Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Tasklet’s multi-model harness is incredible for building rich, complex apps — especially games! In the 90’s there was a game by Ambrosia Software called Escape Velocity that I was obsessed with. So I decided to recreate something similar with Tasklet. In the game, you can fly around the galaxy...

10,563 Aufrufe • vor 5 Tagen •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

Fable 5 just turned me into an iOS developer. I spent 2 days building a full game with zero code written by hand. The last 10 builds succeeded on the first try. I needed a fun project to test it on, so I decided to make an iOS game. After a few experiments with other ideas, I settled on a runner starring Dario as the main character, called "Credit Runner". Hilarious, I know! In terms of credits spent, my Claude Max plan stands at 36% right now, and this isn't the only project I ran through Fable 5. A few quick notes: - This is just an early prototype, a long way from release, but it's really fun to play! - It's extremely fun to work with Fable 5! - Fable 5 wants to get things done, and it pushes you towards completion much faster than any other model. - Once we established the ground rules, how I wanted the game built, and the overall structure, the last 10 builds were flawless, succeeding on the first try. This is impressive! - All the assets were generated with AI (Magnific and Trippo for the visuals, ElevenLabs for the voices). The only thing that's not AI is the music. I just really liked this track. - There are many rules in the game designed to make it really fun to play, especially the randomness. - There are a lot of visual cues inspired by San Francisco, and I hope you catch them all. - At some point on the first day, I honestly thought I wasn't going to get where I wanted, but Fable pushed me towards the goal, and by the second day it started to deeply understand the project. - The prompts were really long, especially in the beginning, to make sure everything was covered. - Once the app was solid, I tried to pack as many changes as I could into a single prompt to maximize my Fable usage. This was just a fun project, but if anyone wants to play it, I might put the final, much more polished version on the App Store. What do you think? Should I?

Alex Patrascu

11,824 Aufrufe • vor 3 Monaten

Jon Rahm on the LIV format: “Yeah, obviously there’s been a bit of a change. There was a lot more about LIV Golf that was attractive to me, right. Yeah, maybe the format was a set back in the past, but at the same time there’s a lot of positives to it as well. And one of the things that a lot of players kept mentioning is you don’t have a wave weather difference, where you can simply get unlucky and you’re out of contention for that tournament. It’s part of the game, I get it, but it’s something you don’t have to deal with anymore. So that part is a very nice aspect. The team is what really made it for me. Being able to be part of a team, represent a team, play for my teammates, with my teammates and against my teammates, is something that to me that has always been very, very special. When you get a victory to share, it’s always better to have a team to share it with. So it’s what was the most attractive part and when we started discussions it gets to a point where even though I’m ambitious, I’m not greedy. So there’s a give and take and the format is something that I can easily overlook, and I’m pretty sure I can learn to enjoy it, I’ll just have to get used to it, but I’m pretty sure I’ll learn to enjoy it. To be honest, the more I started thinking about it, the more I started thinking about my college days that were 3 day tournaments, 54 holes, and everybody warmed up together for the most part. So it shouldn’t be an environment I’m unfamiliar with.” This is from the LIV podcast called “Fairway to Heaven”. Full link:

Flushing It

562,908 Aufrufe • vor 2 Jahren