Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Technical Artist Harry Heath developed a 3D modeling software-inspired lattice modifier for Unity. Learn more: #unity #unity3d #madewithunity #techart

151,478 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Rullet_OfficialGame
Rullet_OfficialGamevor 1 Jahr

@harryh___h @unity

Profilbild von Sinclair
Sinclairvor 1 Jahr

@harryh___h @unity I would be curious to know the performance difference between Shapekey transfer to engine vs. this. Because they can produce the same effect for the anvil.

Profilbild von 上上签UPUP
上上签UPUPvor 1 Jahr

@harryh___h @unity 这在3ds max里是不可能实现的,3ds max浪费了一代人的青春。

Profilbild von MyRobot Dev
MyRobot Devvor 1 Jahr

@harryh___h @unity I love this but it's not useful for character deformations because the transform is being done after all blendshapes and deformations. I've done something similar and a real solution for characters requires modifying the pre-skinned vertices.

Profilbild von OP Guild
OP Guildvor 1 Jahr

@harryh___h @unity

Profilbild von Blapman007 (now on 🦋)
Blapman007 (now on 🦋)vor 1 Jahr

@harryh___h @unity this is actually amazing

Profilbild von Blender Discord
Blender Discordvor 1 Jahr

@harryh___h @unity Lattecies are fun

Profilbild von Rayyan Aziz ✨ Get The Void Project
Rayyan Aziz ✨ Get The Void Projectvor 1 Jahr

@harryh___h @unity been quite a while since i properly used Lattices.. this looks so good

Profilbild von Mystic Ethereall
Mystic Ethereallvor 1 Jahr

@harryh___h @unity yoooo thats brilliant! 🔥✨ i wonder if this technique works on Blender's lattice

Profilbild von Horror
Horrorvor 1 Jahr

@harryh___h @unity does it made by shader ?

Ähnliche Videos