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Stretching issues with height and displacement in Substance Painter? Try blurring the edges of your displacement to reduce artifacts and keep your details clean! #substancepainter #gamedev #textureartist #texturingtips #blenderartist #blender3d

11 Comments

Sergei Panin's profile picture
Sergei Panin1 year ago

I think this can be especially nice for the height map before displacing the mesh in UE5.

Wes McDermott - wesmcdermott.bsky.social's profile picture
Wes McDermott - wesmcdermott.bsky.social1 year ago

Yes! I use it just for that : ) Nanite meshes

AndaSeat's profile picture
AndaSeat1 year ago

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okytomo's profile picture
okytomo1 year ago

epic tip

Wes McDermott - wesmcdermott.bsky.social's profile picture
Wes McDermott - wesmcdermott.bsky.social1 year ago

Thanks much! I use it all the time.

Adeola.3d (Arixona) ✨'s profile picture
Adeola.3d (Arixona) ✨1 year ago

wow this is great information. I'm bookmarking. Will there be more tips and tricks like these?

Wes McDermott - wesmcdermott.bsky.social's profile picture
Wes McDermott - wesmcdermott.bsky.social1 year ago

Thanks! Yeah, I always posting tips around 3D stuff.

Michele Marcelli's profile picture
Michele Marcelli1 year ago

Niceeeee!! :)

Wes McDermott - wesmcdermott.bsky.social's profile picture
Wes McDermott - wesmcdermott.bsky.social1 year ago

Thank You!

Unofficial Joe's profile picture
Unofficial Joe1 year ago

great lil' tip :)

Wes McDermott - wesmcdermott.bsky.social's profile picture
Wes McDermott - wesmcdermott.bsky.social1 year ago

Thanks much! Glad it was helpful.

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