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"Subsurface Scattering for 3D Gaussian Splatting" by Jan et al. Paper: Project: Method and more beautiful results below ⬇️ 1 I 4

23,545 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

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MrNeRFvor 1 Jahr

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MrNeRFvor 1 Jahr

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MrNeRFvor 1 Jahr

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Profilbild von Martin Nebelong
Martin Nebelongvor 1 Jahr

@JDihlmann Great stuff!

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RadioaktiefAIvor 1 Jahr

@JDihlmann Gaussian splatting together with generative AI will be core to how we produce and consume media in the near future, I think. Development in this area is nuts!

Profilbild von MrNeRF
MrNeRFvor 1 Jahr

@JDihlmann I totally agree. We will see much more of it in the near future. However, it is not totally clear to me which reconstruction method will make it. Perhaps there will be something new more advanced around the corner and everybody will switch. Time will tell..

Profilbild von Kalarepowy Fred
Kalarepowy Fredvor 1 Jahr

@JDihlmann Great! Is this heavy for real time, dynamic usage in eg games?

Profilbild von Quentin
Quentinvor 1 Jahr

@JDihlmann Naive question: Could future game engines be based on Gaussian splats?

Profilbild von GoatStack.AI
GoatStack.AIvor 1 Jahr

@JDihlmann AI Summary: This paper introduces a framework for optimizing the shape and radiance transfer field of objects made from scattering materials to enhance 3D reconstruction and relighting, particularly addressi...

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AK

140,992 Aufrufe • vor 2 Jahren