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Technical Artist Harry Heath developed a 3D modeling software-inspired lattice modifier for Unity. Learn more: #unity #unity3d #madewithunity #techart

151,478 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Rullet_OfficialGame
Rullet_OfficialGame1 год назад

@harryh___h @unity

Фото профиля Sinclair
Sinclair1 год назад

@harryh___h @unity I would be curious to know the performance difference between Shapekey transfer to engine vs. this. Because they can produce the same effect for the anvil.

Фото профиля 上上签UPUP
上上签UPUP1 год назад

@harryh___h @unity 这在3ds max里是不可能实现的,3ds max浪费了一代人的青春。

Фото профиля MyRobot Dev
MyRobot Dev1 год назад

@harryh___h @unity I love this but it's not useful for character deformations because the transform is being done after all blendshapes and deformations. I've done something similar and a real solution for characters requires modifying the pre-skinned vertices.

Фото профиля OP Guild
OP Guild1 год назад

@harryh___h @unity

Фото профиля Blapman007 (now on 🦋)
Blapman007 (now on 🦋)1 год назад

@harryh___h @unity this is actually amazing

Фото профиля Blender Discord
Blender Discord1 год назад

@harryh___h @unity Lattecies are fun

Фото профиля Rayyan Aziz ✨ Get The Void Project
Rayyan Aziz ✨ Get The Void Project1 год назад

@harryh___h @unity been quite a while since i properly used Lattices.. this looks so good

Фото профиля Mystic Ethereall
Mystic Ethereall1 год назад

@harryh___h @unity yoooo thats brilliant! 🔥✨ i wonder if this technique works on Blender's lattice

Фото профиля Horror
Horror1 год назад

@harryh___h @unity does it made by shader ?

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