Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Technical Artist Harry Heath developed a 3D modeling software-inspired lattice modifier for Unity. Learn more: #unity #unity3d #madewithunity #techart

151,478 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Rullet_OfficialGame profil fotoğrafı
Rullet_OfficialGame1 yıl önce

@harryh___h @unity

Sinclair profil fotoğrafı
Sinclair1 yıl önce

@harryh___h @unity I would be curious to know the performance difference between Shapekey transfer to engine vs. this. Because they can produce the same effect for the anvil.

上上签UPUP profil fotoğrafı
上上签UPUP1 yıl önce

@harryh___h @unity 这在3ds max里是不可能实现的,3ds max浪费了一代人的青春。

MyRobot Dev profil fotoğrafı
MyRobot Dev1 yıl önce

@harryh___h @unity I love this but it's not useful for character deformations because the transform is being done after all blendshapes and deformations. I've done something similar and a real solution for characters requires modifying the pre-skinned vertices.

OP Guild profil fotoğrafı
OP Guild1 yıl önce

@harryh___h @unity

Blapman007 (now on 🦋) profil fotoğrafı
Blapman007 (now on 🦋)1 yıl önce

@harryh___h @unity this is actually amazing

Blender Discord profil fotoğrafı
Blender Discord1 yıl önce

@harryh___h @unity Lattecies are fun

Rayyan Aziz ✨ Get The Void Project profil fotoğrafı
Rayyan Aziz ✨ Get The Void Project1 yıl önce

@harryh___h @unity been quite a while since i properly used Lattices.. this looks so good

Mystic Ethereall profil fotoğrafı
Mystic Ethereall1 yıl önce

@harryh___h @unity yoooo thats brilliant! 🔥✨ i wonder if this technique works on Blender's lattice

Horror profil fotoğrafı
Horror1 yıl önce

@harryh___h @unity does it made by shader ?

Benzer Videolar