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Sunset Thrust Vol.8 Interactive VR Gameplay Interactive. POV. VR. No limits. You’re the main character now. Watch the full uncensored version below. #VAM #VirtAMate #VRPorn #VRgame #anime #hentai #pov #Adultgame #Universens

18,374 görüntüleme • 4 ay önce •via X (Twitter)

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Paraverse

16,000 görüntüleme • 8 ay önce

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LovenseOfficial

19,174 görüntüleme • 2 yıl önce

The state of LOW-FI and platform support (Death of PCVR): When the Kickstarter ran back in , the main focus was "Next-Gen VR", meaning at the time PCVR, with high hopes for PSVR2 (which hadn't been officially announced). During the next year or so, we (myself, Noah Rayburn and Mark Schramm #VR #AR #MR) focused purely on supporting PC VR hardware. Rift/S, Vive, Index (including controllers), all WMR devices, etc... Mark even added HOTAS and Leap Motion support. BUT, as I'm sure you know, PCVR has been in decline since around the launch of Half-Life: Alyx, which Anton Hand so eloquently called the punctuation mark on the gravestone of PCVR. The Rift store is a ghost town.. like officially.. even according to Meta, Viveport (lets not even go there), what else we got? WMR Store? Was that even a thing? Anyway... Lucky for us, PSVR2 was just over the horizon and we had the dev kits! How well is PSV2 doing though? Guess is (based on speaking with other top VR devs), not that great... Somewhere in there, the great and powerful Noah Rayburn was able to implement a pretty slick "non-VR mode" upon my request to be able to test the game without having to keep taking the HMD off and on while balancing controllers on my knees and working with janky Quest link stuff. Good news! Non-VR mode is great! No just for testing, but for playing. We decided to go full in on it's development and offer it to the consumers. Bonus, it also runs on Steam Deck! (See video below). Now as we gear up to finish the game and run out of money (hopefully in that order), I'm thinking a lot about the market for the game and our placement in it. We have a decent amount of wishlists (66k on Steam and 24k on PS5) so far. Hope is that launching as a PSVR2 title will capture a good chunk of those users, pushing it up on the general PSN store ranking (notoriously hard for indies to do otherwise), and we'll make some sales to traditional flat PS5 gamers as well. Snowballing a bit if we're lucky. Steam launch could do decently well if timed properly, with hopes of the same "VR first" snowballing effect. Why am I telling you all of this? I just thought it would be good to get it in writing and have a place to point. We are starting to run low on money (PCVR presales have basically dried up), so it's also to let you know that the fire is lit under my ass to ship this thing. That said, it won't ship until its good and done. A delayed game is eventually good, but a rushed game is forever bad. Oh, and before you say "Why not port it to Quest", put down the pipe. I understand that you're not a developer, but take my word for it, that's not happening. Not with this budget(or lack thereof), this sized team , or this generation of devices. Ok. that's it. My longest twitter post. PC/PCVR Preorder and early access: Steam Wishlist PSN Wishlist ❤️🧡💙🖤

Blair Renaud // LOW-FI 🟥🟧⬛

69,789 görüntüleme • 2 yıl önce

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism “Chronosorter” in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team lead’s guidance. Example: Designing the scene flow of version 2.0 Exploration quest “Where Wind Returns to Celestial Realms” under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay “Tethys Portal” in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. ➥Extension — Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: — Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 — Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 — Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, it’s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple — to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned — it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. It’s hard to describe the region with a unified theme. A: That’s true — it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. We’re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 görüntüleme • 1 yıl önce

Anthropic's most viral feature is now open-source! Until now, Anthropic's Generative UI capabilities only existed inside its own products. CopilotKit🪁 just shipped Open Generative UI, an open-source implementation of Claude Artifacts that works in any app. The agent generates HTML/SVG at runtime, and CopilotKit streams it token-by-token into a sandboxed iframe inside the app's chat. So the user can watch the UI assemble itself in real time, not after the full response is ready. The sandbox is fully isolated with no access to the parent app, the DOM, or user data. So if the agent hallucinates broken markup or unexpected JavaScript, nothing leaks outside the iframe. Under the hood, the agent does not select from pre-built components. Instead, it generates arbitrary visuals from scratch every time. The output is unconstrained by default, but you can shape it by defining prompt-based skills that teach the agent specific visual formats or guidelines. For instance, a skill prompt can guide the agent toward producing a Chart.js dashboard with proper axis labels and responsive sizing, or an interactive 3D model with rotation controls. The video below shows this in action, and the output quality you see actually comes from the skills layer. Open Generative UI runs on AG-UI, so it works out of the box with LangGraph, CrewAI, Mastra, Google ADK, AWS Strands, and more. It also ships with a standalone MCP server that plugs into Claude Code, Cursor, or any MCP-compatible client. And the entire stack is built on top of CopilotKit, the open-source frontend framework for agents and generative UI. 30k+ GitHub stars, with SDKs for React, Next.js, Angular, and Vue. I have shared the GitHub repo and a live playground in the replies!

Akshay 🚀

86,515 görüntüleme • 2 ay önce

GPT image 2 for storyboard and Seedence 2.0 for video on OpenArt In a village consumed by fear hope arrived with a sword. Prompt: Create a cinematic anime short film in a unified Demon Slayer / Jujutsu Kaisen inspired art style — apply this exact same visual style consistently to ALL characters and scenes without exception. Character Design (maintain throughout ALL scenes): Hero: Young male swordsman, late teens, athletic build, dark hair, determined eyes, traditional Japanese warrior outfit, katana at waist Child: Small baby girl, 2–3 years old, round face, big innocent eyes, simple village dress, same anime art style as the hero — no style deviation Story Structure: Opening — Close-up on hero's face receiving urgent message. Camera: low angle looking up at hero. Dramatic lighting. Journey — Hero running through dense forest and rocky mountains. Camera: dynamic tracking shot from side, then bird's eye view. Motion blur on feet. Village in Crisis — Wide establishing shot of burning village. Cut to medium shot of terrified villagers. Camera slowly pushes in. Monster threatening child — Monster looms over baby girl. Camera: monster POV looking down at child, then child POV looking up at monster. High contrast lighting. Hero Arrival — Hero leaps into frame from above. Slow motion sword strike. Camera: 360-degree rotating shot around hero. Battle Sequence — Intense fight, multiple camera angles: close-up on clashing sword, wide shot of full battle, low angle hero power move. Fluid motion, no flickering. Resolution — Monster defeated. Hero kneels down to baby girl's level. Soft warm lighting. Camera: gentle zoom out showing hero and child together, villagers in background. Ending — Hero sheathes sword, walks away. Camera: back shot of hero walking into sunset, villagers watching. Visual Rules (strict): One unified anime art style across ALL shots — hero and baby girl must look like they belong in the same animation Camera angle must change every scene — no repeated angles No slideshow transitions — use cinematic cuts and motion Warm golden lighting for resolution, cool blue for battle Pippit watermark visible in final composition Style: Epic fantasy anime, Demon Slayer quality, emotional storytelling, professional cinematic pacing

𝗦𝗮𝗻𝗶𝗮

13,712 görüntüleme • 1 ay önce

Predictix: DNA, AI, and the #Zionist Infiltration of UK Mental Health. My report yesterday for UK Column covers the Israeli influence over mental health in the UK - DNA-mining and fast-track drug prescription. Yesterday’s main report covers the progression from the UK-Israel partnership on health sectors in northern England to the involvement of Israeli “innovation” in mental health care and fast-track to drug prescription based on your DNA and demographic data. It is a terrifying glimpse into a future influenced and governed those who wish to see us converted into hackable humans with no connection to our collective Humanity. You can watch the full news program here. The following is taken from a recent article by Julian Rose, further excerpts below: Yuval Noah Harari, the Israeli professor of history and top advisor to the Word Economic Forum cabal, has made a point of stating how human beings are now “hackable”, and how this will enable the reengineering of the human into a gene edited version in which ‘all the faults have been removed’. With the result that this entity will then become ‘superior to God’. “We will do better than God” in Harari’s words. This has a strong throw-back to Hitler’s preoccupation with the pre World War Two eugenics program, designed to result in the breeding of ‘the perfect Aryan’. In the Nazi’s case, an athletic, blond haired, blue eyed ‘ubermensch’. Read more on my Substack: David Miller Crispin Flintoff

Vanessa Beeley

13,614 görüntüleme • 1 yıl önce

Most of my video work is heavily rely on character sheets. Originally my character sheets were pretty simple, just 3 views made in Nano Banana. But I wanted something neater that actually feels like a proper production character sheet. So here's how I do it now in LovartAI Step 1: Create the base image of your character in Nano Banana. It can be anything. I just describe mine conversationally, something like "create a Thai high school student." That's enough to get started. Step 2: Once you have the base image, feed it into the template below. I run this in GPT o2 Image because the detail output is really good. And that's genuinely it. The template below is fully adjustable. Make it yours. And please note that everything happens conversationally with LovartAI which the best part 😉 + + + Prompt Example: [STYLE]: cinematic realism, Wong Kar-Wai atmosphere, high contrast, film grain, warm humid haze, 35mm anamorphic feel [LAYOUT]: single unified MASTER CHARACTER REFERENCE SHEET, two-page-spread feel, neutral off-white background, sections clearly separated with bold headers [CHARACTER]: - Name: Mira - Alias / role: The Woman - Age descriptor: young adult - Build: slender, natural proportions - Face: warm brown skin, natural beauty, no makeup, subtle imperfections, sweat sheen, half-lidded eyes, slightly parted lips - Hair: messy ponytail, tortoiseshell claw clip - Wardrobe: faded sage-green T-shirt, clinging, damp at collarbone, casual shorts - Props: none - Distinguishing features: sweat on temples and neck, natural skin texture - Personality (drives micro-expressions): intensely seductive, confident, teasing, deliberate [LEFT PAGE]: [SECTION 1 — TITLE + INFO BLOCK, top-left]: large character name header + 6 short stat lines (Name / Alias / Height / Build / Role / Archetype). Sans-serif, each line under 20 words. [SECTION 2 — MAIN IDENTITY + SCALE, dominant left column]: full-body front view, neutral pose, even lighting. THIS PANEL DOMINATES. [SECTION 3 — VIEWS, top-right]: 3/4 angle and full side view, two figures side by side, identical outfit/lighting [SECTION 4 — WARDROBE & ACCESSORIES, mid-left]: each item on flat surface with short label [SECTION 5 — COLOR PALETTE, bottom-left]: 6 horizontal swatches — skin / hair / shirt / shorts / clip / accent — each with short label [RIGHT PAGE]: [SECTION 6 — EXPRESSION PROGRESSION, top row]: 8 head shots — neutral / warm smile / laugh / sad / angry / surprised / determined / vulnerable. Single-word emotion tags. [SECTION 7 — MICRO EXPRESSIONS, second row]: 5 head shots showing subtle muscle changes — slight eye tension / jaw clench / subtle brow tightening / lower eyelid tension / lip compression [SECTION 8 — HEAD DETAIL, third row left]: one large close-up, chest up. Most detailed shot. [SECTION 9 — POSTURE VARIATIONS, third row right]: 4 small full-body in characteristic postures — standing relaxed, seated alert, mid-action, walking with intent [SECTION 10 — NOTES PANEL, fourth row left]: short text block (max 3 lines, each under 20 words) describing behavior [SECTION 11 — HAND GESTURES, fourth row center]: 3 close-ups of hands in characteristic poses [SECTION 12 — SILHOUETTE GUIDE, fourth row right]: 2 black silhouettes side by side — NEUTRAL and ACTION, pure black on white [CONSTRAINTS]: same character, face, outfit pieces, proportions across all sections. MAIN IDENTITY + SCALE must dominate. Final image should look like a premium production visual bible matching the selected style. [CONSTRAINTS]: no watermark, no extra unspecified text, natural realistic body proportions, identical body shape across all panels.

DAN · MXVDXN

30,013 görüntüleme • 1 ay önce

🚨BOMBSHELL: Candace Responds to the "Mitch Snow" SNOPES LEVEL FAKE DEBUNKING and Exposes Erika Kirk And TPUSA As The MASTERMIND Behind All These ATTACKS🤔 Candace just made a video responding to the noise and torched the entire coordinated hit job. Andrew Kolvet (TPUSA spokesman) got caught red-handed live-texting "alibis" for Erika Kirk to YouTubers mid-stream – while they were supposedly "exposing" Mitch as an abuser. The alibi? A photo claiming Erika was with Charlie on Sept 9... But NO ONE ever said for sure Erika was there on the 9th. Mitch said he saw her the night before – Sept 8 – at Candlewood Suites on Fort Huachuca. And get this: The messages show Erika's own hand in the photo Kolvet sent. She's directing her own spokesman to feed these YouTubers scripted "proof" behind the scenes. Why not just send it to Candace directly? Why the cloak-and-dagger through obscure channels? Candace: "Telling the truth is free." If Erika wasn't there, just say where she was on Sept 8. Done. Instead: Panic. Misdirection. Wrong dates. Straw-man "debunks." Alex Jones jumps in. Random YouTubers tease "career-ending" exposés on Mitch's past (irrelevant to Fort Huachuca). All roads lead back to TPUSA and Erika Kirk orchestrating the smears. This isn't cleanup. This is a PR nightmare of their own making. The harder they push these fake alibis and character attacks, the more obvious it becomes: They're terrified of the Sept 8 timeline. Candace never claimed 100% Erika was there – she said 50/50 on the ID, but 100% on the base, the meeting, and the detention. Now their desperate spin is backfiring spectacularly. The truth doesn't need scripted texts and wrong-date photos. Charlie deserves better. Watch Candace dismantle it all – clip below. Candace Owens is over the target, and they're in full meltdown. The mask is off. Who's really running the show at Turning Point? 🔥

Project Constitution

417,258 görüntüleme • 7 ay önce

HERMES AGENT IS NOW IN THE CLOUD. NO VPS. NO TERMINAL. NO SETUP. PICK A MODEL. PICK A SERVER SIZE. AGENT IS LIVE IN 60 SECONDS. Nous Portal just launched hosted Hermes Agent. two clicks. one minute. done. Nous Research WHAT THIS MEANS: before today: install Hermes on a VPS or your laptop. configure providers. set up gateway. manage updates. run hermes setup. edit config.yaml. great for power users. friction for everyone else. now: go to pick a model. pick a server size. your agent is live and reachable in 60 seconds. no terminal. no SSH. no Docker. same Hermes. same features. same tools. someone else handles the infrastructure. FOR TEAMS: this is where it gets interesting. spin up agents for everyone at your org. each team member gets their own Hermes instance. granular access controls per user. unified billing through Nous Portal. your team gets Hermes on day one. no DevOps needed. no VPS per person. one admin dashboard. one bill. WHAT'S INCLUDED: → 300+ models via Nous Portal (Claude, GPT, Gemini, DeepSeek, Grok, MiniMax, and more) → Tool Gateway (web search, image generation, TTS, browser automation) → all messaging platforms (Telegram, Discord, Slack, WhatsApp, Signal) → full feature set (profiles, cron, kanban, skills, memory, sub-agents, MoA, /goal, /learn, /journey) → automatic updates ONE PORTAL. FOUR TIERS: Free: $0/month. pay-as-you-go credits from $10. Plus: $20/month. $22 in monthly usage credit. Super: $100/month. $110 in monthly credit. Ultra: $200/month. $220 in monthly credit. highest rate limits. every paid tier includes Tool Gateway. one OAuth. one subscription. no extra API keys. SELF-HOSTED IS NOT GOING ANYWHERE: Hermes is MIT licensed. open source. free forever. you can still run it on your laptop, VPS, or GPU cluster. nothing changes for self-hosted users. the cloud version is for people who want the agent running without managing the machine. pick your path: → self-hosted: full control. you manage everything. → cloud: zero ops. Nous manages infrastructure. → hybrid: self-host your main agent, cloud for team members. HOW TO START: cloud: self-hosted: hermes setup --portal both connect to the same Nous Portal. same models. same tools. same billing. learn how to replace your entire team with 8 hermes agents 👇

YanXbt

45,446 görüntüleme • 19 gün önce

‼️ VICTOR MARX DROPS THE MOST CHILLING LINE YET — Texted Erika Kirk “Don’t Worry, They Aren’t Coming For You… They Only Wanted Charlie” Minutes After The Assassination 😱 🚩How did he know that???🚩 On Candace Owens’ show, Victor casually admits he contacted Erika Kirk immediately after Charlie was shot and told her: “Nobody’s gonna kill you… you’re safe… you and the kids… no one’s coming after you. They just wanted Charlie.” He repeated that line twice. How the hell did Victor Marx know — within minutes — that the assassins “only wanted Charlie” and that Erika and her children were completely safe? He wasn’t there. He wasn’t law enforcement. He wasn’t on the security detail. Yet he was 100% confident the hit was surgical and the family was off-limits. This wasn’t comfort. This sounds like a message from someone with insider information — the same energy as Andrew Kolvet telling Candace “it was supposed to be you.” This is the SAME Victor Marx who: ✅ Announced Charlie Kirk’s assassination 90 minutes before the President ✅ Was inside Erika Kirk’s home “comforting” her the day the body came home on Air Force Two ✅ Delivered her a bulletproof car for “safety” ✅ Announced his run for Governor at the memorial — a “calling from God” Candace missed the massive red flag. We didn’t. This clip is nuclear. FOLLOW Candace Owens, RT this immediately and Watch the FULL interview below and tell me this doesn’t raise every hair on your neck. ⚠️ My channel is under coordinated attack to bankrupt me and silence this investigation into the Charlie Kirk assassination. If you believe in independent journalism and want the truth to keep coming, your support right now is everything. 💪 🔗

Project Constitution

174,918 görüntüleme • 2 ay önce

Kevin Kelly (Kevin Kelly) has spent more time thinking about the future than almost anyone else. From VR in the 1980s to the blockchain in the 2000s—and now generative AI—Kevin has spent a lifetime journeying to the frontiers of technology, only to return with rich stories about what’s next. Today, as WIRED’s senior maverick, his project for 2025 is to outline what the next century looks like in a world shaped by new technologies like AI and genetic engineering. He’s a personal hero of mine—not to mention a fellow Annie Dillard fan—and it was a privilege to have him on AI & I. We get into: - How you can predict the future. According to Kevin, the draw of new frontiers—from the first edition of Burning Man and remote corners of Asia, to the early days of the internet and AI—isn’t staying at the edge forever; it's returning with a story to tell. - Why history is so important to help you understand the future. To stay grounded while exploring what’s new, Kevin balances the thrill of the future with the wisdom of the past. He pairs AI research with reading about history, and playing with an AI tool by retreating to his workshop to make something with his hands. - From 1,000 true fans to an audience of one. Rather than creating for an audience, Kevin has been using LLMs to explore his own imagination. After realizing that da Vinci, Martin Luther, and Columbus were alive at the same time, he asked ChatGPT to imagine them snowed in at a hotel together, and the prompt spiraled into an epic saga, co-written with AI. But he has no plans to publish it because the joy was in creating something just for himself. - What the history of electricity can teach us about AI. Kevin draws a parallel between AI and the early days of electricity. We could produce electric sparks long before we understood the forces that created them, and now we’re building intelligent machines without really understanding what intelligence is. - Why Kevin sees intelligence as a mosaic—not a monolith. Kevin believes intelligence isn’t a single force, but a compound of many cognitive elements. He draws from Marvin Minsky’s “society of mind”—the theory that the mind is made up of smaller agents working together—and sees echoes of this in the Mixture of Experts architecture used in some models today. - Your competitive advantage is being yourself. Don’t aim to be the best—aim to be the only. Kevin realized that the stories no one else at Wired wanted to write were often the ones he was suited for, and trusting that instinct led to some of his best work. This is a must-watch for anyone who wants to make sense of AI through the lens of history, learn how to spot the future before it arrives, or grew up reading Wired. Watch below! Timestamps: 1. 00:00:50 - Introduction 2. 00:01:10 - Why Dan and Kelly love Annie Dillard 3. 00:12:52 - Learn how to predict the future like Kelly 4. 00:16:10 - What the history of electricity can teach us about AI 5. 00:20:13 - How Kelly thinks about the nature of intelligence 6. 00:25:44 - Kelly's advice on discovering your competitive advantage 7. 00:29:33 - The story of how Kelly assembled a bench of star writers for Wired 8. 00:34:43 - How Kelly used ChatGPT to co-create a book 9. 00:39:12 - Using AI as a mirror for your mind 10. 00:43:43 - What Kelly learned from betting on VR in the 1980s

Dan Shipper 📧

67,883 görüntüleme • 1 yıl önce

I’m thrilled to announce the launch of Spatial Film—an immersive 180° and 360° film app we’ve built: After months of self-teaching Swift and app development, I finally turned my dream of having a platform dedicated to showcasing the highest-quality immersive films into reality. I’m not a developer by trade—I’m an immersive filmmaker—but I wanted a space where our original 3D 180 and 360 films could shine, free from the heavy compression of typical platforms. So, four months ago, I dove into coding, and here we are with version 1! This journey has been both challenging and incredibly rewarding, and I couldn’t have done it alone. My gratitude goes out to the immersive and VR community, our loyal Patreon members, and developers around the world who generously offered advice and encouragement along the way. What makes Spatial Film unique? It’s 100% original content, from immersive films to 360° environments, all crafted to provide an unparalleled experience. Some of you might recognize us as immersive filmmakers and educators on YouTube, where we’ve shared tutorials and inspired countless creators on Meta, Apple, Pico, HTC, and even back in the early YouTube VR days. Now, we’re taking advantage of Vision Pro’s stunning display to bring our work to you in the best quality possible. Our journey with immersive content goes way back—we’ve worked with 12K camera rigs like Jaunt, Google Jump, and Yi Halo, creating wild experiences for brands. But despite our efforts, our films were often stuck on platforms with heavy compression, which limits the quality. Vision Pro changed that for us, but it’s taken a lot of work to adapt. We’re still learning, refining, and working hard to optimize this new pipeline. Our hope with Spatial Film is to champion immersive storytelling on our own terms, without big corporations that might restrict artistic freedom. We’re here to bring you genuine, immersive stories—not influenced by financial projections. This platform is small, just me and a Shiba Inu sidekick named Kimchi, and we plan to keep it that way. No outside investment, no mission drift—just pure, immersive storytelling. And the best part? We’re releasing free films every other week, so you can explore and download our latest releases without a paywall. Every film also comes with its own immersive environment, free of charge. If you’d like to support us, you can subscribe to access the full library for a super affordable price, helping us keep this going as a true “mom-and-pop” shop on VisionOS. Feedback is more than welcome as we continue learning, optimizing, and improving the experience for all of you. Thank you for being part of this journey with us!

Hugh Hou

17,540 görüntüleme • 1 yıl önce

5 Years in Crypto & 4 Years in Content Creation, Here’s How I’ve Grown In 2019, I was just a clueless college kid trying to change the AR/VR industry. I skipped college placements and grinded hackathons to find support for my idea. (Clip from those college days below!) Why AR/VR? After joining engineering college, one thing became clear: India is a rat race, best case scenario: life will force you into a stable growth trajectory, if you want asymmetrical growth, think outside the box. Pursue areas where there is no crowd maybe you’ll fail, or maybe you’ll change an industry. In 2020, we hit the jackpot. With Covid there was No more college to waste our time, we grew our startup, built a prototype, and sharpened our skills by freelancing AR/VR projects. By the end of 2020, we were so skilled that companies across India were flying us out to help with their projects. We were earning ₹2L/month each in our final semester of college. Our startup, Hovar, had 8 employees. Every single one went on to land 20+ LPA jobs after college. Most were just in their 2nd year when we hired them. In 2020, we got paid in Crypto for the first time. That’s when my crypto journey began, passive at first, since the startup kept me busy. In 2021, I had to move to Bangalore for a compulsory college internship. Hovar was paying me ₹2L/month for just 3 hours of work daily, but I saw no future in AR/VR. Apple’s headset was delayed, and interest in the industry was dying. It was time to say goodbye to the comfy ₹2L/month and find a new industry. Coincidentally, the crypto bull market had just begun. I searched YouTube and realized there was hardly any reliable, to the point source of up to date crypto education. That was the gap I needed. I started winding down Hovar and focused on content creation, while still working 9–6 at the office and grinding on personal projects till 2 AM every day. In April 2021, the second wave of COVID hit. I got lucky Youtube took off. Crypto was looking like a legit career. Hovar was gone, but now I had a full time job in Bangalore and a growing youtube channel. By October 2021, I took another leap. I quit my job to focus fully on content with daily lives, this was with less than 45K subs. Another BIG RISK! My only backup was 6 months of emergency fund. After November 2021, the crypto markets crashed. Money dried up, trading became impossible, and I had to take big losses just to save my portfolio. That phase taught me a lot about risk management and how it is easy to make profits in crypto but how hard it is to keep those profits. 2022 was a nightmare. Nobody was watching my videos. Crypto markets were a dumpster fire. I decided to double down, went deep into the space, made a plan to rebuild my portfolio, and invested everything I had. In 2023, the markets started to recover. My portfolio turned green. 2022, Bear markets had taught me lessons that many 2024 batch students are only learning now. I was consistently making profits with a locked in trade setup system (still use it today). My channel crossed 100K subs. It was time for the next step. I never got comfortable neither with Hovar, nor with my job, nor as a content creator. Building distribution had one goal: Build your own product. I began searching for what to build. Tried smaller services for crypto investors, but they couldn’t scale. Indians weren’t keen on crypto beyond niche group chats. Indian exchanges sucked. Billion-dollar giants existed, yet the experience was awful. I thought regulations were the reason but no. They had just grown too fast in 2021, and their tech wasn’t built to scale. That’s why Indian exchanges stutter compared to Bybit or Binance. But was this a problem worth solving? Not really, with heavily funded players and a tight knit ecosystem of people. I floated the idea of building my own exchange. Everyone said it was a terrible idea: bad regulations, no banking support, zero chance of funding, and most importantly why would an influencer, who could easily make 50–70% profits from exchange referrals, work this hard to build an exchange? It was indeed a huge risk. I would lose referral income (the main way influencers make money), burn through my savings, and go against giants. I passed. Risk seemed too high. But the audience changed my mind. Hundreds of comments daily complained about Indian exchanges withdrawal issues, trading engines failing during high volume, no real education beyond half-baked YouTube videos, and more. These problems were tough but solvable. Now I just needed the right people to build with people who wouldn’t second-guess the mission. In 2024, WazirX got hacked. Everyone realized Indian exchanges were not safe. The government wouldn’t help. A gap was forming. I had moved to Dubai, to meet passionate builder to help me build an exchange or at least show me a path and finally, after 6 months felt confident enough to start Fedhabit. Moved back to Banglore after 6 months, Announced the exchange to public in Jan 2025, now we’ve come a long way. It took a lot of effort: finding scalable tech, hiring people crazy enough to go against Goliaths with me, securing FIU registration, and finding a bank bold enough to take a chance on us. What a ride. With FedHabit Alpha successfully concluded, just a few steps remain before launch. And I’m told that’s when the real struggle begins. Let’s keep grinding. There is no gain without pain.

Neel Kukreti

26,303 görüntüleme • 10 ay önce

Announcing DreamDojo: our open-source, interactive world model that takes robot motor controls and generates the future in pixels. No engine, no meshes, no hand-authored dynamics. It's Simulation 2.0. Time for robotics to take the bitter lesson pill. Real-world robot learning is bottlenecked by time, wear, safety, and resets. If we want Physical AI to move at pretraining speed, we need a simulator that adapts to pretraining scale with as little human engineering as possible. Our key insights: (1) human egocentric videos are a scalable source of first-person physics; (2) latent actions make them "robot-readable" across different hardware; (3) real-time inference unlocks live teleop, policy eval, and test-time planning *inside* a dream. We pre-train on 44K hours of human videos: cheap, abundant, and collected with zero robot-in-the-loop. Humans have already explored the combinatorics: we grasp, pour, fold, assemble, fail, retry—across cluttered scenes, shifting viewpoints, changing light, and hour-long task chains—at a scale no robot fleet could match. The missing piece: these videos have no action labels. So we introduce latent actions: a unified representation inferred directly from videos that captures "what changed between world states" without knowing the underlying hardware. This lets us train on any first-person video as if it came with motor commands attached. As a result, DreamDojo generalizes zero-shot to objects and environments never seen in any robot training set, because humans saw them first. Next, we post-train onto each robot to fit its specific hardware. Think of it as separating "how the world looks and behaves" from "how this particular robot actuates." The base model follows the general physical rules, then "snaps onto" the robot's unique mechanics. It's kind of like loading a new character and scene assets into Unreal Engine, but done through gradient descent and generalizes far beyond the post-training dataset. A world simulator is only useful if it runs fast enough to close the loop. We train a real-time version of DreamDojo that runs at 10 FPS, stable for over a minute of continuous rollout. This unlocks exciting possibilities: - Live teleoperation *inside* a dream. Connect a VR controller, stream actions into DreamDojo, and teleop a virtual robot in real time. We demo this on Unitree G1 with a PICO headset and one RTX 5090. - Policy evaluation. You can benchmark a policy checkpoint in DreamDojo instead of the real world. The simulated success rates strongly correlate with real-world results - accurate enough to rank checkpoints without burning a single motor. - Model-based planning. Sample multiple action proposals → simulate them all in parallel → pick the best future. Gains +17% real-world success out of the box on a fruit packing task. We open-source everything!! Weights, code, post-training dataset, eval set, and whitepaper with tons of details to reproduce. DreamDojo is based on NVIDIA Cosmos, which is open-weight too. 2026 is the year of World Models for physical AI. We want you to build with us. Happy scaling! Links in thread:

Jim Fan

225,968 görüntüleme • 5 ay önce

Efsane Platform Introduction I. Platform Overview • Platform Positioning: EFSANE (main domain is the world's fastest-growing blockchain news portal, serving as the core gateway to the entire ecosystem. The platform integrates multiple modules, including predictions, live streaming, games, and social networking, striving to provide users with a one-stop on-chain entertainment and interactive experience. • Core Mission: To establish a secure, reliable, low-threshold, and diverse on-chain entertainment platform, enabling users to conveniently participate in Gem (GEM) trials, USDT live games, prediction markets, live streaming interactions, and community exchanges, forming a complete closed-loop ecosystem. II. Core Values ​​and Features 1. One-Stop Ecosystem Hub • Integrated Sub-Channel Access: The main site homepage and user center clearly display channels for various modules, including prediction network, live streaming, blockchain games, and efschat (social networking), allowing users to directly access their desired scenarios without having to navigate multiple platforms. • Unified Asset and Account System: Centrally displays Gem/GEM and USDT balances, records participation in each module and historical returns, and enables one-stop asset management. • Unified Notifications and Customer Support: Integrates platform announcements, event reminders, and reward notifications, providing multiple customer service channels to significantly enhance the overall user experience. 2. Brand Trust and Security Transparency • Operational Data Announcements: The platform publicly discloses core metrics such as registered users, daily active users, withdrawal success rate, and total bonus pool, ensuring data authenticity and verifiability. • Compliance and Audit Visualization: Displays security audit summaries, risk control systems, and compliance instructions, allowing users to immediately perceive the platform's professionalism and credibility. • Risk Warnings and User Education: Key pages and workflows prominently highlight participation risks, and provide resources such as operation guides, video tutorials, and live streams. 3. Diverse Gameplay and Incentive Design • Gem/GEM Beginner Mechanism: Users can earn gems by signing in, completing tasks, or participating in events, allowing them to try out the game before converting, lowering the barrier to entry. • USDT Payment and Real Earnings Mechanism: Used in advanced games and predictive gameplay, ensuring authentic payment and cash-out mechanisms, enhancing asset authenticity and building trust. • Cross-module Incentive Mechanism: A task system enables cross-module linkage. For example, completing prediction tasks earns rewards in the live streaming/gaming modules, fostering deeper user engagement. • Multi-tiered Promotion Revenue Mechanism: Through an invitation code system and a three-tiered fission reward structure, promoters can earn high commissions, with commissions increasing to higher levels during special periods, stimulating user enthusiasm for cross-platform sharing. 4. Social and Community-Driven • Community Aggregation Portal: Enables cross-scenario discussion and sharing among users of modules like prediction, gaming, and live streaming. • User-generated Content Creator System: Encourages users to contribute high-quality content such as tutorials, guides, and reviews, providing incentives and resource support to outstanding creators and streamers. • Interactive Operational Activities: Regularly organize AMAs, online competitions, and data review livestreams to enhance user engagement and a sense of belonging to the platform. 5. Technical and User Experience Assurance • High-availability Architecture: The platform utilizes CDN acceleration, load balancing, and site-wide SSL/TLS encryption to ensure stable access and data security. • Full-Device Support and Multi-Language Optimization: Compatible with mobile and desktop devices, it supports a multi-language interface, offers a simple registration process, and quickly guides new users onboarding. • Behavioral Data-Driven Optimization: Analyze user behavior to deliver precise recommendations, improving gameplay conversion rates and user retention. III. Introduction to Key Modules (Platform Portal and Linked Examples) 1. Prediction Module ( Provides prediction scenarios for multiple sectors, including the crypto market, hot events, and sports events. Gameplay includes time-limited battles, binary options, and multiple-choice intervals. It features transparent settlement, a leaderboard mechanism, and integration with live streaming and the main platform's asset system. 2. Live Streaming Channel Showcases project roadshows, platform tutorials, live event broadcasts, and community interactive live streams to enhance user engagement and trust. It supports both gem and USDT tipping mechanisms and can be directly linked to the main platform's event page or task guide. 3. Chain Game Entertainment Channel Offers a diverse selection of games, from casual mini-games to competitive GameFi, supporting gem trials and USDT live trading. A leaderboard and tournament system is integrated with the main site's asset management and livestreaming content. 4. Social Community Users can participate in discussions, post content, and share task results in interest-based zones. A creator development system and content governance structure are established, serving as a hub for cross-module communication and feedback. 5. Other Expandable Portals The platform can subsequently expand subdomains such as dedicated event pages, tutorial pages, and creator centers as needed, all under the main domain for unified management. IV. User Flow Examples 1. First Visit: Users visit and register/log in. The homepage displays featured events and module portals, encouraging participation in gem trials or popular gameplay. 2. Onboarding: New users receive gem trial coupons and are guided through live tutorials or tutorials to quickly understand the platform's core mechanics. 3. Multi-Scenario Participation: Users can choose to participate in prediction betting, game battles, watch live streams and give rewards, join communities to express their opinions, or complete tasks and invite friends. 4. Asset Management and Withdrawal: Users can centrally view their Gem and USDT balances and earnings on the platform and withdraw them or use them to participate in other modules. Promotional earnings and commission details are displayed simultaneously. 5. Sticky Loop: The system periodically pushes cross-module tasks, community events, leaderboard incentives, and other content to promote continuous user engagement and platform retention. V. Trust and Compliance Assurance • Operational Transparency: The platform regularly publishes key data and security audit information to ensure openness and verifiability. • Risk Control Mechanism: Key processes such as withdrawals, deposits, and prediction participation are equipped with anomaly detection and anti-cheating mechanisms; large-scale transactions require KYC review. • Compliance Strategy: The platform monitors the regulatory status of crypto entertainment and prediction mechanisms in various markets and implements grayscale openness, geographic restrictions, and compliance disclosure procedures. • Privacy Compliance: The platform strictly adheres to local data protection laws to safeguard user privacy and security, and clearly states the scope of data usage in the user agreement. VI. Brand and Promotional Positioning • Suggested Platform Slogan: • " A one-stop on-chain entertainment platform with low barriers to entry, high transparency, and real returns." • "Gem Trials, USDT Play, the new standard for secure and reliable on-chain entertainment." • Core Marketing: Focus on beginner gem experiences, real USDT withdrawals, diverse gameplay options, and safety and compliance mechanisms. • Promotional Channels: Includes Telegram, Discord, and WhatsApp groups, livestream promotions with influencers (KOLs), and SEO/advertising (using keywords such as "on-chain entertainment platform" and "GameFi Real Returns"). VII. Technical and Operational Support System • Multilingual Operational Capabilities: Currently supports Chinese, English, Turkish, and Japanese, and will gradually expand to 16+ languages ​​globally, providing a localized experience for the international market. • Data-Driven Growth Analysis: Build a full-chain conversion analysis system to monitor new user conversion rates, retention rates, paying behavior, and task completion. • Customer Support and User Feedback Mechanism: Provide a multilingual customer service portal for immediate responses to user questions; promptly integrate community suggestions into product iterations and provide regular announcements. • Platform Optimization and Emergency System: Develop a security incident emergency response plan to ensure rapid platform recovery in the event of an emergency; continuously optimize the user experience through a data feedback mechanism. VIII. Future Development Outlook • Deep Ecosystem Development: Continuously optimize existing gameplay and module integrations, and explore the introduction of new economic mechanisms such as NFT incentives, DeFi mining, or staking. • Technology Evolution: Follow cutting-edge technologies such as Layer 2 expansion, off-chain settlement, and AI-powered recommendations to improve transaction efficiency and user experience accuracy. • Compliance Expansion Strategy: Promote legal operations in regions with mature regulations, and proactively prepare for compliance in high-potential markets to mitigate legal risks. • Community Brand Ecosystem: Cultivate a community of core players, influencers (KOLs), and creators, building a trusted brand image and enhancing user belonging through online livestreams and offline salons. 🔗 Register as a new user and receive $6. Join now:

EFSANE

28,263 görüntüleme • 9 ay önce

꒰ ˶• ̫ •˶꒱ა /っ っ DARE YOU TO DEATH #จุงดัง #JoongDunk #DareYouToDeath …testing Joong–Dunk’s interrogation skills 👀🔍 with the game “if you’re good enough catch me!” * round 2 🐶there’s no way Dunk could know this for sure 🐶it’s me this one…. 🐶to🐱: there’s no way to know - you can’t beat me 🐱for me this one…. 🐶alright Dunk you ask first 🐱in this series did i act together with you 🐶in this series you didn’t act together with me 🐱there you go - how about that - you know that’s an advanced question 🐶ah then let me ask you back: in this series is the character still a student 🐱yeah still a student 🐶okay 🐱this character — are they good at using their body / physical skills 🐶yeah good at using their body - very good too 🐱ohoo ohyeah — i know it now 🐶this character of yours — are he human? 🐱maybe not yet 🐱 Oh no - he is human just kidding 🐶 human? 🐱yeah they are human 🐱okay does this character have a partner in the story? 🐶yeah he has a partner but maybe not yet - not officially a couple yet - might not be lovers 🐱ah i think i know 🐶oh 🐱go ahead but the point is — i don’t know the name 🐱oh i know i know - hey let me answer Tony 🐶hey 🐱is that right? 🐶correct!! what story - do you know what series ???… 🐱the Warp Effect right? 🐶 yeah good… x3 🐱okay i almost forgot this character 🐶if it’s Dunk’s right? this character…rich? 🐱not told in the story but also not struggling 🐶is he a mischievous person? 🐱sometimes 🐶at some points so can skip that part because that person is always playful 🐱oh got it i understand - got it in the heart 🐶i have 2 choices if not Daonuea - it’s nong Zo 🐶is his faen/lover rich? 🐱not struggling 🐶not struggling? 🐱yeah not struggling 🐶 but also not Khabkluen - Khabkluen is extremely rich so not Khabkluen 🐶it could be this person. it could be that person too *🐱is Khabkluen rich? *🐱i don’t know 🐱let’s ask again - change the question to another one 🐶is their age between 18 and 22? 🐱that’s about it. 🐶that’s about it!? 🐶let’s go with Zo? not Zo huh? 🐶oh who Daonuea? 🐱 Daonuea 🐶that’s why i asked “does this character have a rich lover?” 🐱there’s been some memory mistakes - it’s been many years 5 years already : how has it been working together for 5 years? 🐱honestly it’s a new experience, something even Dunk hasn’t felt before. even after 5 years it still feels new - growing from school/university age to working age. now roles include assassins - police… it’s a very new experience - enjoying these 5 years 🐶i feel these 5 years the graph keeps rising, so much fun getting new roles every year. Filming this project is very different from others because meeting new directors - JoongDunk meet new directors every project 🐱the main challenge for Dunk is the role Kaminn. it’s full of official police terminology - very hard and challenging because it cannot be altered, must be precise. must understand police procedures, workshops, guns, action moves… many challenges but very fun 🐶this is a project i really want everyone to watch to see how it turns out 🐱please support the series DYTD

🇻🇳Jaidee’s aunt Bamnie🐣

12,751 görüntüleme • 7 ay önce