 🇮🇪👹🐋🐢🌹🇺🇦🇵🇸3 个月前

Embarrassing crap

ESGWatchdog 的头像
ESGWatchdog3 个月前

Nice!

Ludonauta 的头像
Ludonauta3 个月前

😎

BossFightGames 的头像
BossFightGames3 个月前

Gonna check!

Ludonauta 的头像
Ludonauta3 个月前

Thanks! I recommend coming baxk tomorrow for the summer sales 👀

ShortstackAnon 的头像
ShortstackAnon3 个月前

I don't see what's so bad about this? Seems like an asset browser at its core, which is nifty.

Ludonauta 的头像
Ludonauta3 个月前

It's a collection of game mechanics with self descriptive names and insights on how they work and some suggestions for synergies and stuff It's supposed to help on the design side of the project. But I'm also building the Godot assets (slowly) to help on the development side too

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