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"Subsurface Scattering for 3D Gaussian Splatting" by Jan et al. Paper: Project: Method and more beautiful results below ⬇️ 1 I 4

23,545 views • 2 years ago •via X (Twitter)

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MrNeRF's profile picture
MrNeRF2 years ago

2 l 4

MrNeRF's profile picture
MrNeRF2 years ago

3 l 4

MrNeRF's profile picture
MrNeRF2 years ago

4 l 4

Martin Nebelong's profile picture
Martin Nebelong2 years ago

@JDihlmann Great stuff!

RadioaktiefAI's profile picture
RadioaktiefAI2 years ago

@JDihlmann Gaussian splatting together with generative AI will be core to how we produce and consume media in the near future, I think. Development in this area is nuts!

MrNeRF's profile picture
MrNeRF2 years ago

@JDihlmann I totally agree. We will see much more of it in the near future. However, it is not totally clear to me which reconstruction method will make it. Perhaps there will be something new more advanced around the corner and everybody will switch. Time will tell..

Kalarepowy Fred's profile picture
Kalarepowy Fred2 years ago

@JDihlmann Great! Is this heavy for real time, dynamic usage in eg games?

Quentin's profile picture
Quentin2 years ago

@JDihlmann Naive question: Could future game engines be based on Gaussian splats?

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GoatStack.AI2 years ago

@JDihlmann AI Summary: This paper introduces a framework for optimizing the shape and radiance transfer field of objects made from scattering materials to enhance 3D reconstruction and relighting, particularly addressi...

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140,992 views • 2 years ago