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I've released my Lattice Modifier for Unity! Here's a few quick animations I made to showcase its features. #madewithunity #gamedev

2,632,634 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Harry Heath profil fotoğrafı
Harry Heath1 yıl önce

You can find it on the asset store here: And documentation on my website:

Lazy profil fotoğrafı
Lazy1 yıl önce

Very cool, will be purchasing. Just one thing, please change the text color in the docs. This is a pain to read :P

Harry Heath profil fotoğrafı
Harry Heath1 yıl önce

I'm sorry I forgot about dark mode 😞, if you use light mode text should be black, but I'll get onto this soon

Rayll profil fotoğrafı
Rayll1 yıl önce

this is amazing

Karsten Fischer profil fotoğrafı
Karsten Fischer1 yıl önce

Wow, I don’t even make games and I can tell this is incredibly helpful and cool!

TechnoKing profil fotoğrafı
TechnoKing1 yıl önce

I could watch stuff go through the pipes all day. It's so weirdly satisfying

Saniel profil fotoğrafı
Saniel1 yıl önce

That dude really went

Michel Mohr (🦇🎮) profil fotoğrafı
Michel Mohr (🦇🎮)1 yıl önce

This looks amazing, I was expecting it to be much more expensive too. Is there a way to save deformed meshes as Mesh assets?

Harry Heath profil fotoğrafı
Harry Heath1 yıl önce

No not at the moment sorry, but a few people have expressed interest so I may add that in the near future. (It currently only changes the GPU data, so would need to be read back to CPU when saving)

Dan Lowe profil fotoğrafı
Dan Lowe1 yıl önce

This looks great! With the box example, are you blending on a wrinkle map? If so is that manual, or are you tying the map to the lattice shape?

Harry Heath profil fotoğrafı
Harry Heath1 yıl önce

The lattice modifier can write the amount of squish and stretch to any mesh texcoord channel, so for the box example I've created a simple shader graph to sample that and apply the wrinkle map in areas of squish, and then it automatically adds wrinkles when being squished

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