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I've released my Lattice Modifier for Unity! Here's a few quick animations I made to showcase its features. #madewithunity #gamedev
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You can find it on the asset store here: And documentation on my website:

Very cool, will be purchasing. Just one thing, please change the text color in the docs. This is a pain to read :P

I'm sorry I forgot about dark mode 😞, if you use light mode text should be black, but I'll get onto this soon

this is amazing

Wow, I don’t even make games and I can tell this is incredibly helpful and cool!

I could watch stuff go through the pipes all day. It's so weirdly satisfying

That dude really went

This looks amazing, I was expecting it to be much more expensive too. Is there a way to save deformed meshes as Mesh assets?

No not at the moment sorry, but a few people have expressed interest so I may add that in the near future. (It currently only changes the GPU data, so would need to be read back to CPU when saving)

This looks great! With the box example, are you blending on a wrinkle map? If so is that manual, or are you tying the map to the lattice shape?

The lattice modifier can write the amount of squish and stretch to any mesh texcoord channel, so for the box example I've created a simple shader graph to sample that and apply the wrinkle map in areas of squish, and then it automatically adds wrinkles when being squished
