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Google presents Genie Generative Interactive Environments introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie...

684,372 görüntüleme • 2 yıl önce •via X (Twitter)

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paper page:

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project page:

XR Multiverse profil fotoğrafı
XR Multiverse2 yıl önce

Google's warehouse of unused tech

crispyshh profil fotoğrafı
crispyshh2 yıl önce

@apples_jimmy Text to Mario achieved externally

meowbooks --🩸/acc profil fotoğrafı
meowbooks --🩸/acc2 yıl önce

that's so cool

Matt Griswold profil fotoğrafı
Matt Griswold2 yıl önce

Can it make Wolfenstein? If not, why not.

Smoke-away profil fotoğrafı
Smoke-away2 yıl önce

🔥🔥🔥

Mat profil fotoğrafı
Mat2 yıl önce

all these papers, no public releases 🫠

Ollin Boer Bohan profil fotoğrafı
Ollin Boer Bohan2 yıl önce

Demo page with more videos.

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Tencent presents GameGen-O Open-world Video Game Generation We introduce GameGen-O, the first diffusion transformer model tailored for the generation of open-world video games. This model facilitates high-quality, open-domain generation by simulating a wide array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, thus allowing for the gameplay simulation. The development of GameGen-O involves a comprehensive data collection and processing effort from scratch. We collect and build the first Open-World Video Game Dataset (OGameData), amassed extensive data from over a hundred of next-generation open-world games, employing a proprietary data pipeline for efficient sorting, scoring, filtering, and decoupled captioning. This robust and extensive OGameData forms the foundation of our model's training process. GameGen-O undergoes a two-stage training process, consisting of foundation model pretraining and instruction tuning. In the first phase, the model is pre-trained on the OGameData via the text-to-video and video continuation, endowing GameGen-O with the capability for open-domain video game generation. In the second phase, the pre-trained model is frozen, and we fine-tuned using a trainable InstructNet, which enables the production of subsequent frames based on multimodal structural instructions. This whole training process imparts the model with the ability to generate and interactively control content. In summary, GameGen-O represents a notable initial step forward in the realm of open-world video game generation via generative models. It underscores the potential of generative models to serve as an alternative to rendering techniques, which can efficiently combine creative generation with interactive capabilities.

AK

367,088 görüntüleme • 1 yıl önce

Today we're announcing #GAIA1: a 9B parameter world model, trained on 4,700 hours of driving data, able to simulate complex and diverse driving scenes from video, text and action inputs. This model is 480x larger than the preview we shared earlier this year and the results are incredible. These videos are entirely synthetically generated by Wayve's generative AI, GAIA-1. But there is more here than just generating videos, GAIA is an entire world model. A world model allows us to simulate the future, conditioned on video, text and action inputs, which can be leveraged for making informed decisions when driving. Why is this game-changing for autonomous driving? 1. Safety. One limitation with AI systems like today's Large Language Models is that they are autoregressive, next-word prediction algorithms, but aren't necessarily aware of the implications of their decisions. A world model allows us to give our AI the capability to be aware of its decisions, by simulating the future, which is important for self-driving safety. 2. Synthetic training data. I believe synthetic training data is the future for AI, because it is safer, cheaper, and infinitely scalable. GAIA-1 unlocks unprecedented realism and diversity of synthetic data for self-driving. 3. Long-tail robustness. One of the biggest challenges for self-driving is long-tail robustness: dealing with the enormous magnitude of edge cases we see on the road. An advantage of generative AI is its incredible ability to recombine experiences in new ways. This is exciting for self-driving as it means we can learn from two edge case scenarios, and combine them to become a corner case. For example, we can experience driving in fog, and experience of jay-walking pedestrians, and GAIA can learn from these experiences to understand how to generate a fog+jay walking scenario. Check out many more videos in our blog or further technical details in our paper: Or come chat with our team who are at the International Conference on Computer Vision (#ICCV2023) this week in Paris in Booth 32 Jamie Shotton

Alex Kendall

631,856 görüntüleme • 2 yıl önce