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Swagg & JSmooth get into an argument over whether MW19 is ass or not: Jsmooth-"You're not going to Mandela effect and say we didn't have realistic mode, no red dots or mini maps, open doors, night vision mode, visual recoil, gun smoke, fkn shitty movement & guns"😂

66,469 görüntüleme • 2 gün önce •via X (Twitter)

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Incredible last few minutes of the Rick Rubin / Adam Neumann interview. I got chills listening to this. --- Adam: We'll connected to this week's portion. We all have something that we're slaves to. We all have an addiction to anger, to ego, to power, whatever it is, idol worship that we have. We all have an Egypt. We all need to leave that Egypt, come out of it. When we come out of that Egypt, we all face a Red Sea. When we see that Red Sea, we all need to have the courage to walk into it so far that we drown. Only when we're willing to drown will the Red Sea be split and we'll go to our next level. We then go to our next level. We see the Red Sea split. Suddenly we're like, oh, everything is okay. And we forget. The moment we forget, we step into the desert. We all have to walk through our version of desert. That desert is between us, us, and God. No one else. The only decision we get to have is how long we're going to journey through that desert. Are we going to journey for 14 days like the children of Israel were supposed to? Or are we going to journey for 40 years because we're not learning our lesson? Our choice is not, are we going to get into the desert or not? It's how long will we be in. And once we go out of that desert, we all have our version of the promised land. And if we have the courage to look inside, see our own correction, our own limitation, look at it clearly now and say, I see you, and I'm going to get over it. I'm going to learn. I'm going to grow. I'm going to understand that life is not about falling down. It's about how I'm going to get up. I'm going to fall 1,000 times so I can get up 1,001 times. And in that last time when I get up and I'm actually ready to go to my next level, I'm going to wish for you, for me, and for everybody who are listening — please, may we have the courage to go to our next level because we know that the promised land is waiting right after it. And may we not be afraid when the whole world is saying this or that about us. Who cares? It's about what you think, what your wife thinks, what your kids think, and what the universe thinks. Rick: Amen. Adam: Amen. Thank you. Thank you, Hashem. Thank you.

Jared Zoneraich

153,381 görüntüleme • 3 ay önce

I played Modern Warfare 4 early! Here are my major takeaways and a video showing 4 brand new maps. ✅New campaign sounds like a really fresh approach. South Korea is being invaded by North Korea and it's allies, you play an American solider embedded with South Korean soldiers ✅Guns are fundamentally changing with a new "weapons first technology called Ballistic Authority. Bloom is removed completely. Wherever the barrel/reticle is aiming, that's the trajectory of the bullet, among other big changes to visual feedback, visibility, more realistic weapons handling, etc. ✅12 6v6 maps day one, with a few other maps for larger game modes, plus a new dynamic map for Gunfight modes that changes layout in between rounds ✅Omni-movement is GONE, but mantling, sliding and overall movement is faster and more responsive. You can go into a slide straight from a mantle, you can hang on ledges, shimmy on ledges and peak over with your gun ✅When you max out a gun, you unlock its Apex Attachment. This completely changes how a gun works, or adds a secondary fire. For example, explosive shells for a shotgun, or throwing knives attached to the frame of a rifle, etc. Really cool addition. ✅DMZ IS BACK! But this time, it's a major focus and not a beta. Described as a living sandbox set in a massive conflict zone. Players can negotiate, team up and betray (similar to Arc Raiders) Overall, I think the success of Modern Warfare 4 lives or dies with the new DMZ mode. If this mode is well received, it could bring old players back and introduce non-cod players to the game and has the potential to get Call of Duty in a much better place.

Blue Thunder 🔜 GAMESCOM

548,535 görüntüleme • 1 ay önce

.Jason Rantz on Seattle Red calmly points out what was missing from the coverage of DNI Tulsi Gabbard's Senate testimony and masterfully explains the Trump administration's rationale for after Iran... "We're in a world of fact. I think Andrew McCabe's characterization of her answer goes very far from what she actually said. The question of whether or not something is imminent to the point where you're going to order military strikes is separate, and is the decision -- the sole decision maker there is the President. It's based on the intelligence that they're getting. And Tulsi Gabbard's point was we present the probabilities of what is a potential threat, and the President gets to decide with counsel whether or not he believes that it qualifies as imminent. To the point of what imminent means, it's not the same as what we all use this term. It started with the Bush doctrine. It expanded greatly under Obama, and they're basically arguing three main points, I think, for what imminent threat actually can be in this role: whether or not you have a window of opportunity -- and they had, obviously, a window of opportunity in this case, most of the people in Iran are no longer alive, the ability to go after someone who is in fact, or an organization or regime is a potential threat. Do they have the capabilities to threaten us? And the argument from the beginning wasn't solely about tomorrow, they can have nuclear capabilities. It was whether or not they were going to have the ballistic missile coverage to ensure that they can, in fact, cover their nuclear capability."

Curtis Houck

16,657 görüntüleme • 4 ay önce

Is it possible to have an entire company of A players? Adam has 400 employees and a $150 billion market cap. His answer to this question was insightful: “We expect our engineers to be product people so we don't have much of a product org. We expect them to be A players. Now to have a team of A players you've got to be able to recognize A players. I know that Giovanni is an A-plus player. I know that he has no tolerance for anything that's not an A player. He's very quick to go "You've got to be at this level or you're out." Putting people like that in leadership roles allows me to have confidence because they're impatient and they're not going to enable talent that's not qualified in these key roles. You're always turning over people that don't meet your need. You want to be as lean as possible. Now when you have an A player you don't want to cut those people. Those people are super powerful—especially as we go forward. You're going to need lean teams that know how to use AI. Your best people know how to use AI better than your mediocre people and it's not by some sort of linear function. It's much greater than that. Our team is constructed to have leaders who are A players or A-plus players who can see the A players underneath and who have no patience for anything that's not a A player and are very willing to fire on sight if they feel like you're not cutting it. Because we are lean most of our people are very smart. But sometimes being smart is not enough. You've got to be really into building what we want to build. If you're not cut out for it you're going to get really good severance and you go off along your way.”

David Senra

54,913 görüntüleme • 2 ay önce

It's good and al there's an bundle sale on PVE & Arena. However, just want to mention to people who is considering this bundle, that PVE is not so well treated. Even simple promo code for 1.0 release is not available for PVE such as current one, 'NIKITAONGMNPODCAST' or 'RELEASEISCOMING'. Whereas there was single code that worked on PVP & PVE 'TIKTOK1M' (which should still work). So they already have system for giving out promo code for both game mode but don't give them. I know people will say PVE easier, so no need for gear, no big deal... but why not give it if it's no big deal? it is also weird since they actively promote the game mode to sell it. Events were also PVP focused, which is understandable, but sometimes excluded PVE to have event for literal no reason (Pre-wipe events being excluded for PVE is understandable since they don't wipe). I know people will say 'Tarkov is PVP Game', but sad news to people, Tarkov is PVPVE Game. And if you exclude PVE part, the game will feel extremely empty. Whereas if you exclude PVP part, the game is still quite viable due to its in-depth of the game (we literally have PVE Game mode being sold). Literally the 1.0 release end content is PVE single player campaign in Terminal... My thoughts are that PVE definitely brought and will bring them a lot of new players and money, but Nikita or some part of the devs just don't want people to play PVE. I just wish they change their mind and at least embrace PVE players and not discriminate them. Just another thought is that needing to buy PVP game mode to be able to buy PVE Game mode is also weird. Or needing to purchase PVE Game mode even though you have PVP. I can somehow understand they put in some additional development into PVE and they have some servers for PVE to pay. Then why can't they sell only PVE mode standard copy? Why do people have to buy PVE after buying PVP? I'll leave you guys with what Nikita has been saying about PVE as video.

VeryBadSCAV

40,560 görüntüleme • 10 ay önce