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Technical Artist William Wang showcased a Distance Fields-based fish behavior system set up in Unreal Engine 5. See more:
27,500 просмотров • 1 год назад •via X (Twitter)
Комментарии: 4

mezzobonsens.bsky.social1 год назад
Needs to be faster acceleration at the start of contact, fishes move like quicksilver, but I suspect he already knows that. Beautiful work

UserInterface2 лет назад
Unveiling the Future of Prompt Engineering for Better AI Interactions #tech

Xor1 год назад
Very cool! I can’t unsee the Worley Noise for caustics though

Olav Aketun1 год назад
This is called "boids" for those uninitiated.
