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synopsis post: recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster. it has: displacement mapped walls terrain raycaster floors (entirely different tech, but texture matched). (angle constrained) real time shadows

14,719 Aufrufe • vor 11 Monaten •via X (Twitter)

10 Kommentare

Profilbild von loren schmidt
loren schmidtvor 11 Monaten

if you appreciate work like this, please consider chipping in a few dollars a month or spreading the word! numbers have dipped recently (no shade at all to folks who've lowered their contributions- it's an incredibly difficult time for many people).

Profilbild von Daniel Hooper
Daniel Hoopervor 11 Monaten

Looks like you might be rotating the ray a fixed angle between screen columns, causing walls to bulge when seen head on. ray directions should be generated like so:

Profilbild von lane
lanevor 11 Monaten

Definitely the closest wolfenstein feeling in the modern era. Excellent basement vibe!

Profilbild von henry
henryvor 11 Monaten

cool! also what he said:

Profilbild von Xor
Xorvor 11 Monaten

Awesome 👏

Profilbild von yogurt dev
yogurt devvor 11 Monaten

This looks amazing

Profilbild von Aryan Baburajan
Aryan Baburajanvor 11 Monaten

this is so cool, especially the height maps on the bricks! what are you rendering this with?

Profilbild von loren schmidt
loren schmidtvor 11 Monaten

i did all the prototyping in js canvas2d. it's easy to work with and if it will work here, it will work anywhere haha

Profilbild von Echo Protocol
Echo Protocolvor 11 Monaten

Oh thank heavens. Finally a Wolfenstein project. Keep up the good work’

Profilbild von Kay🔮🧙‍♂️
Kay🔮🧙‍♂️vor 11 Monaten

this is soo cool

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