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Synchronizing character positions my witcher 3 multiplayer project is still super buggy but it's making progress 😂
32,358 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Maurice Heumannvor 2 Jahren
some of the lag is due to recoding the second instance through RDP :D

Sam Pavlovicvor 2 Jahren
That's super awesome, can't wait to see where this leads

владvor 2 Jahren
You can use -net for connet to scripts debug console and get/ret value from it with exec function with Log(value) like string but... you can always convert it to It's not for fast instance like action or attacked enemy. but many functions will can be wrote on .ws script!

Vernivor 2 Jahren
Oh my god you're amazing 😍

Abdullah | عبداللهvor 2 Jahren
man you're ambitious keep it up

luax ⚡️vor 2 Jahren
Oh wow! Great progress 🤩 can't wait to see more

∞vor 2 Jahren
TWX

inactivevor 2 Jahren
I need one of you modders to make a Arkham Knight co-op mod man

Marc Fleitasvor 2 Jahren
Oh bro i be waiting with my homies to play online

Willian Frantzvor 2 Jahren
Wow that looks great
