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Stretching issues with height and displacement in Substance Painter? Try blurring the edges of your displacement to reduce artifacts and keep your details clean! #substancepainter #gamedev #textureartist #texturingtips #blenderartist #blender3d
68,231 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

I think this can be especially nice for the height map before displacing the mesh in UE5.

Yes! I use it just for that : ) Nanite meshes

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epic tip

Thanks much! I use it all the time.

wow this is great information. I'm bookmarking. Will there be more tips and tricks like these?

Thanks! Yeah, I always posting tips around 3D stuff.

Niceeeee!! :)

Thank You!

great lil' tip :)

Thanks much! Glad it was helpful.
